remove mock asset service for tests in favour of always using the real one
parent
79bd430e08
commit
54e8855819
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@ -47,7 +47,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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[SetUp]
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public void Init()
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{
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m_assetService = new MockAssetService();
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// FIXME: We don't need a full scene here - it would be enough to set up the asset service.
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Scene scene = SceneSetupHelpers.SetupScene();
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m_assetService = scene.AssetService;
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m_uuidGatherer = new UuidGatherer(m_assetService);
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}
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@ -1,123 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Data;
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using OpenSim.Services.Interfaces;
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using Nini.Config;
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namespace OpenSim.Tests.Common.Mock
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{
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public class MockAssetService : IAssetService
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private readonly Dictionary<string, AssetBase> Assets = new Dictionary<string, AssetBase>();
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public MockAssetService() {}
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/// <summary>
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/// This constructor is required if the asset service is being created reflectively (which is the case in some
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/// tests).
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/// </summary>
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/// <param name="config"></param>
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public MockAssetService(IConfigSource config) {}
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public AssetBase Get(string id)
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{
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// m_log.DebugFormat("[MOCK ASSET SERVICE]: Getting asset with id {0}", id);
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AssetBase asset;
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if (Assets.ContainsKey(id))
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{
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asset = Assets[id];
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// m_log.DebugFormat(
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// "[MOCK ASSET SERVICE]: Got asset {0} {1}, bytes {2}", asset.Name, asset.ID, asset.Data.Length);
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}
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else
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{
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asset = null;
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}
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return asset;
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}
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public AssetBase GetCached(string id)
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{
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return Get(id);
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}
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public AssetMetadata GetMetadata(string id)
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{
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throw new System.NotImplementedException();
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}
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public byte[] GetData(string id)
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{
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// m_log.DebugFormat("[MOCK ASSET SERVICE]: Requesting data for asset {0}", id);
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AssetBase asset = Get(id);
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if (asset == null)
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return null;
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else
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return asset.Data;
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}
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public bool Get(string id, object sender, AssetRetrieved handler)
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{
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handler(id, sender, Get(id));
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return true;
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}
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public string Store(AssetBase asset)
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{
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// m_log.DebugFormat(
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// "[MOCK ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.ID, asset.Data.Length);
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Assets[asset.ID] = asset;
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return asset.ID;
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}
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public bool UpdateContent(string id, byte[] data)
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{
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throw new System.NotImplementedException();
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}
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public bool Delete(string id)
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{
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throw new System.NotImplementedException();
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}
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}
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}
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@ -132,7 +132,7 @@ namespace OpenSim.Tests.Common.Setup
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testScene.AddModule(godsModule.Name, godsModule);
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realServices = realServices.ToLower();
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LocalAssetServicesConnector assetService = StartAssetService(testScene, realServices.Contains("asset"));
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LocalAssetServicesConnector assetService = StartAssetService(testScene);
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// For now, always started a 'real' authentication service
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StartAuthenticationService(testScene, true);
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@ -164,19 +164,15 @@ namespace OpenSim.Tests.Common.Setup
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return testScene;
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}
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private static LocalAssetServicesConnector StartAssetService(Scene testScene, bool real)
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private static LocalAssetServicesConnector StartAssetService(Scene testScene)
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{
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LocalAssetServicesConnector assetService = new LocalAssetServicesConnector();
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IConfigSource config = new IniConfigSource();
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config.AddConfig("Modules");
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config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
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config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
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config.AddConfig("AssetService");
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if (real)
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config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
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else
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config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockAssetService");
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config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
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config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
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assetService.Initialise(config);
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