Merge branch 'master' into careminster
commit
54ee95dd8e
|
@ -74,11 +74,8 @@ namespace OpenSim.Groups
|
|||
{
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||||
IConfig groupsConfig = config.Configs["Groups"];
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||||
string url = groupsConfig.GetString("GroupsServerURI", string.Empty);
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||||
if (url == string.Empty)
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||||
{
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m_log.WarnFormat("[Groups.RemoteConnector]: Groups server URL not provided. Groups will not work.");
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||||
return;
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||||
}
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||||
if (!Uri.IsWellFormedUriString(url, UriKind.Absolute))
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throw new Exception(string.Format("[Groups.RemoteConnector]: Malformed groups server URL {0}. Fix it or disable the Groups feature.", url));
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||||
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m_GroupsService = new GroupsServiceRemoteConnector(url);
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m_Scenes = new List<Scene>();
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||||
|
@ -273,7 +270,7 @@ namespace OpenSim.Groups
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public bool AddGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, out string reason)
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{
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string r = string.Empty;
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bool success = m_CacheWrapper.AddGroupRole(roleID, description, name, powers, title, delegate
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bool success = m_CacheWrapper.AddGroupRole(groupID, roleID, description, name, powers, title, delegate
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{
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return m_GroupsService.AddGroupRole(RequestingAgentID, groupID, roleID, name, description, title, powers, out r);
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});
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|
|
|
@ -371,7 +371,7 @@ namespace OpenSim.Groups
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Dictionary<string, object> result = new Dictionary<string, object>();
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if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("GroupID") || !request.ContainsKey("RoleID") ||
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!request.ContainsKey("Name") || !request.ContainsKey("Descrption") || !request.ContainsKey("Title") ||
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!request.ContainsKey("Name") || !request.ContainsKey("Description") || !request.ContainsKey("Title") ||
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!request.ContainsKey("Powers") || !request.ContainsKey("OP"))
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NullResult(result, "Bad network data");
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|
|
|
@ -393,7 +393,7 @@ namespace OpenSim.Groups
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}
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}
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public bool AddGroupRole(UUID roleID, string description, string name, ulong powers, string title, BooleanDelegate d)
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public bool AddGroupRole(UUID groupID, UUID roleID, string description, string name, ulong powers, string title, BooleanDelegate d)
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{
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if (d())
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{
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|
@ -406,8 +406,15 @@ namespace OpenSim.Groups
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role.Title = title;
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lock (m_Cache)
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{
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m_Cache.AddOrUpdate("role-" + roleID.ToString(), role, GROUPS_CACHE_TIMEOUT);
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// also remove this list
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if (m_Cache.Contains("roles-" + groupID.ToString()))
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m_Cache.Remove("roles-" + groupID.ToString());
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}
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return true;
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}
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||||
|
|
|
@ -785,10 +785,16 @@ namespace OpenSim.Groups
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RoleData data = m_Database.RetrieveRole(groupID, roleID);
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if (add && data != null) // it already exists, can't create
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{
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m_log.DebugFormat("[Groups]: Group {0} already exists. Can't create it again", groupID);
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return false;
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||||
}
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||||
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if (!add && data == null) // it deosn't exist, can't update
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||||
{
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m_log.DebugFormat("[Groups]: Group {0} doesn't exist. Can't update it", groupID);
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return false;
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||||
}
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if (add)
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data = new RoleData();
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|
|
|
@ -1,211 +1,228 @@
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|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
||||
namespace OpenSim.Framework.Monitoring
|
||||
{
|
||||
// Create a time histogram of events. The histogram is built in a wrap-around
|
||||
// array of equally distributed buckets.
|
||||
// For instance, a minute long histogram of second sized buckets would be:
|
||||
// new EventHistogram(60, 1000)
|
||||
public class EventHistogram
|
||||
{
|
||||
private int m_timeBase;
|
||||
private int m_numBuckets;
|
||||
private int m_bucketMilliseconds;
|
||||
private int m_lastBucket;
|
||||
private int m_totalHistogramMilliseconds;
|
||||
private long[] m_histogram;
|
||||
private object histoLock = new object();
|
||||
|
||||
public EventHistogram(int numberOfBuckets, int millisecondsPerBucket)
|
||||
{
|
||||
m_numBuckets = numberOfBuckets;
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||||
m_bucketMilliseconds = millisecondsPerBucket;
|
||||
m_totalHistogramMilliseconds = m_numBuckets * m_bucketMilliseconds;
|
||||
|
||||
m_histogram = new long[m_numBuckets];
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||||
Zero();
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||||
m_lastBucket = 0;
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||||
m_timeBase = Util.EnvironmentTickCount();
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||||
}
|
||||
|
||||
public void Event()
|
||||
{
|
||||
this.Event(1);
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||||
}
|
||||
|
||||
// Record an event at time 'now' in the histogram.
|
||||
public void Event(int cnt)
|
||||
{
|
||||
lock (histoLock)
|
||||
{
|
||||
// The time as displaced from the base of the histogram
|
||||
int bucketTime = Util.EnvironmentTickCountSubtract(m_timeBase);
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||||
|
||||
// If more than the total time of the histogram, we just start over
|
||||
if (bucketTime > m_totalHistogramMilliseconds)
|
||||
{
|
||||
Zero();
|
||||
m_lastBucket = 0;
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||||
m_timeBase = Util.EnvironmentTickCount();
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||||
}
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||||
else
|
||||
{
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||||
// To which bucket should we add this event?
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||||
int bucket = bucketTime / m_bucketMilliseconds;
|
||||
|
||||
// Advance m_lastBucket to the new bucket. Zero any buckets skipped over.
|
||||
while (bucket != m_lastBucket)
|
||||
{
|
||||
// Zero from just after the last bucket to the new bucket or the end
|
||||
for (int jj = m_lastBucket + 1; jj <= Math.Min(bucket, m_numBuckets - 1); jj++)
|
||||
{
|
||||
m_histogram[jj] = 0;
|
||||
}
|
||||
m_lastBucket = bucket;
|
||||
// If the new bucket is off the end, wrap around to the beginning
|
||||
if (bucket > m_numBuckets)
|
||||
{
|
||||
bucket -= m_numBuckets;
|
||||
m_lastBucket = 0;
|
||||
m_histogram[m_lastBucket] = 0;
|
||||
m_timeBase += m_totalHistogramMilliseconds;
|
||||
}
|
||||
}
|
||||
}
|
||||
m_histogram[m_lastBucket] += cnt;
|
||||
}
|
||||
}
|
||||
|
||||
// Get a copy of the current histogram
|
||||
public long[] GetHistogram()
|
||||
{
|
||||
long[] ret = new long[m_numBuckets];
|
||||
lock (histoLock)
|
||||
{
|
||||
int indx = m_lastBucket + 1;
|
||||
for (int ii = 0; ii < m_numBuckets; ii++, indx++)
|
||||
{
|
||||
if (indx >= m_numBuckets)
|
||||
indx = 0;
|
||||
ret[ii] = m_histogram[indx];
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Get a copy of the current histogram
|
||||
public OSDArray GetHistogramAsOSDArray()
|
||||
{
|
||||
OSDArray ret = new OSDArray(m_numBuckets);
|
||||
lock (histoLock)
|
||||
{
|
||||
int indx = m_lastBucket + 1;
|
||||
for (int ii = 0; ii < m_numBuckets; ii++, indx++)
|
||||
{
|
||||
if (indx >= m_numBuckets)
|
||||
indx = 0;
|
||||
ret[ii] = OSD.FromLong(m_histogram[indx]);
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Zero out the histogram
|
||||
public void Zero()
|
||||
{
|
||||
lock (histoLock)
|
||||
{
|
||||
for (int ii = 0; ii < m_numBuckets; ii++)
|
||||
m_histogram[ii] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// A statistic that wraps a counter.
|
||||
// Built this way mostly so histograms and history can be created.
|
||||
public class CounterStat : Stat
|
||||
{
|
||||
private SortedDictionary<string, EventHistogram> m_histograms;
|
||||
private object counterLock = new object();
|
||||
|
||||
public CounterStat(
|
||||
string shortName,
|
||||
string name,
|
||||
string description,
|
||||
string unitName,
|
||||
string category,
|
||||
string container,
|
||||
StatVerbosity verbosity)
|
||||
: base(shortName, name, description, unitName, category, container, StatType.Push, null, verbosity)
|
||||
{
|
||||
m_histograms = new SortedDictionary<string, EventHistogram>();
|
||||
}
|
||||
|
||||
// Histograms are presumably added at intialization time and the list does not change thereafter.
|
||||
// Thus no locking of the histogram list.
|
||||
public void AddHistogram(string histoName, EventHistogram histo)
|
||||
{
|
||||
m_histograms.Add(histoName, histo);
|
||||
}
|
||||
|
||||
public delegate void ProcessHistogram(string name, EventHistogram histo);
|
||||
public void ForEachHistogram(ProcessHistogram process)
|
||||
{
|
||||
foreach (KeyValuePair<string, EventHistogram> kvp in m_histograms)
|
||||
{
|
||||
process(kvp.Key, kvp.Value);
|
||||
}
|
||||
}
|
||||
|
||||
public void Event()
|
||||
{
|
||||
this.Event(1);
|
||||
}
|
||||
|
||||
// Count the underlying counter.
|
||||
public void Event(int cnt)
|
||||
{
|
||||
lock (counterLock)
|
||||
{
|
||||
base.Value += cnt;
|
||||
|
||||
foreach (EventHistogram histo in m_histograms.Values)
|
||||
{
|
||||
histo.Event(cnt);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
||||
namespace OpenSim.Framework.Monitoring
|
||||
{
|
||||
// Create a time histogram of events. The histogram is built in a wrap-around
|
||||
// array of equally distributed buckets.
|
||||
// For instance, a minute long histogram of second sized buckets would be:
|
||||
// new EventHistogram(60, 1000)
|
||||
public class EventHistogram
|
||||
{
|
||||
private int m_timeBase;
|
||||
private int m_numBuckets;
|
||||
private int m_bucketMilliseconds;
|
||||
private int m_lastBucket;
|
||||
private int m_totalHistogramMilliseconds;
|
||||
private long[] m_histogram;
|
||||
private object histoLock = new object();
|
||||
|
||||
public EventHistogram(int numberOfBuckets, int millisecondsPerBucket)
|
||||
{
|
||||
m_numBuckets = numberOfBuckets;
|
||||
m_bucketMilliseconds = millisecondsPerBucket;
|
||||
m_totalHistogramMilliseconds = m_numBuckets * m_bucketMilliseconds;
|
||||
|
||||
m_histogram = new long[m_numBuckets];
|
||||
Zero();
|
||||
m_lastBucket = 0;
|
||||
m_timeBase = Util.EnvironmentTickCount();
|
||||
}
|
||||
|
||||
public void Event()
|
||||
{
|
||||
this.Event(1);
|
||||
}
|
||||
|
||||
// Record an event at time 'now' in the histogram.
|
||||
public void Event(int cnt)
|
||||
{
|
||||
lock (histoLock)
|
||||
{
|
||||
// The time as displaced from the base of the histogram
|
||||
int bucketTime = Util.EnvironmentTickCountSubtract(m_timeBase);
|
||||
|
||||
// If more than the total time of the histogram, we just start over
|
||||
if (bucketTime > m_totalHistogramMilliseconds)
|
||||
{
|
||||
Zero();
|
||||
m_lastBucket = 0;
|
||||
m_timeBase = Util.EnvironmentTickCount();
|
||||
}
|
||||
else
|
||||
{
|
||||
// To which bucket should we add this event?
|
||||
int bucket = bucketTime / m_bucketMilliseconds;
|
||||
|
||||
// Advance m_lastBucket to the new bucket. Zero any buckets skipped over.
|
||||
while (bucket != m_lastBucket)
|
||||
{
|
||||
// Zero from just after the last bucket to the new bucket or the end
|
||||
for (int jj = m_lastBucket + 1; jj <= Math.Min(bucket, m_numBuckets - 1); jj++)
|
||||
{
|
||||
m_histogram[jj] = 0;
|
||||
}
|
||||
m_lastBucket = bucket;
|
||||
// If the new bucket is off the end, wrap around to the beginning
|
||||
if (bucket > m_numBuckets)
|
||||
{
|
||||
bucket -= m_numBuckets;
|
||||
m_lastBucket = 0;
|
||||
m_histogram[m_lastBucket] = 0;
|
||||
m_timeBase += m_totalHistogramMilliseconds;
|
||||
}
|
||||
}
|
||||
}
|
||||
m_histogram[m_lastBucket] += cnt;
|
||||
}
|
||||
}
|
||||
|
||||
// Get a copy of the current histogram
|
||||
public long[] GetHistogram()
|
||||
{
|
||||
long[] ret = new long[m_numBuckets];
|
||||
lock (histoLock)
|
||||
{
|
||||
int indx = m_lastBucket + 1;
|
||||
for (int ii = 0; ii < m_numBuckets; ii++, indx++)
|
||||
{
|
||||
if (indx >= m_numBuckets)
|
||||
indx = 0;
|
||||
ret[ii] = m_histogram[indx];
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public OSDMap GetHistogramAsOSDMap()
|
||||
{
|
||||
OSDMap ret = new OSDMap();
|
||||
|
||||
ret.Add("Buckets", OSD.FromInteger(m_numBuckets));
|
||||
ret.Add("BucketMilliseconds", OSD.FromInteger(m_bucketMilliseconds));
|
||||
ret.Add("TotalMilliseconds", OSD.FromInteger(m_totalHistogramMilliseconds));
|
||||
|
||||
// Compute a number for the first bucket in the histogram.
|
||||
// This will allow readers to know how this histogram relates to any previously read histogram.
|
||||
int baseBucketNum = (m_timeBase / m_bucketMilliseconds) + m_lastBucket + 1;
|
||||
ret.Add("BaseNumber", OSD.FromInteger(baseBucketNum));
|
||||
|
||||
ret.Add("Values", GetHistogramAsOSDArray());
|
||||
|
||||
return ret;
|
||||
}
|
||||
// Get a copy of the current histogram
|
||||
public OSDArray GetHistogramAsOSDArray()
|
||||
{
|
||||
OSDArray ret = new OSDArray(m_numBuckets);
|
||||
lock (histoLock)
|
||||
{
|
||||
int indx = m_lastBucket + 1;
|
||||
for (int ii = 0; ii < m_numBuckets; ii++, indx++)
|
||||
{
|
||||
if (indx >= m_numBuckets)
|
||||
indx = 0;
|
||||
ret[ii] = OSD.FromLong(m_histogram[indx]);
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Zero out the histogram
|
||||
public void Zero()
|
||||
{
|
||||
lock (histoLock)
|
||||
{
|
||||
for (int ii = 0; ii < m_numBuckets; ii++)
|
||||
m_histogram[ii] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// A statistic that wraps a counter.
|
||||
// Built this way mostly so histograms and history can be created.
|
||||
public class CounterStat : Stat
|
||||
{
|
||||
private SortedDictionary<string, EventHistogram> m_histograms;
|
||||
private object counterLock = new object();
|
||||
|
||||
public CounterStat(
|
||||
string shortName,
|
||||
string name,
|
||||
string description,
|
||||
string unitName,
|
||||
string category,
|
||||
string container,
|
||||
StatVerbosity verbosity)
|
||||
: base(shortName, name, description, unitName, category, container, StatType.Push, null, verbosity)
|
||||
{
|
||||
m_histograms = new SortedDictionary<string, EventHistogram>();
|
||||
}
|
||||
|
||||
// Histograms are presumably added at intialization time and the list does not change thereafter.
|
||||
// Thus no locking of the histogram list.
|
||||
public void AddHistogram(string histoName, EventHistogram histo)
|
||||
{
|
||||
m_histograms.Add(histoName, histo);
|
||||
}
|
||||
|
||||
public delegate void ProcessHistogram(string name, EventHistogram histo);
|
||||
public void ForEachHistogram(ProcessHistogram process)
|
||||
{
|
||||
foreach (KeyValuePair<string, EventHistogram> kvp in m_histograms)
|
||||
{
|
||||
process(kvp.Key, kvp.Value);
|
||||
}
|
||||
}
|
||||
|
||||
public void Event()
|
||||
{
|
||||
this.Event(1);
|
||||
}
|
||||
|
||||
// Count the underlying counter.
|
||||
public void Event(int cnt)
|
||||
{
|
||||
lock (counterLock)
|
||||
{
|
||||
base.Value += cnt;
|
||||
|
||||
foreach (EventHistogram histo in m_histograms.Values)
|
||||
{
|
||||
histo.Event(cnt);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -211,7 +211,7 @@ namespace OpenSim.Framework.Monitoring
|
|||
public virtual string ToConsoleString()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.AppendFormat("{0}.{1}.{2} : {3}{4}", Category, Container, ShortName, Value, UnitName);
|
||||
sb.AppendFormat("{0}.{1}.{2} : {3} {4}", Category, Container, ShortName, Value, UnitName);
|
||||
|
||||
AppendMeasuresOfInterest(sb);
|
||||
|
||||
|
|
|
@ -85,6 +85,7 @@ namespace OpenSim.Framework.Monitoring
|
|||
if (cmd.Length > 2)
|
||||
{
|
||||
var categoryName = cmd[2];
|
||||
var containerName = cmd.Length > 3 ? cmd[3] : String.Empty;
|
||||
|
||||
if (categoryName == AllSubCommand)
|
||||
{
|
||||
|
@ -108,7 +109,20 @@ namespace OpenSim.Framework.Monitoring
|
|||
}
|
||||
else
|
||||
{
|
||||
OutputCategoryStatsToConsole(con, category);
|
||||
if (String.IsNullOrEmpty(containerName))
|
||||
OutputCategoryStatsToConsole(con, category);
|
||||
else
|
||||
{
|
||||
SortedDictionary<string, Stat> container;
|
||||
if (category.TryGetValue(containerName, out container))
|
||||
{
|
||||
OutputContainerStatsToConsole(con, container);
|
||||
}
|
||||
else
|
||||
{
|
||||
con.OutputFormat("No such container {0} in category {1}", containerName, categoryName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -124,10 +138,15 @@ namespace OpenSim.Framework.Monitoring
|
|||
{
|
||||
foreach (var container in category.Values)
|
||||
{
|
||||
foreach (Stat stat in container.Values)
|
||||
{
|
||||
con.Output(stat.ToConsoleString());
|
||||
}
|
||||
OutputContainerStatsToConsole(con, container);
|
||||
}
|
||||
}
|
||||
|
||||
private static void OutputContainerStatsToConsole( ICommandConsole con, SortedDictionary<string, Stat> container)
|
||||
{
|
||||
foreach (Stat stat in container.Values)
|
||||
{
|
||||
con.Output(stat.ToConsoleString());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -929,7 +929,25 @@ namespace OpenSim.Framework
|
|||
/// <returns></returns>
|
||||
public static T GetConfigVarFromSections<T>(IConfigSource config, string varname, string[] sections)
|
||||
{
|
||||
object val = default(T);
|
||||
return GetConfigVarFromSections<T>(config, varname, sections, default(T));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the value of a configuration variable by looking into
|
||||
/// multiple sections in order. The latter sections overwrite
|
||||
/// any values previously found.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If no value is found then the given default value is returned
|
||||
/// </remarks>
|
||||
/// <typeparam name="T">Type of the variable</typeparam>
|
||||
/// <param name="config">The configuration object</param>
|
||||
/// <param name="varname">The configuration variable</param>
|
||||
/// <param name="sections">Ordered sequence of sections to look at</param>
|
||||
/// <param name="val">Default value</param>
|
||||
/// <returns></returns>
|
||||
public static T GetConfigVarFromSections<T>(IConfigSource config, string varname, string[] sections, object val)
|
||||
{
|
||||
foreach (string section in sections)
|
||||
{
|
||||
IConfig cnf = config.Configs[section];
|
||||
|
@ -937,11 +955,7 @@ namespace OpenSim.Framework
|
|||
continue;
|
||||
|
||||
if (typeof(T) == typeof(String))
|
||||
{
|
||||
if (val == null) // no null strings, please
|
||||
val = string.Empty;
|
||||
val = cnf.GetString(varname, (string)val);
|
||||
}
|
||||
else if (typeof(T) == typeof(Boolean))
|
||||
val = cnf.GetBoolean(varname, (bool)val);
|
||||
else if (typeof(T) == typeof(Int32))
|
||||
|
@ -949,8 +963,9 @@ namespace OpenSim.Framework
|
|||
else if (typeof(T) == typeof(float))
|
||||
val = cnf.GetFloat(varname, (int)val);
|
||||
else
|
||||
m_log.WarnFormat("[UTIL]: Unhandled type {0}", typeof(T));
|
||||
m_log.ErrorFormat("[UTIL]: Unhandled type {0}", typeof(T));
|
||||
}
|
||||
|
||||
return (T)val;
|
||||
}
|
||||
|
||||
|
|
|
@ -33,6 +33,7 @@ using log4net;
|
|||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Region.CoreModules.Framework.Monitoring.Alerts;
|
||||
using OpenSim.Region.CoreModules.Framework.Monitoring.Monitors;
|
||||
|
@ -100,6 +101,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
|
|||
"/monitorstats/" + Uri.EscapeDataString(m_scene.RegionInfo.RegionName), StatsPage);
|
||||
|
||||
AddMonitors();
|
||||
RegisterStatsManagerRegionStatistics();
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
|
@ -109,6 +111,9 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
|
|||
|
||||
MainServer.Instance.RemoveHTTPHandler("GET", "/monitorstats/" + m_scene.RegionInfo.RegionID);
|
||||
MainServer.Instance.RemoveHTTPHandler("GET", "/monitorstats/" + Uri.EscapeDataString(m_scene.RegionInfo.RegionName));
|
||||
|
||||
UnRegisterStatsManagerRegionStatistics();
|
||||
|
||||
m_scene = null;
|
||||
}
|
||||
|
||||
|
@ -399,6 +404,47 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
|
|||
{
|
||||
m_log.Error("[Monitor] " + reporter.Name + " for " + m_scene.RegionInfo.RegionName + " reports " + reason + " (Fatal: " + fatal + ")");
|
||||
}
|
||||
|
||||
private List<Stat> registeredStats = new List<Stat>();
|
||||
private void MakeStat(string pName, string pUnitName, Action<Stat> act)
|
||||
{
|
||||
Stat tempStat = new Stat(pName, pName, pName, pUnitName, "scene", m_scene.RegionInfo.RegionName, StatType.Pull, act, StatVerbosity.Info);
|
||||
StatsManager.RegisterStat(tempStat);
|
||||
registeredStats.Add(tempStat);
|
||||
}
|
||||
private void RegisterStatsManagerRegionStatistics()
|
||||
{
|
||||
string regionName = m_scene.RegionInfo.RegionName;
|
||||
|
||||
MakeStat("RootAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetRootAgentCount(); });
|
||||
MakeStat("ChildAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetChildAgentCount(); });
|
||||
MakeStat("TotalPrims", "objects", (s) => { s.Value = m_scene.SceneGraph.GetTotalObjectsCount(); });
|
||||
MakeStat("ActivePrims", "objects", (s) => { s.Value = m_scene.SceneGraph.GetActiveObjectsCount(); });
|
||||
MakeStat("ActiveScripts", "scripts", (s) => { s.Value = m_scene.SceneGraph.GetActiveScriptsCount(); });
|
||||
|
||||
MakeStat("TimeDilation", "sec/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[0]; });
|
||||
MakeStat("SimFPS", "fps", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[1]; });
|
||||
MakeStat("PhysicsFPS", "fps", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[2]; });
|
||||
MakeStat("AgentUpdates", "updates/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[3]; });
|
||||
MakeStat("FrameTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[8]; });
|
||||
MakeStat("NetTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[9]; });
|
||||
MakeStat("OtherTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[12]; });
|
||||
MakeStat("PhysicsTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[10]; });
|
||||
MakeStat("AgentTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[16]; });
|
||||
MakeStat("ImageTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[11]; });
|
||||
MakeStat("ScriptLines", "lines/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[20]; });
|
||||
MakeStat("SimSpareMS", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[21]; });
|
||||
}
|
||||
|
||||
private void UnRegisterStatsManagerRegionStatistics()
|
||||
{
|
||||
foreach (Stat stat in registeredStats)
|
||||
{
|
||||
StatsManager.DeregisterStat(stat);
|
||||
stat.Dispose();
|
||||
}
|
||||
registeredStats.Clear();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -52,8 +52,8 @@ namespace OpenSim.Region.CoreModules.Hypergrid
|
|||
|
||||
public override void Initialise(IConfigSource config)
|
||||
{
|
||||
IConfig startupConfig = config.Configs["Startup"];
|
||||
if (startupConfig.GetString("WorldMapModule", "WorldMap") == "HGWorldMap")
|
||||
if (Util.GetConfigVarFromSections<string>(
|
||||
config, "WorldMapModule", new string[] { "Map", "Startup" }, "WorldMap") == "HGWorldMap")
|
||||
m_Enabled = true;
|
||||
}
|
||||
|
||||
|
|
|
@ -80,17 +80,14 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
|||
bool generateMaptiles = true;
|
||||
Bitmap mapbmp;
|
||||
|
||||
try
|
||||
{
|
||||
IConfig startupConfig = m_config.Configs["Startup"];
|
||||
drawPrimVolume = startupConfig.GetBoolean("DrawPrimOnMapTile", drawPrimVolume);
|
||||
textureTerrain = startupConfig.GetBoolean("TextureOnMapTile", textureTerrain);
|
||||
generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", generateMaptiles);
|
||||
}
|
||||
catch
|
||||
{
|
||||
m_log.Warn("[MAPTILE]: Failed to load StartupConfig");
|
||||
}
|
||||
string[] configSections = new string[] { "Map", "Startup" };
|
||||
|
||||
drawPrimVolume
|
||||
= Util.GetConfigVarFromSections<bool>(m_config, "DrawPrimOnMapTile", configSections, drawPrimVolume);
|
||||
textureTerrain
|
||||
= Util.GetConfigVarFromSections<bool>(m_config, "TextureOnMapTile", configSections, textureTerrain);
|
||||
generateMaptiles
|
||||
= Util.GetConfigVarFromSections<bool>(m_config, "GenerateMaptiles", configSections, generateMaptiles);
|
||||
|
||||
if (generateMaptiles)
|
||||
{
|
||||
|
@ -148,9 +145,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
|||
{
|
||||
m_config = source;
|
||||
|
||||
IConfig startupConfig = m_config.Configs["Startup"];
|
||||
if (startupConfig.GetString("MapImageModule", "MapImageModule") !=
|
||||
"MapImageModule")
|
||||
if (Util.GetConfigVarFromSections<string>(
|
||||
m_config, "MapImageModule", new string[] { "Startup", "Map" }, "MapImageModule") != "MapImageModule")
|
||||
return;
|
||||
|
||||
m_Enabled = true;
|
||||
|
|
|
@ -74,8 +74,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
|
|||
{
|
||||
m_config = source;
|
||||
|
||||
IConfig startupConfig = m_config.Configs["Startup"];
|
||||
if (startupConfig.GetString("MapImageModule", "MapImageModule") != "Warp3DImageModule")
|
||||
if (Util.GetConfigVarFromSections<string>(
|
||||
m_config, "MapImageModule", new string[] { "Startup", "Map" }, "MapImageModule") != "Warp3DImageModule")
|
||||
return;
|
||||
|
||||
m_Enabled = true;
|
||||
|
@ -157,16 +157,12 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
|
|||
bool drawPrimVolume = true;
|
||||
bool textureTerrain = true;
|
||||
|
||||
try
|
||||
{
|
||||
IConfig startupConfig = m_config.Configs["Startup"];
|
||||
drawPrimVolume = startupConfig.GetBoolean("DrawPrimOnMapTile", drawPrimVolume);
|
||||
textureTerrain = startupConfig.GetBoolean("TextureOnMapTile", textureTerrain);
|
||||
}
|
||||
catch
|
||||
{
|
||||
m_log.Warn("[WARP 3D IMAGE MODULE]: Failed to load StartupConfig");
|
||||
}
|
||||
string[] configSections = new string[] { "Map", "Startup" };
|
||||
|
||||
drawPrimVolume
|
||||
= Util.GetConfigVarFromSections<bool>(m_config, "DrawPrimOnMapTile", configSections, drawPrimVolume);
|
||||
textureTerrain
|
||||
= Util.GetConfigVarFromSections<bool>(m_config, "TextureOnMapTile", configSections, textureTerrain);
|
||||
|
||||
m_colors.Clear();
|
||||
|
||||
|
|
|
@ -89,11 +89,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
#region INonSharedRegionModule Members
|
||||
public virtual void Initialise (IConfigSource config)
|
||||
{
|
||||
IConfig startupConfig = config.Configs["Startup"];
|
||||
if (startupConfig.GetString("WorldMapModule", "WorldMap") == "WorldMap")
|
||||
string[] configSections = new string[] { "Map", "Startup" };
|
||||
|
||||
if (Util.GetConfigVarFromSections<string>(
|
||||
config, "WorldMapModule", configSections, "WorldMap") == "WorldMap")
|
||||
m_Enabled = true;
|
||||
|
||||
blacklistTimeout = startupConfig.GetInt("BlacklistTimeout", 10*60) * 1000;
|
||||
blacklistTimeout
|
||||
= Util.GetConfigVarFromSections<int>(config, "BlacklistTimeout", configSections, 10 * 60) * 1000;
|
||||
}
|
||||
|
||||
public virtual void AddRegion (Scene scene)
|
||||
|
|
|
@ -921,7 +921,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion);
|
||||
CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
|
||||
|
||||
m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
|
||||
string[] possibleMapConfigSections = new string[] { "Map", "Startup" };
|
||||
|
||||
m_generateMaptiles
|
||||
= Util.GetConfigVarFromSections<bool>(config, "GenerateMaptiles", possibleMapConfigSections, true);
|
||||
|
||||
if (m_generateMaptiles)
|
||||
{
|
||||
int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0);
|
||||
|
@ -935,7 +939,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString());
|
||||
string tile
|
||||
= Util.GetConfigVarFromSections<string>(
|
||||
config, "MaptileStaticUUID", possibleMapConfigSections, UUID.Zero.ToString());
|
||||
|
||||
UUID tileID;
|
||||
|
||||
if (tile != UUID.Zero.ToString() && UUID.TryParse(tile, out tileID))
|
||||
|
|
|
@ -0,0 +1,328 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Framework.Monitoring
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ServerStatistics")]
|
||||
public class ServerStats : ISharedRegionModule
|
||||
{
|
||||
private readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private readonly string LogHeader = "[SERVER STATS]";
|
||||
|
||||
public bool Enabled = false;
|
||||
private static Dictionary<string, Stat> RegisteredStats = new Dictionary<string, Stat>();
|
||||
|
||||
public readonly string CategoryServer = "server";
|
||||
|
||||
public readonly string ContainerProcessor = "processor";
|
||||
public readonly string ContainerMemory = "memory";
|
||||
public readonly string ContainerNetwork = "network";
|
||||
public readonly string ContainerProcess = "process";
|
||||
|
||||
public string NetworkInterfaceTypes = "Ethernet";
|
||||
|
||||
readonly int performanceCounterSampleInterval = 500;
|
||||
int lastperformanceCounterSampleTime = 0;
|
||||
|
||||
private class PerfCounterControl
|
||||
{
|
||||
public PerformanceCounter perfCounter;
|
||||
public int lastFetch;
|
||||
public string name;
|
||||
public PerfCounterControl(PerformanceCounter pPc)
|
||||
: this(pPc, String.Empty)
|
||||
{
|
||||
}
|
||||
public PerfCounterControl(PerformanceCounter pPc, string pName)
|
||||
{
|
||||
perfCounter = pPc;
|
||||
lastFetch = 0;
|
||||
name = pName;
|
||||
}
|
||||
}
|
||||
|
||||
PerfCounterControl processorPercentPerfCounter = null;
|
||||
|
||||
#region ISharedRegionModule
|
||||
// IRegionModuleBase.Name
|
||||
public string Name { get { return "Server Stats"; } }
|
||||
// IRegionModuleBase.ReplaceableInterface
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
// IRegionModuleBase.Initialize
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
IConfig cfg = source.Configs["Monitoring"];
|
||||
|
||||
if (cfg != null)
|
||||
Enabled = cfg.GetBoolean("ServerStatsEnabled", true);
|
||||
|
||||
if (Enabled)
|
||||
{
|
||||
NetworkInterfaceTypes = cfg.GetString("NetworkInterfaceTypes", "Ethernet");
|
||||
}
|
||||
}
|
||||
// IRegionModuleBase.Close
|
||||
public void Close()
|
||||
{
|
||||
if (RegisteredStats.Count > 0)
|
||||
{
|
||||
foreach (Stat stat in RegisteredStats.Values)
|
||||
{
|
||||
StatsManager.DeregisterStat(stat);
|
||||
stat.Dispose();
|
||||
}
|
||||
RegisteredStats.Clear();
|
||||
}
|
||||
}
|
||||
// IRegionModuleBase.AddRegion
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
}
|
||||
// IRegionModuleBase.RemoveRegion
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
}
|
||||
// IRegionModuleBase.RegionLoaded
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
}
|
||||
// ISharedRegionModule.PostInitialize
|
||||
public void PostInitialise()
|
||||
{
|
||||
if (RegisteredStats.Count == 0)
|
||||
{
|
||||
RegisterServerStats();
|
||||
}
|
||||
}
|
||||
#endregion ISharedRegionModule
|
||||
|
||||
private void MakeStat(string pName, string pUnit, string pContainer, Action<Stat> act)
|
||||
{
|
||||
Stat stat = new Stat(pName, pName, "", pUnit, CategoryServer, pContainer, StatType.Pull, act, StatVerbosity.Info);
|
||||
StatsManager.RegisterStat(stat);
|
||||
RegisteredStats.Add(pName, stat);
|
||||
}
|
||||
|
||||
public void RegisterServerStats()
|
||||
{
|
||||
lastperformanceCounterSampleTime = Util.EnvironmentTickCount();
|
||||
PerformanceCounter tempPC;
|
||||
Stat tempStat;
|
||||
string tempName;
|
||||
|
||||
try
|
||||
{
|
||||
tempName = "CPUPercent";
|
||||
tempPC = new PerformanceCounter("Processor", "% Processor Time", "_Total");
|
||||
processorPercentPerfCounter = new PerfCounterControl(tempPC);
|
||||
// A long time bug in mono is that CPU percent is reported as CPU percent idle. Windows reports CPU percent busy.
|
||||
tempStat = new Stat(tempName, tempName, "", "percent", CategoryServer, ContainerProcessor,
|
||||
StatType.Pull, (s) => { GetNextValue(s, processorPercentPerfCounter, Util.IsWindows() ? 1 : -1); },
|
||||
StatVerbosity.Info);
|
||||
StatsManager.RegisterStat(tempStat);
|
||||
RegisteredStats.Add(tempName, tempStat);
|
||||
|
||||
MakeStat("TotalProcessorTime", "sec", ContainerProcessor,
|
||||
(s) => { s.Value = Process.GetCurrentProcess().TotalProcessorTime.TotalSeconds; });
|
||||
|
||||
MakeStat("UserProcessorTime", "sec", ContainerProcessor,
|
||||
(s) => { s.Value = Process.GetCurrentProcess().UserProcessorTime.TotalSeconds; });
|
||||
|
||||
MakeStat("PrivilegedProcessorTime", "sec", ContainerProcessor,
|
||||
(s) => { s.Value = Process.GetCurrentProcess().PrivilegedProcessorTime.TotalSeconds; });
|
||||
|
||||
MakeStat("Threads", "threads", ContainerProcessor,
|
||||
(s) => { s.Value = Process.GetCurrentProcess().Threads.Count; });
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("{0} Exception creating 'Process': {1}", LogHeader, e);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
List<string> okInterfaceTypes = new List<string>(NetworkInterfaceTypes.Split(','));
|
||||
|
||||
IEnumerable<NetworkInterface> nics = NetworkInterface.GetAllNetworkInterfaces();
|
||||
foreach (NetworkInterface nic in nics)
|
||||
{
|
||||
if (nic.OperationalStatus != OperationalStatus.Up)
|
||||
continue;
|
||||
|
||||
string nicInterfaceType = nic.NetworkInterfaceType.ToString();
|
||||
if (!okInterfaceTypes.Contains(nicInterfaceType))
|
||||
{
|
||||
m_log.DebugFormat("{0} Not including stats for network interface '{1}' of type '{2}'. To include, add to [Monitoring]NetworkInterfaceTypes='Ethernet,Loopback'",
|
||||
LogHeader, nic.Name, nicInterfaceType);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (nic.Supports(NetworkInterfaceComponent.IPv4))
|
||||
{
|
||||
IPv4InterfaceStatistics nicStats = nic.GetIPv4Statistics();
|
||||
if (nicStats != null)
|
||||
{
|
||||
MakeStat("BytesRcvd/" + nic.Name, "KB", ContainerNetwork,
|
||||
(s) => { LookupNic(s, (ns) => { return ns.BytesReceived; }, 1024.0); });
|
||||
MakeStat("BytesSent/" + nic.Name, "KB", ContainerNetwork,
|
||||
(s) => { LookupNic(s, (ns) => { return ns.BytesSent; }, 1024.0); });
|
||||
MakeStat("TotalBytes/" + nic.Name, "KB", ContainerNetwork,
|
||||
(s) => { LookupNic(s, (ns) => { return ns.BytesSent + ns.BytesReceived; }, 1024.0); });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("{0} Exception creating 'Network Interface': {1}", LogHeader, e);
|
||||
}
|
||||
|
||||
MakeStat("ProcessMemory", "MB", ContainerMemory,
|
||||
(s) => { s.Value = Process.GetCurrentProcess().WorkingSet64 / 1024d / 1024d; });
|
||||
MakeStat("ObjectMemory", "MB", ContainerMemory,
|
||||
(s) => { s.Value = GC.GetTotalMemory(false) / 1024d / 1024d; });
|
||||
MakeStat("LastMemoryChurn", "MB/sec", ContainerMemory,
|
||||
(s) => { s.Value = Math.Round(MemoryWatchdog.LastMemoryChurn * 1000d / 1024d / 1024d, 3); });
|
||||
MakeStat("AverageMemoryChurn", "MB/sec", ContainerMemory,
|
||||
(s) => { s.Value = Math.Round(MemoryWatchdog.AverageMemoryChurn * 1000d / 1024d / 1024d, 3); });
|
||||
}
|
||||
|
||||
// Notes on performance counters:
|
||||
// "How To Read Performance Counters": http://blogs.msdn.com/b/bclteam/archive/2006/06/02/618156.aspx
|
||||
// "How to get the CPU Usage in C#": http://stackoverflow.com/questions/278071/how-to-get-the-cpu-usage-in-c
|
||||
// "Mono Performance Counters": http://www.mono-project.com/Mono_Performance_Counters
|
||||
private delegate double PerfCounterNextValue();
|
||||
private void GetNextValue(Stat stat, PerfCounterControl perfControl)
|
||||
{
|
||||
GetNextValue(stat, perfControl, 1.0);
|
||||
}
|
||||
private void GetNextValue(Stat stat, PerfCounterControl perfControl, double factor)
|
||||
{
|
||||
if (Util.EnvironmentTickCountSubtract(perfControl.lastFetch) > performanceCounterSampleInterval)
|
||||
{
|
||||
if (perfControl != null && perfControl.perfCounter != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
// Kludge for factor to run double duty. If -1, subtract the value from one
|
||||
if (factor == -1)
|
||||
stat.Value = 1 - perfControl.perfCounter.NextValue();
|
||||
else
|
||||
stat.Value = perfControl.perfCounter.NextValue() / factor;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("{0} Exception on NextValue fetching {1}: {2}", LogHeader, stat.Name, e);
|
||||
}
|
||||
perfControl.lastFetch = Util.EnvironmentTickCount();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private delegate double GetIPv4StatValue(IPv4InterfaceStatistics interfaceStat);
|
||||
private void LookupNic(Stat stat, GetIPv4StatValue getter, double factor)
|
||||
{
|
||||
// Get the one nic that has the name of this stat
|
||||
IEnumerable<NetworkInterface> nics = NetworkInterface.GetAllNetworkInterfaces().Where(
|
||||
(network) => network.Name == stat.Description);
|
||||
try
|
||||
{
|
||||
foreach (NetworkInterface nic in nics)
|
||||
{
|
||||
IPv4InterfaceStatistics intrStats = nic.GetIPv4Statistics();
|
||||
if (intrStats != null)
|
||||
stat.Value = Math.Round(getter(intrStats) / factor, 3);
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// There are times interfaces go away so we just won't update the stat for this
|
||||
m_log.ErrorFormat("{0} Exception fetching stat on interface '{1}'", LogHeader, stat.Description);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class ServerStatsAggregator : Stat
|
||||
{
|
||||
public ServerStatsAggregator(
|
||||
string shortName,
|
||||
string name,
|
||||
string description,
|
||||
string unitName,
|
||||
string category,
|
||||
string container
|
||||
)
|
||||
: base(
|
||||
shortName,
|
||||
name,
|
||||
description,
|
||||
unitName,
|
||||
category,
|
||||
container,
|
||||
StatType.Push,
|
||||
MeasuresOfInterest.None,
|
||||
null,
|
||||
StatVerbosity.Info)
|
||||
{
|
||||
}
|
||||
public override string ToConsoleString()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public override OSDMap ToOSDMap()
|
||||
{
|
||||
OSDMap ret = new OSDMap();
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -204,7 +204,7 @@ public sealed class BSCharacter : BSPhysObject
|
|||
// move. Thus, the velocity cannot be forced to zero. The problem is that small velocity
|
||||
// errors can creap in and the avatar will slowly float off in some direction.
|
||||
// So, the problem is that, when an avatar is standing, we cannot tell creaping error
|
||||
// from real pushing.OMV.Vector3.Zero;
|
||||
// from real pushing.
|
||||
// The code below keeps setting the velocity to zero hoping the world will keep pushing.
|
||||
|
||||
_velocityMotor.Step(timeStep);
|
||||
|
@ -254,9 +254,11 @@ public sealed class BSCharacter : BSPhysObject
|
|||
}
|
||||
|
||||
// If falling, we keep the world's downward vector no matter what the other axis specify.
|
||||
// The check for _velocity.Z < 0 makes jumping work (temporary upward force).
|
||||
if (!Flying && !IsColliding)
|
||||
{
|
||||
stepVelocity.Z = _velocity.Z;
|
||||
if (_velocity.Z < 0)
|
||||
stepVelocity.Z = _velocity.Z;
|
||||
// DetailLog("{0},BSCharacter.MoveMotor,taint,overrideStepZWithWorldZ,stepVel={1}", LocalID, stepVelocity);
|
||||
}
|
||||
|
||||
|
@ -512,7 +514,7 @@ public sealed class BSCharacter : BSPhysObject
|
|||
// just assign to "Position" because of potential call loops.
|
||||
PhysicsScene.TaintedObject(inTaintTime, "BSCharacter.PositionSanityCheck", delegate()
|
||||
{
|
||||
DetailLog("{0},BSCharacter.PositionSanityCheck,taint,pos={1},orient={2}", LocalID, _position, _orientation);
|
||||
DetailLog("{0},BSCharacter.PositionSanityCheck,taint,pos={1},orient={2}", LocalID, _position, _orientation);
|
||||
ForcePosition = _position;
|
||||
});
|
||||
ret = true;
|
||||
|
@ -572,7 +574,7 @@ public sealed class BSCharacter : BSPhysObject
|
|||
m_targetVelocity = value;
|
||||
OMV.Vector3 targetVel = value;
|
||||
if (_setAlwaysRun)
|
||||
targetVel *= BSParam.AvatarAlwaysRunFactor;
|
||||
targetVel *= new OMV.Vector3(BSParam.AvatarAlwaysRunFactor, BSParam.AvatarAlwaysRunFactor, 0f);
|
||||
|
||||
PhysicsScene.TaintedObject("BSCharacter.setTargetVelocity", delegate()
|
||||
{
|
||||
|
|
|
@ -264,32 +264,6 @@
|
|||
;; Default script engine to use. Currently, we only have XEngine
|
||||
; DefaultScriptEngine = "XEngine"
|
||||
|
||||
;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
|
||||
;; Map tile options. You can choose to generate normal maptiles or nominate an uploaded texture to
|
||||
;; be the map tile using the MaptileStaticUUID parameter in this section or for individual regions in
|
||||
;; the regions config file(s). If you do not want to upload map tiles at all, then you will need
|
||||
;; to disable the MapImageServiceModule entirely.
|
||||
; GenerateMaptiles = true
|
||||
|
||||
;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0
|
||||
;; If desired, a running region can update the map tiles periodically
|
||||
;; to reflect building activity. This names no sense of you don't have
|
||||
;; prims on maptiles. Value is in seconds.
|
||||
; MaptileRefresh = 0
|
||||
|
||||
;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000
|
||||
;; If not generating maptiles, use this static texture asset ID
|
||||
; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
|
||||
|
||||
;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
|
||||
;; Use terrain texture for maptiles if true, use shaded green if false
|
||||
; TextureOnMapTile = true
|
||||
|
||||
;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
|
||||
;; Draw objects on maptile. This step might take a long time if you've
|
||||
;; got a large number of objects, so you can turn it off here if you'd like.
|
||||
; DrawPrimOnMapTile = true
|
||||
|
||||
;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080
|
||||
;; Http proxy setting for llHTTPRequest and dynamic texture loading, if
|
||||
;; required
|
||||
|
@ -358,6 +332,35 @@
|
|||
;; This is a default that can be overwritten in some sections.
|
||||
; GatekeeperURI = "http://127.0.0.1:9000"
|
||||
|
||||
|
||||
[Map]
|
||||
;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
|
||||
;; Map tile options. You can choose to generate normal maptiles or nominate an uploaded texture to
|
||||
;; be the map tile using the MaptileStaticUUID parameter in this section or for individual regions in
|
||||
;; the regions config file(s). If you do not want to upload map tiles at all, then you will need
|
||||
;; to disable the MapImageServiceModule entirely.
|
||||
; GenerateMaptiles = true
|
||||
|
||||
;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0
|
||||
;; If desired, a running region can update the map tiles periodically
|
||||
;; to reflect building activity. This names no sense of you don't have
|
||||
;; prims on maptiles. Value is in seconds.
|
||||
; MaptileRefresh = 0
|
||||
|
||||
;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000
|
||||
;; If not generating maptiles, use this static texture asset ID
|
||||
; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
|
||||
|
||||
;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
|
||||
;; Use terrain texture for maptiles if true, use shaded green if false
|
||||
; TextureOnMapTile = true
|
||||
|
||||
;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
|
||||
;; Draw objects on maptile. This step might take a long time if you've
|
||||
;; got a large number of objects, so you can turn it off here if you'd like.
|
||||
; DrawPrimOnMapTile = true
|
||||
|
||||
|
||||
[Estates]
|
||||
; If these values are commented out then the user will be asked for estate details when required (this is the normal case).
|
||||
; If these values are uncommented then they will be used to create a default estate as necessary.
|
||||
|
|
|
@ -280,32 +280,6 @@
|
|||
|
||||
DefaultScriptEngine = "XEngine"
|
||||
|
||||
; ##
|
||||
; ## WORLD MAP
|
||||
; ##
|
||||
|
||||
;WorldMapModule = "WorldMap"
|
||||
;MapImageModule = "MapImageModule"
|
||||
|
||||
; World map blacklist timeout in seconds
|
||||
;BlacklistTimeout = 600
|
||||
|
||||
; Set to false to not generate any maptiles
|
||||
;GenerateMaptiles = true
|
||||
|
||||
; Refresh (in seconds) the map tile periodically
|
||||
;MaptileRefresh = 0
|
||||
|
||||
; If not generating maptiles, use this static texture asset ID
|
||||
;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
|
||||
|
||||
; Draw objects on maptile. This step might take a long time if you've got a large number of
|
||||
; objects, so you can turn it off here if you'd like.
|
||||
DrawPrimOnMapTile = true
|
||||
|
||||
; Use terrain texture for maptiles if true, use shaded green if false
|
||||
TextureOnMapTile = true
|
||||
|
||||
; ##
|
||||
; ## EMAIL MODULE
|
||||
; ##
|
||||
|
@ -343,6 +317,30 @@
|
|||
UseTrashOnDelete = True
|
||||
|
||||
|
||||
[Map]
|
||||
;WorldMapModule = "WorldMap"
|
||||
;MapImageModule = "MapImageModule"
|
||||
|
||||
; World map blacklist timeout in seconds
|
||||
;BlacklistTimeout = 600
|
||||
|
||||
; Set to false to not generate any maptiles
|
||||
;GenerateMaptiles = true
|
||||
|
||||
; Refresh (in seconds) the map tile periodically
|
||||
;MaptileRefresh = 0
|
||||
|
||||
; If not generating maptiles, use this static texture asset ID
|
||||
;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
|
||||
|
||||
; Draw objects on maptile. This step might take a long time if you've got a large number of
|
||||
; objects, so you can turn it off here if you'd like.
|
||||
DrawPrimOnMapTile = true
|
||||
|
||||
; Use terrain texture for maptiles if true, use shaded green if false
|
||||
TextureOnMapTile = true
|
||||
|
||||
|
||||
[RegionReady]
|
||||
; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
|
||||
enabled = true
|
||||
|
|
|
@ -333,6 +333,7 @@ HGAssetServiceConnector = "HGAssetService@8002/OpenSim.Server.Handlers.dll:Asset
|
|||
SRV_ProfileServerURI = "http://127.0.0.1:8002"
|
||||
SRV_FriendsServerURI = "http://127.0.0.1:8002"
|
||||
SRV_IMServerURI = "http://127.0.0.1:8002"
|
||||
SRV_GroupsServerURI = "http://127.0.0.1:8002"
|
||||
|
||||
;; Regular expressions for controlling which client versions are accepted/denied.
|
||||
;; An empty string means nothing is checked.
|
||||
|
|
Loading…
Reference in New Issue