remove mock asset service for tests in favour of always using the real one

bulletsim
Justin Clark-Casey (justincc) 2011-04-15 01:23:26 +01:00
parent 79bd430e08
commit 54e8855819
3 changed files with 8 additions and 133 deletions

View File

@ -47,7 +47,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[SetUp] [SetUp]
public void Init() public void Init()
{ {
m_assetService = new MockAssetService(); // FIXME: We don't need a full scene here - it would be enough to set up the asset service.
Scene scene = SceneSetupHelpers.SetupScene();
m_assetService = scene.AssetService;
m_uuidGatherer = new UuidGatherer(m_assetService); m_uuidGatherer = new UuidGatherer(m_assetService);
} }

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@ -1,123 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Data;
using OpenSim.Services.Interfaces;
using Nini.Config;
namespace OpenSim.Tests.Common.Mock
{
public class MockAssetService : IAssetService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private readonly Dictionary<string, AssetBase> Assets = new Dictionary<string, AssetBase>();
public MockAssetService() {}
/// <summary>
/// This constructor is required if the asset service is being created reflectively (which is the case in some
/// tests).
/// </summary>
/// <param name="config"></param>
public MockAssetService(IConfigSource config) {}
public AssetBase Get(string id)
{
// m_log.DebugFormat("[MOCK ASSET SERVICE]: Getting asset with id {0}", id);
AssetBase asset;
if (Assets.ContainsKey(id))
{
asset = Assets[id];
// m_log.DebugFormat(
// "[MOCK ASSET SERVICE]: Got asset {0} {1}, bytes {2}", asset.Name, asset.ID, asset.Data.Length);
}
else
{
asset = null;
}
return asset;
}
public AssetBase GetCached(string id)
{
return Get(id);
}
public AssetMetadata GetMetadata(string id)
{
throw new System.NotImplementedException();
}
public byte[] GetData(string id)
{
// m_log.DebugFormat("[MOCK ASSET SERVICE]: Requesting data for asset {0}", id);
AssetBase asset = Get(id);
if (asset == null)
return null;
else
return asset.Data;
}
public bool Get(string id, object sender, AssetRetrieved handler)
{
handler(id, sender, Get(id));
return true;
}
public string Store(AssetBase asset)
{
// m_log.DebugFormat(
// "[MOCK ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.ID, asset.Data.Length);
Assets[asset.ID] = asset;
return asset.ID;
}
public bool UpdateContent(string id, byte[] data)
{
throw new System.NotImplementedException();
}
public bool Delete(string id)
{
throw new System.NotImplementedException();
}
}
}

View File

@ -132,7 +132,7 @@ namespace OpenSim.Tests.Common.Setup
testScene.AddModule(godsModule.Name, godsModule); testScene.AddModule(godsModule.Name, godsModule);
realServices = realServices.ToLower(); realServices = realServices.ToLower();
LocalAssetServicesConnector assetService = StartAssetService(testScene, realServices.Contains("asset")); LocalAssetServicesConnector assetService = StartAssetService(testScene);
// For now, always started a 'real' authentication service // For now, always started a 'real' authentication service
StartAuthenticationService(testScene, true); StartAuthenticationService(testScene, true);
@ -164,19 +164,15 @@ namespace OpenSim.Tests.Common.Setup
return testScene; return testScene;
} }
private static LocalAssetServicesConnector StartAssetService(Scene testScene, bool real) private static LocalAssetServicesConnector StartAssetService(Scene testScene)
{ {
LocalAssetServicesConnector assetService = new LocalAssetServicesConnector(); LocalAssetServicesConnector assetService = new LocalAssetServicesConnector();
IConfigSource config = new IniConfigSource(); IConfigSource config = new IniConfigSource();
config.AddConfig("Modules"); config.AddConfig("Modules");
config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
config.AddConfig("AssetService"); config.AddConfig("AssetService");
if (real) config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
else
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockAssetService");
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
assetService.Initialise(config); assetService.Initialise(config);