remove mock asset service for tests in favour of always using the real one
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			@ -47,7 +47,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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        [SetUp]
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        public void Init()
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        {
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            m_assetService = new MockAssetService();
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            // FIXME: We don't need a full scene here - it would be enough to set up the asset service.
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            Scene scene = SceneSetupHelpers.SetupScene();
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            m_assetService = scene.AssetService;
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            m_uuidGatherer = new UuidGatherer(m_assetService);
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        }
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			@ -1,123 +0,0 @@
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/*
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 * Copyright (c) Contributors, http://opensimulator.org/
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 * See CONTRIBUTORS.TXT for a full list of copyright holders.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *     * Redistributions of source code must retain the above copyright
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 *       notice, this list of conditions and the following disclaimer.
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 *     * Redistributions in binary form must reproduce the above copyright
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 *       notice, this list of conditions and the following disclaimer in the
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 *       documentation and/or other materials provided with the distribution.
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 *     * Neither the name of the OpenSimulator Project nor the
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 *       names of its contributors may be used to endorse or promote products
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 *       derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Data;
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using OpenSim.Services.Interfaces;
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using Nini.Config;
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namespace OpenSim.Tests.Common.Mock
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{
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    public class MockAssetService : IAssetService
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    {
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        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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        private readonly Dictionary<string, AssetBase> Assets = new Dictionary<string, AssetBase>();
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        public MockAssetService() {}
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        /// <summary>
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        /// This constructor is required if the asset service is being created reflectively (which is the case in some
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        /// tests).
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        /// </summary>
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        /// <param name="config"></param>
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        public MockAssetService(IConfigSource config) {}
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        public AssetBase Get(string id)
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        {
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//            m_log.DebugFormat("[MOCK ASSET SERVICE]: Getting asset with id {0}", id);
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            AssetBase asset;
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            if (Assets.ContainsKey(id))
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            {
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                asset = Assets[id];
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//                m_log.DebugFormat(
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//                    "[MOCK ASSET SERVICE]: Got asset {0} {1}, bytes {2}", asset.Name, asset.ID, asset.Data.Length);                
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            }
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            else
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            {
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                asset = null;           
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            }
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            return asset;
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        }
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        public AssetBase GetCached(string id)
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        {
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            return Get(id);
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        }
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        public AssetMetadata GetMetadata(string id)
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        {
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            throw new System.NotImplementedException();
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        }
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        public byte[] GetData(string id)
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        {
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//            m_log.DebugFormat("[MOCK ASSET SERVICE]: Requesting data for asset {0}", id);
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            AssetBase asset = Get(id);
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            if (asset == null)
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                return null;
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            else
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                return asset.Data;
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        }
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        public bool Get(string id, object sender, AssetRetrieved handler)
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        {
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            handler(id, sender, Get(id));
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            return true;
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        }
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        public string Store(AssetBase asset)
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        {
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//            m_log.DebugFormat(
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//                "[MOCK ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.ID, asset.Data.Length);
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            Assets[asset.ID] = asset;
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            return asset.ID;
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        }
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        public bool UpdateContent(string id, byte[] data)
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        {
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            throw new System.NotImplementedException();
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        }
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        public bool Delete(string id)
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        {
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            throw new System.NotImplementedException();
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        }
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    }
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}
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			@ -132,7 +132,7 @@ namespace OpenSim.Tests.Common.Setup
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            testScene.AddModule(godsModule.Name, godsModule);
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            realServices = realServices.ToLower();
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            LocalAssetServicesConnector assetService = StartAssetService(testScene, realServices.Contains("asset"));
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            LocalAssetServicesConnector assetService = StartAssetService(testScene);
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            // For now, always started a 'real' authentication service
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            StartAuthenticationService(testScene, true);
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			@ -164,19 +164,15 @@ namespace OpenSim.Tests.Common.Setup
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            return testScene;
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        }
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        private static LocalAssetServicesConnector StartAssetService(Scene testScene, bool real)
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        private static LocalAssetServicesConnector StartAssetService(Scene testScene)
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        {
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            LocalAssetServicesConnector assetService = new LocalAssetServicesConnector();
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            IConfigSource config = new IniConfigSource();
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            config.AddConfig("Modules");            
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            config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
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            config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");            
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            config.AddConfig("AssetService");
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            if (real)
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                config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
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            else
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                config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockAssetService");
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            config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");            
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            config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
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            assetService.Initialise(config);
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