Update svn properties, add copyright header, formatting cleanup.
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@ -1,8 +1,33 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System;
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using OpenMetaverse;
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using OpenMetaverse;
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namespace OpenSim.Framework.Communications
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namespace OpenSim.Framework.Communications
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{
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{
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public interface IAuthentication
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public interface IAuthentication
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@ -66,7 +66,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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/// <param name="data"></param>
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/// <param name="data"></param>
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public void ReturnData(UUID id, byte[] data)
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public void ReturnData(UUID id, byte[] data)
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{
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{
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DynamicTextureUpdater updater = null;
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DynamicTextureUpdater updater = null;
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lock (Updaters)
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lock (Updaters)
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@ -96,7 +95,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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}
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}
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}
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}
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}
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}
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}
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}
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public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
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public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
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@ -173,7 +171,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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return UUID.Zero;
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return UUID.Zero;
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}
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}
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public void GetDrawStringSize(string contentType, string text, string fontName, int fontSize,
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public void GetDrawStringSize(string contentType, string text, string fontName, int fontSize,
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out double xSize, out double ySize)
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out double xSize, out double ySize)
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{
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{
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@ -307,7 +304,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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part.ScheduleFullUpdate();
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part.ScheduleFullUpdate();
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scene.CommsManager.AssetCache.ExpireAsset(oldID);
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scene.CommsManager.AssetCache.ExpireAsset(oldID);
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}
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}
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private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)
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private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)
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@ -50,7 +50,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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return localID.ToString() + itemID.ToString();
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return localID.ToString() + itemID.ToString();
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}
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}
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private class TimerClass
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private class TimerClass
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{
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{
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public uint localID;
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public uint localID;
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