Removing the OpenSim.SimulatorServices project. All of those region modules are now in CoreModules/ServiceConnectorsIn, where they belong.
parent
380f59d0ff
commit
54d44e370b
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@ -30,6 +30,12 @@
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<RegionModule id="RemoteNeighbourServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour.RemoteNeighbourServicesConnector" />
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<RegionModule id="RemoteNeighbourServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour.RemoteNeighbourServicesConnector" />
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<RegionModule id="LocalLandServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Land.LocalLandServicesConnector" />
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<RegionModule id="LocalLandServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Land.LocalLandServicesConnector" />
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<RegionModule id="RemoteLandServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Land.RemoteLandServicesConnector" />
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<RegionModule id="RemoteLandServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Land.RemoteLandServicesConnector" />
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<!-- Service connectors IN modules -->
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<RegionModule id="RegionAssetService" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Asset.RegionAssetService" />
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<RegionModule id="RegionInventoryService" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Inventory.RegionInventoryService" />
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<RegionModule id="LandServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Land.LandServiceInConnectorModule" />
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<RegionModule id="NeighbourServiceInConnectorModule" type="OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour.NeighbourServiceInConnectorModule" /> \
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</Extension>
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</Extension>
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<Extension path = "/OpenSim/WindModule">
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<Extension path = "/OpenSim/WindModule">
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@ -1,103 +1,113 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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* derived from this software without specific prior written permission.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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using System;
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using System;
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using System.Reflection;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using log4net;
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using log4net;
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using Nini.Config;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Server.Base;
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using OpenSim.Server.Base;
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using OpenSim.Server.Handlers.Base;
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using OpenSim.Server.Handlers.Base;
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namespace OpenSim.SimulatorServices
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namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Asset
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{
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{
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public class RegionAssetService : ISharedRegionModule
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public class RegionAssetService : ISharedRegionModule
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static bool enabled = false;
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private static bool m_Enabled = false;
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private IConfigSource m_Config;
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private IConfigSource m_Config;
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bool m_Registered = false;
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bool m_Registered = false;
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#region IRegionModule interface
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#region IRegionModule interface
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public void Initialise(IConfigSource config)
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public void Initialise(IConfigSource config)
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{
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{
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// This module is only on for standalones in hypergrid mode
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//// This module is only on for standalones in hypergrid mode
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enabled = ((!config.Configs["Startup"].GetBoolean("gridmode", true)) &&
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//enabled = ((!config.Configs["Startup"].GetBoolean("gridmode", true)) &&
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config.Configs["Startup"].GetBoolean("hypergrid", true)) ||
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// config.Configs["Startup"].GetBoolean("hypergrid", true)) ||
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((config.Configs["MXP"] != null) && config.Configs["MXP"].GetBoolean("Enabled", true));
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// ((config.Configs["MXP"] != null) && config.Configs["MXP"].GetBoolean("Enabled", true));
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m_log.DebugFormat("[RegionAssetService]: enabled? {0}", enabled);
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//m_log.DebugFormat("[RegionAssetService]: enabled? {0}", enabled);
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m_Config = config;
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m_Config = config;
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}
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IConfig moduleConfig = config.Configs["Modules"];
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if (moduleConfig != null)
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public void PostInitialise()
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{
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{
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m_Enabled = moduleConfig.GetBoolean("AssetServiceInConnector", false);
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}
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if (m_Enabled)
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{
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public void Close()
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m_log.Info("[ASSET IN CONNECTOR]: AssetServiceInConnector enabled");
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{
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}
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}
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}
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public string Name
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}
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{
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get { return "RegionAssetService"; }
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public void PostInitialise()
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}
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{
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}
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public void AddRegion(Scene scene)
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{
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public void Close()
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if (!enabled)
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{
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return;
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}
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if (!m_Registered)
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public string Name
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{
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{
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m_Registered = true;
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get { return "RegionAssetService"; }
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}
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m_log.Info("[RegionAssetService]: Starting...");
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public void AddRegion(Scene scene)
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Object[] args = new Object[] { m_Config, scene.CommsManager.HttpServer };
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{
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if (!m_Enabled)
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ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:AssetServiceConnector", args);
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return;
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}
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}
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if (!m_Registered)
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{
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public void RemoveRegion(Scene scene)
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m_Registered = true;
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{
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}
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m_log.Info("[RegionAssetService]: Starting...");
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public void RegionLoaded(Scene scene)
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Object[] args = new Object[] { m_Config, scene.CommsManager.HttpServer };
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{
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}
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ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:AssetServiceConnector", args);
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}
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#endregion
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}
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}
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public void RemoveRegion(Scene scene)
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}
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{
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}
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public void RegionLoaded(Scene scene)
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{
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}
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#endregion
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}
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}
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@ -1,102 +1,113 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
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||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
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||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
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||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
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||||||
* notice, this list of conditions and the following disclaimer in the
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* names of its contributors may be used to endorse or promote products
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||||||
* derived from this software without specific prior written permission.
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* derived from this software without specific prior written permission.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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using System;
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using System;
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using System.Reflection;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using log4net;
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using log4net;
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using Nini.Config;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Server.Base;
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using OpenSim.Server.Base;
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using OpenSim.Server.Handlers.Base;
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using OpenSim.Server.Handlers.Base;
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namespace OpenSim.SimulatorServices
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namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Inventory
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{
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{
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public class RegionInventoryService : ISharedRegionModule
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public class RegionInventoryService : ISharedRegionModule
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static bool enabled = false;
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private static bool m_Enabled = false;
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private IConfigSource m_Config;
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private IConfigSource m_Config;
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bool m_Registered = false;
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bool m_Registered = false;
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#region IRegionModule interface
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#region IRegionModule interface
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public void Initialise(IConfigSource config)
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public void Initialise(IConfigSource config)
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{
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{
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// This module is only on for standalones in hypergrid mode
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//// This module is only on for standalones in hypergrid mode
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enabled = (!config.Configs["Startup"].GetBoolean("gridmode", true)) &&
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//enabled = (!config.Configs["Startup"].GetBoolean("gridmode", true)) &&
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config.Configs["Startup"].GetBoolean("hypergrid", true);
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// config.Configs["Startup"].GetBoolean("hypergrid", true);
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m_log.DebugFormat("[RegionInventoryService]: enabled? {0}", enabled);
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//m_log.DebugFormat("[RegionInventoryService]: enabled? {0}", enabled);
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m_Config = config;
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m_Config = config;
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}
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IConfig moduleConfig = config.Configs["Modules"];
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if (moduleConfig != null)
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public void PostInitialise()
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{
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{
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m_Enabled = moduleConfig.GetBoolean("InventoryServiceInConnector", false);
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}
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if (m_Enabled)
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{
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public void Close()
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m_log.Info("[INVENTORY IN CONNECTOR]: Inventory Service In Connector enabled");
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{
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}
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}
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}
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public string Name
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{
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}
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get { return "RegionInventoryService"; }
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}
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public void PostInitialise()
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{
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public void AddRegion(Scene scene)
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}
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{
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if (!enabled)
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public void Close()
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return;
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{
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}
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if (!m_Registered)
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{
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public string Name
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m_Registered = true;
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{
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get { return "RegionInventoryService"; }
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m_log.Info("[RegionInventoryService]: Starting...");
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}
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Object[] args = new Object[] { m_Config, scene.CommsManager.HttpServer };
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public void AddRegion(Scene scene)
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{
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ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:InventoryServiceInConnector", args);
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if (!m_Enabled)
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}
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return;
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}
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if (!m_Registered)
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public void RemoveRegion(Scene scene)
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{
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{
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m_Registered = true;
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}
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m_log.Info("[RegionInventoryService]: Starting...");
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public void RegionLoaded(Scene scene)
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{
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Object[] args = new Object[] { m_Config, scene.CommsManager.HttpServer };
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}
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ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:InventoryServiceInConnector", args);
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#endregion
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}
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}
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}
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}
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public void RemoveRegion(Scene scene)
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{
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}
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public void RegionLoaded(Scene scene)
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{
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}
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#endregion
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}
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}
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@ -39,7 +39,7 @@ using OpenSim.Server.Handlers.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.SimulatorServices
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namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Land
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{
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{
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public class LandServiceInConnectorModule : ISharedRegionModule, ILandService
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public class LandServiceInConnectorModule : ISharedRegionModule, ILandService
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{
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{
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@ -1,137 +1,137 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using log4net;
|
using log4net;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Servers.HttpServer;
|
using OpenSim.Framework.Servers.HttpServer;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
using OpenSim.Server.Base;
|
using OpenSim.Server.Base;
|
||||||
using OpenSim.Server.Handlers.Base;
|
using OpenSim.Server.Handlers.Base;
|
||||||
using OpenSim.Services.Interfaces;
|
using OpenSim.Services.Interfaces;
|
||||||
|
|
||||||
|
|
||||||
namespace OpenSim.SimulatorServices
|
namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour
|
||||||
{
|
{
|
||||||
public class NeighbourServiceInConnectorModule : ISharedRegionModule, INeighbourService
|
public class NeighbourServiceInConnectorModule : ISharedRegionModule, INeighbourService
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
private static bool m_Enabled = false;
|
private static bool m_Enabled = false;
|
||||||
private static bool m_Registered = false;
|
private static bool m_Registered = false;
|
||||||
|
|
||||||
private IConfigSource m_Config;
|
private IConfigSource m_Config;
|
||||||
private List<Scene> m_Scenes = new List<Scene>();
|
private List<Scene> m_Scenes = new List<Scene>();
|
||||||
|
|
||||||
#region IRegionModule interface
|
#region IRegionModule interface
|
||||||
|
|
||||||
public void Initialise(IConfigSource config)
|
public void Initialise(IConfigSource config)
|
||||||
{
|
{
|
||||||
m_Config = config;
|
m_Config = config;
|
||||||
|
|
||||||
IConfig moduleConfig = config.Configs["Modules"];
|
IConfig moduleConfig = config.Configs["Modules"];
|
||||||
if (moduleConfig != null)
|
if (moduleConfig != null)
|
||||||
{
|
{
|
||||||
m_Enabled = moduleConfig.GetBoolean("NeighbourServiceInConnector", false);
|
m_Enabled = moduleConfig.GetBoolean("NeighbourServiceInConnector", false);
|
||||||
if (m_Enabled)
|
if (m_Enabled)
|
||||||
{
|
{
|
||||||
m_log.Info("[NEIGHBOUR IN CONNECTOR]: NeighbourServiceInConnector enabled");
|
m_log.Info("[NEIGHBOUR IN CONNECTOR]: NeighbourServiceInConnector enabled");
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PostInitialise()
|
public void PostInitialise()
|
||||||
{
|
{
|
||||||
if (!m_Enabled)
|
if (!m_Enabled)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
m_log.Info("[NEIGHBOUR IN CONNECTOR]: Starting...");
|
m_log.Info("[NEIGHBOUR IN CONNECTOR]: Starting...");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Close()
|
public void Close()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public string Name
|
public string Name
|
||||||
{
|
{
|
||||||
get { return "NeighbourServiceInConnectorModule"; }
|
get { return "NeighbourServiceInConnectorModule"; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddRegion(Scene scene)
|
public void AddRegion(Scene scene)
|
||||||
{
|
{
|
||||||
if (!m_Enabled)
|
if (!m_Enabled)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (!m_Registered)
|
if (!m_Registered)
|
||||||
{
|
{
|
||||||
m_Registered = true;
|
m_Registered = true;
|
||||||
Object[] args = new Object[] { m_Config, scene.CommsManager.HttpServer, this, scene };
|
Object[] args = new Object[] { m_Config, scene.CommsManager.HttpServer, this, scene };
|
||||||
ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:NeighbourServiceInConnector", args);
|
ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:NeighbourServiceInConnector", args);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_Scenes.Add(scene);
|
m_Scenes.Add(scene);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveRegion(Scene scene)
|
public void RemoveRegion(Scene scene)
|
||||||
{
|
{
|
||||||
if (m_Enabled && m_Scenes.Contains(scene))
|
if (m_Enabled && m_Scenes.Contains(scene))
|
||||||
m_Scenes.Remove(scene);
|
m_Scenes.Remove(scene);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RegionLoaded(Scene scene)
|
public void RegionLoaded(Scene scene)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region INeighbourService
|
#region INeighbourService
|
||||||
|
|
||||||
public bool HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
|
public bool HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: HelloNeighbour from {0}, to {1}. Count = {2}",
|
m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: HelloNeighbour from {0}, to {1}. Count = {2}",
|
||||||
thisRegion.RegionName, regionHandle, m_Scenes.Count);
|
thisRegion.RegionName, regionHandle, m_Scenes.Count);
|
||||||
foreach (Scene s in m_Scenes)
|
foreach (Scene s in m_Scenes)
|
||||||
{
|
{
|
||||||
if (s.RegionInfo.RegionHandle == regionHandle)
|
if (s.RegionInfo.RegionHandle == regionHandle)
|
||||||
{
|
{
|
||||||
m_log.Debug("[NEIGHBOUR IN CONNECTOR]: Found region to SendHelloNeighbour");
|
m_log.Debug("[NEIGHBOUR IN CONNECTOR]: Found region to SendHelloNeighbour");
|
||||||
return s.IncomingHelloNeighbour(thisRegion);
|
return s.IncomingHelloNeighbour(thisRegion);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: region handle {0} not found", regionHandle);
|
m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: region handle {0} not found", regionHandle);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion INeighbourService
|
#endregion INeighbourService
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,112 +1,113 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using log4net;
|
using log4net;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Servers.HttpServer;
|
using OpenSim.Framework.Servers.HttpServer;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
using OpenSim.Server.Base;
|
using OpenSim.Server.Base;
|
||||||
using OpenSim.Server.Handlers.Base;
|
using OpenSim.Server.Handlers.Base;
|
||||||
|
|
||||||
|
|
||||||
namespace OpenSim.SimulatorServices
|
namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Simulation
|
||||||
{
|
{
|
||||||
public class SimulationService : ISharedRegionModule
|
// Under construction
|
||||||
{
|
public class SimulationServiceInConnectorModule : ISharedRegionModule
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
{
|
||||||
private static bool m_Enabled = false;
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
private static bool m_Enabled = false;
|
||||||
private IConfigSource m_Config;
|
|
||||||
bool m_Registered = false;
|
private IConfigSource m_Config;
|
||||||
|
bool m_Registered = false;
|
||||||
#region IRegionModule interface
|
|
||||||
|
#region IRegionModule interface
|
||||||
public void Initialise(IConfigSource config)
|
|
||||||
{
|
public void Initialise(IConfigSource config)
|
||||||
m_Config = config;
|
{
|
||||||
|
m_Config = config;
|
||||||
IConfig moduleConfig = config.Configs["Modules"];
|
|
||||||
if (moduleConfig != null)
|
IConfig moduleConfig = config.Configs["Modules"];
|
||||||
{
|
if (moduleConfig != null)
|
||||||
string name = moduleConfig.GetString("SimulationService", "");
|
{
|
||||||
if (name == Name)
|
string name = moduleConfig.GetString("SimulationService", "");
|
||||||
{
|
if (name == Name)
|
||||||
m_Enabled = true;
|
{
|
||||||
m_log.Info("[SIM SERVICE]: SimulationService enabled");
|
m_Enabled = true;
|
||||||
|
m_log.Info("[SIM SERVICE]: SimulationService enabled");
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
|
||||||
|
}
|
||||||
public void PostInitialise()
|
|
||||||
{
|
public void PostInitialise()
|
||||||
}
|
{
|
||||||
|
}
|
||||||
public void Close()
|
|
||||||
{
|
public void Close()
|
||||||
}
|
{
|
||||||
|
}
|
||||||
public string Name
|
|
||||||
{
|
public string Name
|
||||||
get { return "SimulationService"; }
|
{
|
||||||
}
|
get { return "SimulationService"; }
|
||||||
|
}
|
||||||
public void AddRegion(Scene scene)
|
|
||||||
{
|
public void AddRegion(Scene scene)
|
||||||
if (!m_Enabled)
|
{
|
||||||
return;
|
if (!m_Enabled)
|
||||||
|
return;
|
||||||
if (!m_Registered)
|
|
||||||
{
|
if (!m_Registered)
|
||||||
m_Registered = true;
|
{
|
||||||
|
m_Registered = true;
|
||||||
m_log.Info("[SIM SERVICE]: Starting...");
|
|
||||||
|
m_log.Info("[SIM SERVICE]: Starting...");
|
||||||
Object[] args = new Object[] { m_Config, scene.CommsManager.HttpServer, scene };
|
|
||||||
|
Object[] args = new Object[] { m_Config, scene.CommsManager.HttpServer, scene };
|
||||||
ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:SimulationServiceInConnector", args);
|
|
||||||
}
|
ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:SimulationServiceInConnector", args);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
public void RemoveRegion(Scene scene)
|
|
||||||
{
|
public void RemoveRegion(Scene scene)
|
||||||
}
|
{
|
||||||
|
}
|
||||||
public void RegionLoaded(Scene scene)
|
|
||||||
{
|
public void RegionLoaded(Scene scene)
|
||||||
}
|
{
|
||||||
|
}
|
||||||
#endregion
|
|
||||||
|
#endregion
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
}
|
|
@ -1,17 +0,0 @@
|
||||||
<Addin id="OpenSim.SimulatorServices" version="0.2">
|
|
||||||
<Runtime>
|
|
||||||
<Import assembly="OpenSim.SimulatorServices.dll"/>
|
|
||||||
</Runtime>
|
|
||||||
|
|
||||||
<Dependencies>
|
|
||||||
<Addin id="OpenSim" version="0.5" />
|
|
||||||
</Dependencies>
|
|
||||||
|
|
||||||
<Extension path = "/OpenSim/RegionModules">
|
|
||||||
<RegionModule id="RegionAssetService" type="OpenSim.SimulatorServices.RegionAssetService" />
|
|
||||||
<RegionModule id="RegionInventoryService" type="OpenSim.SimulatorServices.RegionInventoryService" />
|
|
||||||
<RegionModule id="NeighbourServiceInConnectorModule" type="OpenSim.SimulatorServices.NeighbourServiceInConnectorModule" />
|
|
||||||
<RegionModule id="LandServiceInConnectorModule" type="OpenSim.SimulatorServices.LandServiceInConnectorModule" />
|
|
||||||
</Extension>
|
|
||||||
|
|
||||||
</Addin>
|
|
|
@ -11,9 +11,11 @@
|
||||||
AssetServices = "HGAssetBroker"
|
AssetServices = "HGAssetBroker"
|
||||||
InventoryServices = "HGInventoryBroker"
|
InventoryServices = "HGInventoryBroker"
|
||||||
NeighbourServices = "LocalNeighbourServicesConnector"
|
NeighbourServices = "LocalNeighbourServicesConnector"
|
||||||
|
InventoryServiceInConnector = true
|
||||||
|
AssetServiceInConnector = true
|
||||||
|
|
||||||
[AssetService]
|
[AssetService]
|
||||||
; For the RegionAssetService
|
; For the AssetServiceInConnector
|
||||||
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
|
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
|
||||||
|
|
||||||
; For HGAssetBroker
|
; For HGAssetBroker
|
||||||
|
@ -21,7 +23,7 @@
|
||||||
HypergridAssetService = "OpenSim.Services.AssetService.dll:HGAssetService"
|
HypergridAssetService = "OpenSim.Services.AssetService.dll:HGAssetService"
|
||||||
|
|
||||||
[InventoryService]
|
[InventoryService]
|
||||||
; For the RegionInventoryService
|
; For the InventoryServiceInConnector
|
||||||
LocalServiceModule = "OpenSim.Services.InventoryService.dll:InventoryService"
|
LocalServiceModule = "OpenSim.Services.InventoryService.dll:InventoryService"
|
||||||
|
|
||||||
; For HGInventoryBroker
|
; For HGInventoryBroker
|
||||||
|
|
36
prebuild.xml
36
prebuild.xml
|
@ -1547,6 +1547,7 @@
|
||||||
<Reference name="OpenSim.Data" />
|
<Reference name="OpenSim.Data" />
|
||||||
<Reference name="OpenSim.Region.Framework" />
|
<Reference name="OpenSim.Region.Framework" />
|
||||||
<Reference name="OpenSim.Server.Base" />
|
<Reference name="OpenSim.Server.Base" />
|
||||||
|
<Reference name="OpenSim.Server.Handlers" />
|
||||||
<Reference name="OpenSim.Services.Connectors" />
|
<Reference name="OpenSim.Services.Connectors" />
|
||||||
<Reference name="OpenSim.Services.Base" />
|
<Reference name="OpenSim.Services.Base" />
|
||||||
<Reference name="OpenSim.Services.Interfaces" />
|
<Reference name="OpenSim.Services.Interfaces" />
|
||||||
|
@ -1657,41 +1658,6 @@
|
||||||
</Files>
|
</Files>
|
||||||
</Project>
|
</Project>
|
||||||
|
|
||||||
<Project name="OpenSim.SimulatorServices" path="OpenSim/SimulatorServices" type="Library">
|
|
||||||
<Configuration name="Debug">
|
|
||||||
<Options>
|
|
||||||
<OutputPath>../../bin/</OutputPath>
|
|
||||||
</Options>
|
|
||||||
</Configuration>
|
|
||||||
<Configuration name="Release">
|
|
||||||
<Options>
|
|
||||||
<OutputPath>../../bin/</OutputPath>
|
|
||||||
</Options>
|
|
||||||
</Configuration>
|
|
||||||
|
|
||||||
<ReferencePath>../../bin/</ReferencePath>
|
|
||||||
<Reference name="System"/>
|
|
||||||
<Reference name="OpenSim.Framework"/>
|
|
||||||
<Reference name="OpenSim.Framework.Communications"/>
|
|
||||||
<Reference name="OpenSim.Framework.Servers.HttpServer" />
|
|
||||||
<Reference name="OpenSim.Region.Framework" />
|
|
||||||
<Reference name="OpenSim.Services.Interfaces"/>
|
|
||||||
<Reference name="OpenSim.Server.Base"/>
|
|
||||||
<Reference name="OpenSim.Server.Handlers"/>
|
|
||||||
<Reference name="Mono.Addins.dll" />
|
|
||||||
<Reference name="XMLRPC.dll"/>
|
|
||||||
<Reference name="Nini.dll" />
|
|
||||||
<Reference name="log4net.dll"/>
|
|
||||||
|
|
||||||
|
|
||||||
<Files>
|
|
||||||
<Match pattern="*.cs" recurse="true">
|
|
||||||
<Exclude name="Tests" pattern="Tests" />
|
|
||||||
</Match>
|
|
||||||
<Match pattern="*.addin.xml" path="Resources" buildAction="EmbeddedResource" recurse="true"/>
|
|
||||||
</Files>
|
|
||||||
</Project>
|
|
||||||
|
|
||||||
<Project name="OpenSim.Region.Communications.Hypergrid" path="OpenSim/Region/Communications/Hypergrid" type="Library">
|
<Project name="OpenSim.Region.Communications.Hypergrid" path="OpenSim/Region/Communications/Hypergrid" type="Library">
|
||||||
<Configuration name="Debug">
|
<Configuration name="Debug">
|
||||||
<Options>
|
<Options>
|
||||||
|
|
Loading…
Reference in New Issue