Added back some debug messages, seems now shapes are sync'ed properly again.
parent
c07c46c147
commit
54ba7a61f8
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@ -2417,10 +2417,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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if (p.Property == SceneObjectPartSyncProperties.Shape)
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{
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PrimitiveBaseShape shape = PropertySerializer.DeSerializeShape((String)p.LastUpdateValue);
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m_log.DebugFormat("Shape changed on SOP {0}, {1} to ProfileShape {2}", sop.Name, sop.UUID, shape.ProfileShape);
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m_log.DebugFormat("Shape to be changed on SOP {0}, {1} to ProfileShape {2}", sop.Name, sop.UUID, shape.ProfileShape);
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}
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}
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//m_log.DebugFormat("ms {0}: HandleUpdatedPrimProperties, for prim {1},{2} with updated properties -- {3}", DateTime.Now.Millisecond, sop.Name, sop.UUID, pString);
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@ -2432,14 +2433,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//m_log.DebugFormat("AggregateScriptEvents updated: " + sop.AggregateScriptEvents);
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}
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/*
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if (propertiesUpdated.Contains(SceneObjectPartSyncProperties.Shape))
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{
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String hashedShape = Util.Md5Hash((PropertySerializer.SerializeShape(sop)));
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m_log.DebugFormat("HandleUpdatedPrimProperties -- SOP {0},{1}, Shape, ProfileShape {2}, hashed value in SOP:{3}, in PrinSyncInfoManager: {4}",
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m_log.DebugFormat("HandleUpdatedPrimProperties -- SOP {0},{1}, Shape updated, ProfileShape {2}, hashed value in SOP:{3}, in PrinSyncInfoManager: {4}",
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sop.Name, sop.UUID, sop.Shape.ProfileShape, hashedShape, m_primSyncInfoManager.GetPrimSyncInfo(sop.UUID).PropertiesSyncInfo[SceneObjectPartSyncProperties.Shape].LastUpdateValueHash);
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}
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* */
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if (propertiesUpdated.Count > 0)
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{
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@ -3560,6 +3561,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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* */
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//Enqueue the prim with the set of updated properties, excluding the group properties
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if (propertiesWithSyncInfoUpdated.Count > 0)
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{
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@ -3726,7 +3728,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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// m_log.DebugFormat("SendPrimPropertyUpdates -- AggregateScriptEvents: " + sop.AggregateScriptEvents);
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}
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/*
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if (updatedProperties.Contains(SceneObjectPartSyncProperties.Shape))
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{
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String hashedShape = Util.Md5Hash((PropertySerializer.SerializeShape(sop)));
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@ -3734,7 +3736,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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sop.Name, sop.UUID, sop.Shape.ProfileShape,
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hashedShape, m_primSyncInfoManager.GetPrimSyncInfo(sop.UUID).PropertiesSyncInfo[SceneObjectPartSyncProperties.Shape].LastUpdateValueHash);
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}
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* */
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SymmetricSyncMessage syncMsg = new SymmetricSyncMessage(SymmetricSyncMessage.MsgType.UpdatedPrimProperties, OSDParser.SerializeJsonString(syncData));
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@ -3839,7 +3841,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//set the PhysActor's properties
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foreach (SceneObjectPart part in group.Parts)
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{
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primsSyncInfo[part.UUID].SetSOPPhyscActorProperties(part);
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//primsSyncInfo[part.UUID].SetSOPPhyscActorProperties(part);
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m_primSyncInfoManager.SetSOPPhyscActorProperties(part);
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}
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}
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@ -4890,15 +4893,17 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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#endregion //Constructors
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public void UpdatePropertySyncInfoByLocal(SceneObjectPartSyncProperties property, long lastUpdateTS, string syncID, Object pValue, string pHashedValue)
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public void UpdatePropertyWithHashByLocal(SceneObjectPartSyncProperties property, long lastUpdateTS, string syncID, Object pValue, string pHashedValue)
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{
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m_propertiesSyncInfo[property].UpdateSyncInfoByLocal(lastUpdateTS, syncID, pValue, pHashedValue);
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}
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public void UpdatePropertySyncInfoByLocal(SceneObjectPartSyncProperties property, long lastUpdateTS, string syncID, Object pValue)
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/*
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public void UpdatePropertyByLocal(SceneObjectPartSyncProperties property, long lastUpdateTS, string syncID, Object pValue)
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{
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m_propertiesSyncInfo[property].UpdateSyncInfoByLocal(lastUpdateTS, syncID, pValue);
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}
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* */
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//public void UpdatePropertySyncInfoBySync(SceneObjectPartSyncProperties property, long lastUpdateTS, string syncID, Object pValue, Object pHashedValue, long recvTS)
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//{
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@ -4916,6 +4921,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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/// <param name="syncID"></param>
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public HashSet<SceneObjectPartSyncProperties> UpdatePropertiesByLocal(SceneObjectPart part, List<SceneObjectPartSyncProperties> updatedProperties, long lastUpdateTS, string syncID)
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{
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//DSG DEBUG
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/*
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if (updatedProperties.Contains(SceneObjectPartSyncProperties.Shape))
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{
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DebugLog.DebugFormat("UpdatePropertiesByLocal: To update SOP {0},{1} Shape to be {2}", part.Name, part.UUID, part.Shape.ProfileShape);
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}*/
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HashSet<SceneObjectPartSyncProperties> propertiesToBeSynced = new HashSet<SceneObjectPartSyncProperties>(updatedProperties);
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if (part == null)
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{
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@ -4965,6 +4978,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//that really have recently been updated by local operations
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HashSet<SceneObjectPartSyncProperties> propertiesUpdatedByLocal = new HashSet<SceneObjectPartSyncProperties>();
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//DSG DEBUG
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if (propertiesToBeSynced.Contains(SceneObjectPartSyncProperties.Shape))
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{
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DebugLog.DebugFormat("UpdatePropertiesByLocal: to update cache of SOP {0}, {1} Shape to {2}", part.Name, part.UUID, part.Shape.ProfileShape);
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}
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lock (m_primSyncInfoLock)
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{
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foreach (SceneObjectPartSyncProperties property in propertiesToBeSynced)
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@ -4999,6 +5018,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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long recvTS = DateTime.Now.Ticks;
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List<SceneObjectPartSyncProperties> propertiesUpdated = new List<SceneObjectPartSyncProperties>();
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lock (m_primSyncInfoLock)
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{
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foreach (PropertySyncInfo pSyncInfo in propertiesSyncInfo)
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{
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bool updated = false;
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@ -5017,12 +5038,19 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//If updated, update the property value in SOP
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if (updated)
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{
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//DSG DEBUG
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if (property == SceneObjectPartSyncProperties.Shape)
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{
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DebugLog.DebugFormat("UpdatePropertiesBySync: updating Shape of {0}, {1}", part.Name, part.UUID);
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}
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//UpdateSOPProperty(part, m_propertiesSyncInfo[property]);
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SetSOPPropertyValue(part, property);
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propertiesUpdated.Add(property);
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}
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}
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}
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}
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return propertiesUpdated;
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}
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@ -5099,7 +5127,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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return propertiesSyncInfo;
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}
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//TO BE FINISHED
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//Should only be called after receiving a message with encoded prim properties,
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//
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/// <summary>
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/// Create a SOP instance based on the properties in PrimSyncInfo. Should
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/// only be called after receiving a message with encoded prim properties,
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/// and the SOP with the given UUID does not exsit locally yet.
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/// </summary>
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/// <returns></returns>
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public SceneObjectPart PrimSyncInfoToSOP()
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{
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SceneObjectPart sop = new SceneObjectPart();
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@ -5136,6 +5171,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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}
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/// <summary>
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/// Initialize the properties with the values in the given SOP.
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/// </summary>
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/// <param name="part"></param>
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/// <param name="initUpdateTimestamp"></param>
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/// <param name="syncID"></param>
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private void InitPropertiesSyncInfo(SceneObjectPart part, long initUpdateTimestamp, string syncID)
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{
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m_propertiesSyncInfo.Clear();
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@ -5201,11 +5242,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//value by copying that from PrimSyncInfoManager
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if (lastUpdateTS > m_propertiesSyncInfo[property].LastUpdateTimeStamp)
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{
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UpdatePropertySyncInfoByLocal(property, lastUpdateTS, syncID, (Object)primShapeString, primShapeStringHash);
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UpdatePropertyWithHashByLocal(property, lastUpdateTS, syncID, (Object)primShapeString, primShapeStringHash);
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//DSG DEBUG
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DebugLog.DebugFormat("CompareHashedValue_UpdateByLocal - Shape of {0}, {1} updated: SOP hashed shape: {2}, cached hash {3}",
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part.Name, part.UUID, primShapeStringHash, m_propertiesSyncInfo[property].LastUpdateValueHash);
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//DebugLog.DebugFormat("CompareHashedValue_UpdateByLocal - Shape of {0}, {1} updated to ProfileShape {2}: SOP hashed shape: {3}, cached hash {4}",
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// part.Name, part.UUID, part.Shape.ProfileShape, primShapeStringHash, m_propertiesSyncInfo[property].LastUpdateValueHash);
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updated = true;
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}
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@ -5224,7 +5265,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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{
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if (lastUpdateTS > m_propertiesSyncInfo[property].LastUpdateTimeStamp)
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{
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UpdatePropertySyncInfoByLocal(property, lastUpdateTS, syncID, (Object)primTaskInventoryString, primTaskInventoryStringHash);
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UpdatePropertyWithHashByLocal(property, lastUpdateTS, syncID, (Object)primTaskInventoryString, primTaskInventoryStringHash);
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updated = true;
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}
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else if (lastUpdateTS < m_propertiesSyncInfo[property].LastUpdateTimeStamp)
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@ -6327,13 +6368,6 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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return propertyUpdatedByLocal;
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}
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private void UpdateSOPProperty(SceneObjectPart sop, PropertySyncInfo propertySyncInfo)
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{
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switch (propertySyncInfo.Property)
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{
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}
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}
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private bool ByteArrayEquals(byte[] a, byte[] b)
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{
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@ -7196,6 +7230,14 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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return null;
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}
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public bool SetSOPPhyscActorProperties(SceneObjectPart part)
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{
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if(m_primsInSync.ContainsKey(part.UUID)){
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m_primsInSync[part.UUID].SetSOPPhyscActorProperties(part);
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return true;
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}
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return false;
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}
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}
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}
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@ -4650,6 +4650,10 @@ namespace OpenSim.Region.Framework.Scenes
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ParentGroup.HasGroupChanged = true;
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TriggerScriptChangedEvent(Changed.SHAPE);
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//ScheduleFullUpdate();
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//DSG DEBUG
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m_log.DebugFormat("{0}, {1}: shaped updated to {2}, calling ScheduleFullUpdate.", Name, UUID, Shape.ProfileShape);
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ScheduleFullUpdate(new List<SceneObjectPartSyncProperties>() {SceneObjectPartSyncProperties.Shape});
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}
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@ -6090,8 +6094,21 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (m_parentGroup != null && m_parentGroup.Scene != null && m_parentGroup.Scene.RegionSyncModule != null)
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{
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/*
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if (updatedProperties.Contains(SceneObjectPartSyncProperties.Shape))
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{
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m_log.DebugFormat("{0}, {1} -- calling ProcessAndEnqueuePrimUpdatesByLocal to update to Shape {2}", Name, UUID, Shape.ProfileShape);
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}
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* */
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m_parentGroup.Scene.RegionSyncModule.ProcessAndEnqueuePrimUpdatesByLocal(this, updatedProperties);
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}
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else
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{
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if (updatedProperties.Contains(SceneObjectPartSyncProperties.Shape))
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{
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m_log.DebugFormat("{0}, {1} Shape changed to {2}, but this SOP not attached to Scene yet", Name, UUID, Shape.ProfileShape);
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}
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}
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}
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base.ScheduleFullUpdate(updatedProperties);
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@ -7093,7 +7093,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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code = (int)rules.GetLSLIntegerItem(idx++);
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//debug
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//part.ParentGroup.Scene.RegionSyncModule.Debug("LSL_Api: Prim " + part.Name + "," + part.UUID + ", changing shape to " + code);
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part.ParentGroup.Scene.RegionSyncModule.Debug("LSL_Api: Prim " + part.Name + "," + part.UUID + ", changing shape to " + code);
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remain = rules.Length - idx;
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float hollow;
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