Update svn properties, add copyright header, formatting cleanup.

0.6.5-rc1
Jeff Ames 2009-03-31 02:00:33 +00:00
parent c266df0dfe
commit 54ccca1e2c
15 changed files with 9858 additions and 9838 deletions

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@ -1,8 +1,33 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
namespace OpenSim.Framework.Communications
{
public interface IAuthentication

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@ -66,7 +66,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
/// <param name="data"></param>
public void ReturnData(UUID id, byte[] data)
{
DynamicTextureUpdater updater = null;
lock (Updaters)
@ -96,7 +95,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
}
}
}
}
public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
@ -173,7 +171,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
return UUID.Zero;
}
public void GetDrawStringSize(string contentType, string text, string fontName, int fontSize,
out double xSize, out double ySize)
{
@ -307,7 +304,6 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
part.ScheduleFullUpdate();
scene.CommsManager.AssetCache.ExpireAsset(oldID);
}
private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)

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@ -50,7 +50,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
return localID.ToString() + itemID.ToString();
}
private class TimerClass
{
public uint localID;