Fixes: llSetLinkPrimitiveParams - PRIM_POSITION is not relative to root, causes unexpected movement of child prims
Signed-off-by: Melanie <melanie@t-data.com>prebuild-update
parent
e1e897ac11
commit
54dcfe3f2d
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@ -1929,7 +1929,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected void SetPos(SceneObjectPart part, LSL_Vector targetPos)
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{
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// Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
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LSL_Vector currentPos = llGetLocalPos();
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LSL_Vector currentPos = GetPartLocalPos((part);
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float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y);
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bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true);
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@ -1962,17 +1962,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_Vector llGetLocalPos()
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{
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m_host.AddScriptLPS(1);
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if (m_host.ParentID != 0)
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return GetPartLocalPos(m_host);
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}
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protected LSL_Vector GetPartLocalPos(SceneObjectPart part)
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{
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return new LSL_Vector(m_host.OffsetPosition.X,
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m_host.OffsetPosition.Y,
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m_host.OffsetPosition.Z);
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m_host.AddScriptLPS(1);
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if (part.ParentID != 0)
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{
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return new LSL_Vector(part.OffsetPosition.X,
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part.OffsetPosition.Y,
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part.OffsetPosition.Z);
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}
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else
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{
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return new LSL_Vector(m_host.AbsolutePosition.X,
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m_host.AbsolutePosition.Y,
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m_host.AbsolutePosition.Z);
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return new LSL_Vector(part.AbsolutePosition.X,
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part.AbsolutePosition.Y,
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part.AbsolutePosition.Z);
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}
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}
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