Update svn properties, add copyright header, formatting cleanup.

0.6.5-rc1
Jeff Ames 2009-03-31 02:00:33 +00:00
parent c266df0dfe
commit 54ccca1e2c
15 changed files with 9858 additions and 9838 deletions

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@ -1,8 +1,33 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System; using System;
using OpenMetaverse; using OpenMetaverse;
namespace OpenSim.Framework.Communications namespace OpenSim.Framework.Communications
{ {
public interface IAuthentication public interface IAuthentication

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@ -66,7 +66,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
/// <param name="data"></param> /// <param name="data"></param>
public void ReturnData(UUID id, byte[] data) public void ReturnData(UUID id, byte[] data)
{ {
DynamicTextureUpdater updater = null; DynamicTextureUpdater updater = null;
lock (Updaters) lock (Updaters)
@ -96,7 +95,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
} }
} }
} }
} }
public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
@ -173,7 +171,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
return UUID.Zero; return UUID.Zero;
} }
public void GetDrawStringSize(string contentType, string text, string fontName, int fontSize, public void GetDrawStringSize(string contentType, string text, string fontName, int fontSize,
out double xSize, out double ySize) out double xSize, out double ySize)
{ {
@ -307,7 +304,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
part.ScheduleFullUpdate(); part.ScheduleFullUpdate();
scene.CommsManager.AssetCache.ExpireAsset(oldID); scene.CommsManager.AssetCache.ExpireAsset(oldID);
} }
private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)

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@ -50,7 +50,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
return localID.ToString() + itemID.ToString(); return localID.ToString() + itemID.ToString();
} }
private class TimerClass private class TimerClass
{ {
public uint localID; public uint localID;