remove mock asset service for tests in favour of always using the real one
parent
79bd430e08
commit
54e8855819
|
@ -47,7 +47,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
[SetUp]
|
[SetUp]
|
||||||
public void Init()
|
public void Init()
|
||||||
{
|
{
|
||||||
m_assetService = new MockAssetService();
|
// FIXME: We don't need a full scene here - it would be enough to set up the asset service.
|
||||||
|
Scene scene = SceneSetupHelpers.SetupScene();
|
||||||
|
m_assetService = scene.AssetService;
|
||||||
m_uuidGatherer = new UuidGatherer(m_assetService);
|
m_uuidGatherer = new UuidGatherer(m_assetService);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,123 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Reflection;
|
|
||||||
using log4net;
|
|
||||||
using OpenMetaverse;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
using OpenSim.Data;
|
|
||||||
using OpenSim.Services.Interfaces;
|
|
||||||
using Nini.Config;
|
|
||||||
|
|
||||||
namespace OpenSim.Tests.Common.Mock
|
|
||||||
{
|
|
||||||
public class MockAssetService : IAssetService
|
|
||||||
{
|
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
private readonly Dictionary<string, AssetBase> Assets = new Dictionary<string, AssetBase>();
|
|
||||||
|
|
||||||
public MockAssetService() {}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// This constructor is required if the asset service is being created reflectively (which is the case in some
|
|
||||||
/// tests).
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="config"></param>
|
|
||||||
public MockAssetService(IConfigSource config) {}
|
|
||||||
|
|
||||||
public AssetBase Get(string id)
|
|
||||||
{
|
|
||||||
// m_log.DebugFormat("[MOCK ASSET SERVICE]: Getting asset with id {0}", id);
|
|
||||||
|
|
||||||
AssetBase asset;
|
|
||||||
if (Assets.ContainsKey(id))
|
|
||||||
{
|
|
||||||
asset = Assets[id];
|
|
||||||
// m_log.DebugFormat(
|
|
||||||
// "[MOCK ASSET SERVICE]: Got asset {0} {1}, bytes {2}", asset.Name, asset.ID, asset.Data.Length);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
asset = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
return asset;
|
|
||||||
}
|
|
||||||
|
|
||||||
public AssetBase GetCached(string id)
|
|
||||||
{
|
|
||||||
return Get(id);
|
|
||||||
}
|
|
||||||
|
|
||||||
public AssetMetadata GetMetadata(string id)
|
|
||||||
{
|
|
||||||
throw new System.NotImplementedException();
|
|
||||||
}
|
|
||||||
|
|
||||||
public byte[] GetData(string id)
|
|
||||||
{
|
|
||||||
// m_log.DebugFormat("[MOCK ASSET SERVICE]: Requesting data for asset {0}", id);
|
|
||||||
|
|
||||||
AssetBase asset = Get(id);
|
|
||||||
|
|
||||||
if (asset == null)
|
|
||||||
return null;
|
|
||||||
else
|
|
||||||
return asset.Data;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Get(string id, object sender, AssetRetrieved handler)
|
|
||||||
{
|
|
||||||
handler(id, sender, Get(id));
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public string Store(AssetBase asset)
|
|
||||||
{
|
|
||||||
// m_log.DebugFormat(
|
|
||||||
// "[MOCK ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.ID, asset.Data.Length);
|
|
||||||
|
|
||||||
Assets[asset.ID] = asset;
|
|
||||||
|
|
||||||
return asset.ID;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool UpdateContent(string id, byte[] data)
|
|
||||||
{
|
|
||||||
throw new System.NotImplementedException();
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Delete(string id)
|
|
||||||
{
|
|
||||||
throw new System.NotImplementedException();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -132,7 +132,7 @@ namespace OpenSim.Tests.Common.Setup
|
||||||
testScene.AddModule(godsModule.Name, godsModule);
|
testScene.AddModule(godsModule.Name, godsModule);
|
||||||
realServices = realServices.ToLower();
|
realServices = realServices.ToLower();
|
||||||
|
|
||||||
LocalAssetServicesConnector assetService = StartAssetService(testScene, realServices.Contains("asset"));
|
LocalAssetServicesConnector assetService = StartAssetService(testScene);
|
||||||
|
|
||||||
// For now, always started a 'real' authentication service
|
// For now, always started a 'real' authentication service
|
||||||
StartAuthenticationService(testScene, true);
|
StartAuthenticationService(testScene, true);
|
||||||
|
@ -164,19 +164,15 @@ namespace OpenSim.Tests.Common.Setup
|
||||||
return testScene;
|
return testScene;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static LocalAssetServicesConnector StartAssetService(Scene testScene, bool real)
|
private static LocalAssetServicesConnector StartAssetService(Scene testScene)
|
||||||
{
|
{
|
||||||
LocalAssetServicesConnector assetService = new LocalAssetServicesConnector();
|
LocalAssetServicesConnector assetService = new LocalAssetServicesConnector();
|
||||||
IConfigSource config = new IniConfigSource();
|
IConfigSource config = new IniConfigSource();
|
||||||
|
|
||||||
config.AddConfig("Modules");
|
config.AddConfig("Modules");
|
||||||
config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
|
config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
|
||||||
|
|
||||||
config.AddConfig("AssetService");
|
config.AddConfig("AssetService");
|
||||||
if (real)
|
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
|
||||||
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
|
|
||||||
else
|
|
||||||
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockAssetService");
|
|
||||||
|
|
||||||
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
|
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
|
||||||
|
|
||||||
assetService.Initialise(config);
|
assetService.Initialise(config);
|
||||||
|
|
Loading…
Reference in New Issue