Merge branch 'master' into careminster

avinationmerge
Melanie 2013-02-26 13:34:20 +00:00
commit 54ee95dd8e
19 changed files with 762 additions and 321 deletions

View File

@ -74,11 +74,8 @@ namespace OpenSim.Groups
{
IConfig groupsConfig = config.Configs["Groups"];
string url = groupsConfig.GetString("GroupsServerURI", string.Empty);
if (url == string.Empty)
{
m_log.WarnFormat("[Groups.RemoteConnector]: Groups server URL not provided. Groups will not work.");
return;
}
if (!Uri.IsWellFormedUriString(url, UriKind.Absolute))
throw new Exception(string.Format("[Groups.RemoteConnector]: Malformed groups server URL {0}. Fix it or disable the Groups feature.", url));
m_GroupsService = new GroupsServiceRemoteConnector(url);
m_Scenes = new List<Scene>();
@ -273,7 +270,7 @@ namespace OpenSim.Groups
public bool AddGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, out string reason)
{
string r = string.Empty;
bool success = m_CacheWrapper.AddGroupRole(roleID, description, name, powers, title, delegate
bool success = m_CacheWrapper.AddGroupRole(groupID, roleID, description, name, powers, title, delegate
{
return m_GroupsService.AddGroupRole(RequestingAgentID, groupID, roleID, name, description, title, powers, out r);
});

View File

@ -371,7 +371,7 @@ namespace OpenSim.Groups
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("GroupID") || !request.ContainsKey("RoleID") ||
!request.ContainsKey("Name") || !request.ContainsKey("Descrption") || !request.ContainsKey("Title") ||
!request.ContainsKey("Name") || !request.ContainsKey("Description") || !request.ContainsKey("Title") ||
!request.ContainsKey("Powers") || !request.ContainsKey("OP"))
NullResult(result, "Bad network data");

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@ -393,7 +393,7 @@ namespace OpenSim.Groups
}
}
public bool AddGroupRole(UUID roleID, string description, string name, ulong powers, string title, BooleanDelegate d)
public bool AddGroupRole(UUID groupID, UUID roleID, string description, string name, ulong powers, string title, BooleanDelegate d)
{
if (d())
{
@ -406,8 +406,15 @@ namespace OpenSim.Groups
role.Title = title;
lock (m_Cache)
{
m_Cache.AddOrUpdate("role-" + roleID.ToString(), role, GROUPS_CACHE_TIMEOUT);
// also remove this list
if (m_Cache.Contains("roles-" + groupID.ToString()))
m_Cache.Remove("roles-" + groupID.ToString());
}
return true;
}

View File

@ -785,10 +785,16 @@ namespace OpenSim.Groups
RoleData data = m_Database.RetrieveRole(groupID, roleID);
if (add && data != null) // it already exists, can't create
{
m_log.DebugFormat("[Groups]: Group {0} already exists. Can't create it again", groupID);
return false;
}
if (!add && data == null) // it deosn't exist, can't update
{
m_log.DebugFormat("[Groups]: Group {0} doesn't exist. Can't update it", groupID);
return false;
}
if (add)
data = new RoleData();

View File

@ -1,211 +1,228 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework.Monitoring
{
// Create a time histogram of events. The histogram is built in a wrap-around
// array of equally distributed buckets.
// For instance, a minute long histogram of second sized buckets would be:
// new EventHistogram(60, 1000)
public class EventHistogram
{
private int m_timeBase;
private int m_numBuckets;
private int m_bucketMilliseconds;
private int m_lastBucket;
private int m_totalHistogramMilliseconds;
private long[] m_histogram;
private object histoLock = new object();
public EventHistogram(int numberOfBuckets, int millisecondsPerBucket)
{
m_numBuckets = numberOfBuckets;
m_bucketMilliseconds = millisecondsPerBucket;
m_totalHistogramMilliseconds = m_numBuckets * m_bucketMilliseconds;
m_histogram = new long[m_numBuckets];
Zero();
m_lastBucket = 0;
m_timeBase = Util.EnvironmentTickCount();
}
public void Event()
{
this.Event(1);
}
// Record an event at time 'now' in the histogram.
public void Event(int cnt)
{
lock (histoLock)
{
// The time as displaced from the base of the histogram
int bucketTime = Util.EnvironmentTickCountSubtract(m_timeBase);
// If more than the total time of the histogram, we just start over
if (bucketTime > m_totalHistogramMilliseconds)
{
Zero();
m_lastBucket = 0;
m_timeBase = Util.EnvironmentTickCount();
}
else
{
// To which bucket should we add this event?
int bucket = bucketTime / m_bucketMilliseconds;
// Advance m_lastBucket to the new bucket. Zero any buckets skipped over.
while (bucket != m_lastBucket)
{
// Zero from just after the last bucket to the new bucket or the end
for (int jj = m_lastBucket + 1; jj <= Math.Min(bucket, m_numBuckets - 1); jj++)
{
m_histogram[jj] = 0;
}
m_lastBucket = bucket;
// If the new bucket is off the end, wrap around to the beginning
if (bucket > m_numBuckets)
{
bucket -= m_numBuckets;
m_lastBucket = 0;
m_histogram[m_lastBucket] = 0;
m_timeBase += m_totalHistogramMilliseconds;
}
}
}
m_histogram[m_lastBucket] += cnt;
}
}
// Get a copy of the current histogram
public long[] GetHistogram()
{
long[] ret = new long[m_numBuckets];
lock (histoLock)
{
int indx = m_lastBucket + 1;
for (int ii = 0; ii < m_numBuckets; ii++, indx++)
{
if (indx >= m_numBuckets)
indx = 0;
ret[ii] = m_histogram[indx];
}
}
return ret;
}
// Get a copy of the current histogram
public OSDArray GetHistogramAsOSDArray()
{
OSDArray ret = new OSDArray(m_numBuckets);
lock (histoLock)
{
int indx = m_lastBucket + 1;
for (int ii = 0; ii < m_numBuckets; ii++, indx++)
{
if (indx >= m_numBuckets)
indx = 0;
ret[ii] = OSD.FromLong(m_histogram[indx]);
}
}
return ret;
}
// Zero out the histogram
public void Zero()
{
lock (histoLock)
{
for (int ii = 0; ii < m_numBuckets; ii++)
m_histogram[ii] = 0;
}
}
}
// A statistic that wraps a counter.
// Built this way mostly so histograms and history can be created.
public class CounterStat : Stat
{
private SortedDictionary<string, EventHistogram> m_histograms;
private object counterLock = new object();
public CounterStat(
string shortName,
string name,
string description,
string unitName,
string category,
string container,
StatVerbosity verbosity)
: base(shortName, name, description, unitName, category, container, StatType.Push, null, verbosity)
{
m_histograms = new SortedDictionary<string, EventHistogram>();
}
// Histograms are presumably added at intialization time and the list does not change thereafter.
// Thus no locking of the histogram list.
public void AddHistogram(string histoName, EventHistogram histo)
{
m_histograms.Add(histoName, histo);
}
public delegate void ProcessHistogram(string name, EventHistogram histo);
public void ForEachHistogram(ProcessHistogram process)
{
foreach (KeyValuePair<string, EventHistogram> kvp in m_histograms)
{
process(kvp.Key, kvp.Value);
}
}
public void Event()
{
this.Event(1);
}
// Count the underlying counter.
public void Event(int cnt)
{
lock (counterLock)
{
base.Value += cnt;
foreach (EventHistogram histo in m_histograms.Values)
{
histo.Event(cnt);
}
}
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework.Monitoring
{
// Create a time histogram of events. The histogram is built in a wrap-around
// array of equally distributed buckets.
// For instance, a minute long histogram of second sized buckets would be:
// new EventHistogram(60, 1000)
public class EventHistogram
{
private int m_timeBase;
private int m_numBuckets;
private int m_bucketMilliseconds;
private int m_lastBucket;
private int m_totalHistogramMilliseconds;
private long[] m_histogram;
private object histoLock = new object();
public EventHistogram(int numberOfBuckets, int millisecondsPerBucket)
{
m_numBuckets = numberOfBuckets;
m_bucketMilliseconds = millisecondsPerBucket;
m_totalHistogramMilliseconds = m_numBuckets * m_bucketMilliseconds;
m_histogram = new long[m_numBuckets];
Zero();
m_lastBucket = 0;
m_timeBase = Util.EnvironmentTickCount();
}
public void Event()
{
this.Event(1);
}
// Record an event at time 'now' in the histogram.
public void Event(int cnt)
{
lock (histoLock)
{
// The time as displaced from the base of the histogram
int bucketTime = Util.EnvironmentTickCountSubtract(m_timeBase);
// If more than the total time of the histogram, we just start over
if (bucketTime > m_totalHistogramMilliseconds)
{
Zero();
m_lastBucket = 0;
m_timeBase = Util.EnvironmentTickCount();
}
else
{
// To which bucket should we add this event?
int bucket = bucketTime / m_bucketMilliseconds;
// Advance m_lastBucket to the new bucket. Zero any buckets skipped over.
while (bucket != m_lastBucket)
{
// Zero from just after the last bucket to the new bucket or the end
for (int jj = m_lastBucket + 1; jj <= Math.Min(bucket, m_numBuckets - 1); jj++)
{
m_histogram[jj] = 0;
}
m_lastBucket = bucket;
// If the new bucket is off the end, wrap around to the beginning
if (bucket > m_numBuckets)
{
bucket -= m_numBuckets;
m_lastBucket = 0;
m_histogram[m_lastBucket] = 0;
m_timeBase += m_totalHistogramMilliseconds;
}
}
}
m_histogram[m_lastBucket] += cnt;
}
}
// Get a copy of the current histogram
public long[] GetHistogram()
{
long[] ret = new long[m_numBuckets];
lock (histoLock)
{
int indx = m_lastBucket + 1;
for (int ii = 0; ii < m_numBuckets; ii++, indx++)
{
if (indx >= m_numBuckets)
indx = 0;
ret[ii] = m_histogram[indx];
}
}
return ret;
}
public OSDMap GetHistogramAsOSDMap()
{
OSDMap ret = new OSDMap();
ret.Add("Buckets", OSD.FromInteger(m_numBuckets));
ret.Add("BucketMilliseconds", OSD.FromInteger(m_bucketMilliseconds));
ret.Add("TotalMilliseconds", OSD.FromInteger(m_totalHistogramMilliseconds));
// Compute a number for the first bucket in the histogram.
// This will allow readers to know how this histogram relates to any previously read histogram.
int baseBucketNum = (m_timeBase / m_bucketMilliseconds) + m_lastBucket + 1;
ret.Add("BaseNumber", OSD.FromInteger(baseBucketNum));
ret.Add("Values", GetHistogramAsOSDArray());
return ret;
}
// Get a copy of the current histogram
public OSDArray GetHistogramAsOSDArray()
{
OSDArray ret = new OSDArray(m_numBuckets);
lock (histoLock)
{
int indx = m_lastBucket + 1;
for (int ii = 0; ii < m_numBuckets; ii++, indx++)
{
if (indx >= m_numBuckets)
indx = 0;
ret[ii] = OSD.FromLong(m_histogram[indx]);
}
}
return ret;
}
// Zero out the histogram
public void Zero()
{
lock (histoLock)
{
for (int ii = 0; ii < m_numBuckets; ii++)
m_histogram[ii] = 0;
}
}
}
// A statistic that wraps a counter.
// Built this way mostly so histograms and history can be created.
public class CounterStat : Stat
{
private SortedDictionary<string, EventHistogram> m_histograms;
private object counterLock = new object();
public CounterStat(
string shortName,
string name,
string description,
string unitName,
string category,
string container,
StatVerbosity verbosity)
: base(shortName, name, description, unitName, category, container, StatType.Push, null, verbosity)
{
m_histograms = new SortedDictionary<string, EventHistogram>();
}
// Histograms are presumably added at intialization time and the list does not change thereafter.
// Thus no locking of the histogram list.
public void AddHistogram(string histoName, EventHistogram histo)
{
m_histograms.Add(histoName, histo);
}
public delegate void ProcessHistogram(string name, EventHistogram histo);
public void ForEachHistogram(ProcessHistogram process)
{
foreach (KeyValuePair<string, EventHistogram> kvp in m_histograms)
{
process(kvp.Key, kvp.Value);
}
}
public void Event()
{
this.Event(1);
}
// Count the underlying counter.
public void Event(int cnt)
{
lock (counterLock)
{
base.Value += cnt;
foreach (EventHistogram histo in m_histograms.Values)
{
histo.Event(cnt);
}
}
}
}
}

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@ -211,7 +211,7 @@ namespace OpenSim.Framework.Monitoring
public virtual string ToConsoleString()
{
StringBuilder sb = new StringBuilder();
sb.AppendFormat("{0}.{1}.{2} : {3}{4}", Category, Container, ShortName, Value, UnitName);
sb.AppendFormat("{0}.{1}.{2} : {3} {4}", Category, Container, ShortName, Value, UnitName);
AppendMeasuresOfInterest(sb);

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@ -85,6 +85,7 @@ namespace OpenSim.Framework.Monitoring
if (cmd.Length > 2)
{
var categoryName = cmd[2];
var containerName = cmd.Length > 3 ? cmd[3] : String.Empty;
if (categoryName == AllSubCommand)
{
@ -108,7 +109,20 @@ namespace OpenSim.Framework.Monitoring
}
else
{
OutputCategoryStatsToConsole(con, category);
if (String.IsNullOrEmpty(containerName))
OutputCategoryStatsToConsole(con, category);
else
{
SortedDictionary<string, Stat> container;
if (category.TryGetValue(containerName, out container))
{
OutputContainerStatsToConsole(con, container);
}
else
{
con.OutputFormat("No such container {0} in category {1}", containerName, categoryName);
}
}
}
}
}
@ -124,10 +138,15 @@ namespace OpenSim.Framework.Monitoring
{
foreach (var container in category.Values)
{
foreach (Stat stat in container.Values)
{
con.Output(stat.ToConsoleString());
}
OutputContainerStatsToConsole(con, container);
}
}
private static void OutputContainerStatsToConsole( ICommandConsole con, SortedDictionary<string, Stat> container)
{
foreach (Stat stat in container.Values)
{
con.Output(stat.ToConsoleString());
}
}

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@ -929,7 +929,25 @@ namespace OpenSim.Framework
/// <returns></returns>
public static T GetConfigVarFromSections<T>(IConfigSource config, string varname, string[] sections)
{
object val = default(T);
return GetConfigVarFromSections<T>(config, varname, sections, default(T));
}
/// <summary>
/// Gets the value of a configuration variable by looking into
/// multiple sections in order. The latter sections overwrite
/// any values previously found.
/// </summary>
/// <remarks>
/// If no value is found then the given default value is returned
/// </remarks>
/// <typeparam name="T">Type of the variable</typeparam>
/// <param name="config">The configuration object</param>
/// <param name="varname">The configuration variable</param>
/// <param name="sections">Ordered sequence of sections to look at</param>
/// <param name="val">Default value</param>
/// <returns></returns>
public static T GetConfigVarFromSections<T>(IConfigSource config, string varname, string[] sections, object val)
{
foreach (string section in sections)
{
IConfig cnf = config.Configs[section];
@ -937,11 +955,7 @@ namespace OpenSim.Framework
continue;
if (typeof(T) == typeof(String))
{
if (val == null) // no null strings, please
val = string.Empty;
val = cnf.GetString(varname, (string)val);
}
else if (typeof(T) == typeof(Boolean))
val = cnf.GetBoolean(varname, (bool)val);
else if (typeof(T) == typeof(Int32))
@ -949,8 +963,9 @@ namespace OpenSim.Framework
else if (typeof(T) == typeof(float))
val = cnf.GetFloat(varname, (int)val);
else
m_log.WarnFormat("[UTIL]: Unhandled type {0}", typeof(T));
m_log.ErrorFormat("[UTIL]: Unhandled type {0}", typeof(T));
}
return (T)val;
}

View File

@ -33,6 +33,7 @@ using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Monitoring;
using OpenSim.Framework.Servers;
using OpenSim.Region.CoreModules.Framework.Monitoring.Alerts;
using OpenSim.Region.CoreModules.Framework.Monitoring.Monitors;
@ -100,6 +101,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
"/monitorstats/" + Uri.EscapeDataString(m_scene.RegionInfo.RegionName), StatsPage);
AddMonitors();
RegisterStatsManagerRegionStatistics();
}
public void RemoveRegion(Scene scene)
@ -109,6 +111,9 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
MainServer.Instance.RemoveHTTPHandler("GET", "/monitorstats/" + m_scene.RegionInfo.RegionID);
MainServer.Instance.RemoveHTTPHandler("GET", "/monitorstats/" + Uri.EscapeDataString(m_scene.RegionInfo.RegionName));
UnRegisterStatsManagerRegionStatistics();
m_scene = null;
}
@ -399,6 +404,47 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
{
m_log.Error("[Monitor] " + reporter.Name + " for " + m_scene.RegionInfo.RegionName + " reports " + reason + " (Fatal: " + fatal + ")");
}
private List<Stat> registeredStats = new List<Stat>();
private void MakeStat(string pName, string pUnitName, Action<Stat> act)
{
Stat tempStat = new Stat(pName, pName, pName, pUnitName, "scene", m_scene.RegionInfo.RegionName, StatType.Pull, act, StatVerbosity.Info);
StatsManager.RegisterStat(tempStat);
registeredStats.Add(tempStat);
}
private void RegisterStatsManagerRegionStatistics()
{
string regionName = m_scene.RegionInfo.RegionName;
MakeStat("RootAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetRootAgentCount(); });
MakeStat("ChildAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetChildAgentCount(); });
MakeStat("TotalPrims", "objects", (s) => { s.Value = m_scene.SceneGraph.GetTotalObjectsCount(); });
MakeStat("ActivePrims", "objects", (s) => { s.Value = m_scene.SceneGraph.GetActiveObjectsCount(); });
MakeStat("ActiveScripts", "scripts", (s) => { s.Value = m_scene.SceneGraph.GetActiveScriptsCount(); });
MakeStat("TimeDilation", "sec/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[0]; });
MakeStat("SimFPS", "fps", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[1]; });
MakeStat("PhysicsFPS", "fps", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[2]; });
MakeStat("AgentUpdates", "updates/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[3]; });
MakeStat("FrameTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[8]; });
MakeStat("NetTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[9]; });
MakeStat("OtherTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[12]; });
MakeStat("PhysicsTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[10]; });
MakeStat("AgentTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[16]; });
MakeStat("ImageTime", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[11]; });
MakeStat("ScriptLines", "lines/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[20]; });
MakeStat("SimSpareMS", "ms/sec", (s) => { s.Value = m_scene.StatsReporter.LastReportedSimStats[21]; });
}
private void UnRegisterStatsManagerRegionStatistics()
{
foreach (Stat stat in registeredStats)
{
StatsManager.DeregisterStat(stat);
stat.Dispose();
}
registeredStats.Clear();
}
}
}
}

View File

@ -52,8 +52,8 @@ namespace OpenSim.Region.CoreModules.Hypergrid
public override void Initialise(IConfigSource config)
{
IConfig startupConfig = config.Configs["Startup"];
if (startupConfig.GetString("WorldMapModule", "WorldMap") == "HGWorldMap")
if (Util.GetConfigVarFromSections<string>(
config, "WorldMapModule", new string[] { "Map", "Startup" }, "WorldMap") == "HGWorldMap")
m_Enabled = true;
}

View File

@ -80,17 +80,14 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
bool generateMaptiles = true;
Bitmap mapbmp;
try
{
IConfig startupConfig = m_config.Configs["Startup"];
drawPrimVolume = startupConfig.GetBoolean("DrawPrimOnMapTile", drawPrimVolume);
textureTerrain = startupConfig.GetBoolean("TextureOnMapTile", textureTerrain);
generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", generateMaptiles);
}
catch
{
m_log.Warn("[MAPTILE]: Failed to load StartupConfig");
}
string[] configSections = new string[] { "Map", "Startup" };
drawPrimVolume
= Util.GetConfigVarFromSections<bool>(m_config, "DrawPrimOnMapTile", configSections, drawPrimVolume);
textureTerrain
= Util.GetConfigVarFromSections<bool>(m_config, "TextureOnMapTile", configSections, textureTerrain);
generateMaptiles
= Util.GetConfigVarFromSections<bool>(m_config, "GenerateMaptiles", configSections, generateMaptiles);
if (generateMaptiles)
{
@ -148,9 +145,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
{
m_config = source;
IConfig startupConfig = m_config.Configs["Startup"];
if (startupConfig.GetString("MapImageModule", "MapImageModule") !=
"MapImageModule")
if (Util.GetConfigVarFromSections<string>(
m_config, "MapImageModule", new string[] { "Startup", "Map" }, "MapImageModule") != "MapImageModule")
return;
m_Enabled = true;

View File

@ -74,8 +74,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
{
m_config = source;
IConfig startupConfig = m_config.Configs["Startup"];
if (startupConfig.GetString("MapImageModule", "MapImageModule") != "Warp3DImageModule")
if (Util.GetConfigVarFromSections<string>(
m_config, "MapImageModule", new string[] { "Startup", "Map" }, "MapImageModule") != "Warp3DImageModule")
return;
m_Enabled = true;
@ -157,16 +157,12 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
bool drawPrimVolume = true;
bool textureTerrain = true;
try
{
IConfig startupConfig = m_config.Configs["Startup"];
drawPrimVolume = startupConfig.GetBoolean("DrawPrimOnMapTile", drawPrimVolume);
textureTerrain = startupConfig.GetBoolean("TextureOnMapTile", textureTerrain);
}
catch
{
m_log.Warn("[WARP 3D IMAGE MODULE]: Failed to load StartupConfig");
}
string[] configSections = new string[] { "Map", "Startup" };
drawPrimVolume
= Util.GetConfigVarFromSections<bool>(m_config, "DrawPrimOnMapTile", configSections, drawPrimVolume);
textureTerrain
= Util.GetConfigVarFromSections<bool>(m_config, "TextureOnMapTile", configSections, textureTerrain);
m_colors.Clear();

View File

@ -89,11 +89,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
#region INonSharedRegionModule Members
public virtual void Initialise (IConfigSource config)
{
IConfig startupConfig = config.Configs["Startup"];
if (startupConfig.GetString("WorldMapModule", "WorldMap") == "WorldMap")
string[] configSections = new string[] { "Map", "Startup" };
if (Util.GetConfigVarFromSections<string>(
config, "WorldMapModule", configSections, "WorldMap") == "WorldMap")
m_Enabled = true;
blacklistTimeout = startupConfig.GetInt("BlacklistTimeout", 10*60) * 1000;
blacklistTimeout
= Util.GetConfigVarFromSections<int>(config, "BlacklistTimeout", configSections, 10 * 60) * 1000;
}
public virtual void AddRegion (Scene scene)

View File

@ -921,7 +921,11 @@ namespace OpenSim.Region.Framework.Scenes
m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion);
CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
string[] possibleMapConfigSections = new string[] { "Map", "Startup" };
m_generateMaptiles
= Util.GetConfigVarFromSections<bool>(config, "GenerateMaptiles", possibleMapConfigSections, true);
if (m_generateMaptiles)
{
int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0);
@ -935,7 +939,10 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString());
string tile
= Util.GetConfigVarFromSections<string>(
config, "MaptileStaticUUID", possibleMapConfigSections, UUID.Zero.ToString());
UUID tileID;
if (tile != UUID.Zero.ToString() && UUID.TryParse(tile, out tileID))

View File

@ -0,0 +1,328 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net.NetworkInformation;
using System.Text;
using System.Threading;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenMetaverse.StructuredData;
namespace OpenSim.Region.OptionalModules.Framework.Monitoring
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ServerStatistics")]
public class ServerStats : ISharedRegionModule
{
private readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private readonly string LogHeader = "[SERVER STATS]";
public bool Enabled = false;
private static Dictionary<string, Stat> RegisteredStats = new Dictionary<string, Stat>();
public readonly string CategoryServer = "server";
public readonly string ContainerProcessor = "processor";
public readonly string ContainerMemory = "memory";
public readonly string ContainerNetwork = "network";
public readonly string ContainerProcess = "process";
public string NetworkInterfaceTypes = "Ethernet";
readonly int performanceCounterSampleInterval = 500;
int lastperformanceCounterSampleTime = 0;
private class PerfCounterControl
{
public PerformanceCounter perfCounter;
public int lastFetch;
public string name;
public PerfCounterControl(PerformanceCounter pPc)
: this(pPc, String.Empty)
{
}
public PerfCounterControl(PerformanceCounter pPc, string pName)
{
perfCounter = pPc;
lastFetch = 0;
name = pName;
}
}
PerfCounterControl processorPercentPerfCounter = null;
#region ISharedRegionModule
// IRegionModuleBase.Name
public string Name { get { return "Server Stats"; } }
// IRegionModuleBase.ReplaceableInterface
public Type ReplaceableInterface { get { return null; } }
// IRegionModuleBase.Initialize
public void Initialise(IConfigSource source)
{
IConfig cfg = source.Configs["Monitoring"];
if (cfg != null)
Enabled = cfg.GetBoolean("ServerStatsEnabled", true);
if (Enabled)
{
NetworkInterfaceTypes = cfg.GetString("NetworkInterfaceTypes", "Ethernet");
}
}
// IRegionModuleBase.Close
public void Close()
{
if (RegisteredStats.Count > 0)
{
foreach (Stat stat in RegisteredStats.Values)
{
StatsManager.DeregisterStat(stat);
stat.Dispose();
}
RegisteredStats.Clear();
}
}
// IRegionModuleBase.AddRegion
public void AddRegion(Scene scene)
{
}
// IRegionModuleBase.RemoveRegion
public void RemoveRegion(Scene scene)
{
}
// IRegionModuleBase.RegionLoaded
public void RegionLoaded(Scene scene)
{
}
// ISharedRegionModule.PostInitialize
public void PostInitialise()
{
if (RegisteredStats.Count == 0)
{
RegisterServerStats();
}
}
#endregion ISharedRegionModule
private void MakeStat(string pName, string pUnit, string pContainer, Action<Stat> act)
{
Stat stat = new Stat(pName, pName, "", pUnit, CategoryServer, pContainer, StatType.Pull, act, StatVerbosity.Info);
StatsManager.RegisterStat(stat);
RegisteredStats.Add(pName, stat);
}
public void RegisterServerStats()
{
lastperformanceCounterSampleTime = Util.EnvironmentTickCount();
PerformanceCounter tempPC;
Stat tempStat;
string tempName;
try
{
tempName = "CPUPercent";
tempPC = new PerformanceCounter("Processor", "% Processor Time", "_Total");
processorPercentPerfCounter = new PerfCounterControl(tempPC);
// A long time bug in mono is that CPU percent is reported as CPU percent idle. Windows reports CPU percent busy.
tempStat = new Stat(tempName, tempName, "", "percent", CategoryServer, ContainerProcessor,
StatType.Pull, (s) => { GetNextValue(s, processorPercentPerfCounter, Util.IsWindows() ? 1 : -1); },
StatVerbosity.Info);
StatsManager.RegisterStat(tempStat);
RegisteredStats.Add(tempName, tempStat);
MakeStat("TotalProcessorTime", "sec", ContainerProcessor,
(s) => { s.Value = Process.GetCurrentProcess().TotalProcessorTime.TotalSeconds; });
MakeStat("UserProcessorTime", "sec", ContainerProcessor,
(s) => { s.Value = Process.GetCurrentProcess().UserProcessorTime.TotalSeconds; });
MakeStat("PrivilegedProcessorTime", "sec", ContainerProcessor,
(s) => { s.Value = Process.GetCurrentProcess().PrivilegedProcessorTime.TotalSeconds; });
MakeStat("Threads", "threads", ContainerProcessor,
(s) => { s.Value = Process.GetCurrentProcess().Threads.Count; });
}
catch (Exception e)
{
m_log.ErrorFormat("{0} Exception creating 'Process': {1}", LogHeader, e);
}
try
{
List<string> okInterfaceTypes = new List<string>(NetworkInterfaceTypes.Split(','));
IEnumerable<NetworkInterface> nics = NetworkInterface.GetAllNetworkInterfaces();
foreach (NetworkInterface nic in nics)
{
if (nic.OperationalStatus != OperationalStatus.Up)
continue;
string nicInterfaceType = nic.NetworkInterfaceType.ToString();
if (!okInterfaceTypes.Contains(nicInterfaceType))
{
m_log.DebugFormat("{0} Not including stats for network interface '{1}' of type '{2}'. To include, add to [Monitoring]NetworkInterfaceTypes='Ethernet,Loopback'",
LogHeader, nic.Name, nicInterfaceType);
continue;
}
if (nic.Supports(NetworkInterfaceComponent.IPv4))
{
IPv4InterfaceStatistics nicStats = nic.GetIPv4Statistics();
if (nicStats != null)
{
MakeStat("BytesRcvd/" + nic.Name, "KB", ContainerNetwork,
(s) => { LookupNic(s, (ns) => { return ns.BytesReceived; }, 1024.0); });
MakeStat("BytesSent/" + nic.Name, "KB", ContainerNetwork,
(s) => { LookupNic(s, (ns) => { return ns.BytesSent; }, 1024.0); });
MakeStat("TotalBytes/" + nic.Name, "KB", ContainerNetwork,
(s) => { LookupNic(s, (ns) => { return ns.BytesSent + ns.BytesReceived; }, 1024.0); });
}
}
}
}
catch (Exception e)
{
m_log.ErrorFormat("{0} Exception creating 'Network Interface': {1}", LogHeader, e);
}
MakeStat("ProcessMemory", "MB", ContainerMemory,
(s) => { s.Value = Process.GetCurrentProcess().WorkingSet64 / 1024d / 1024d; });
MakeStat("ObjectMemory", "MB", ContainerMemory,
(s) => { s.Value = GC.GetTotalMemory(false) / 1024d / 1024d; });
MakeStat("LastMemoryChurn", "MB/sec", ContainerMemory,
(s) => { s.Value = Math.Round(MemoryWatchdog.LastMemoryChurn * 1000d / 1024d / 1024d, 3); });
MakeStat("AverageMemoryChurn", "MB/sec", ContainerMemory,
(s) => { s.Value = Math.Round(MemoryWatchdog.AverageMemoryChurn * 1000d / 1024d / 1024d, 3); });
}
// Notes on performance counters:
// "How To Read Performance Counters": http://blogs.msdn.com/b/bclteam/archive/2006/06/02/618156.aspx
// "How to get the CPU Usage in C#": http://stackoverflow.com/questions/278071/how-to-get-the-cpu-usage-in-c
// "Mono Performance Counters": http://www.mono-project.com/Mono_Performance_Counters
private delegate double PerfCounterNextValue();
private void GetNextValue(Stat stat, PerfCounterControl perfControl)
{
GetNextValue(stat, perfControl, 1.0);
}
private void GetNextValue(Stat stat, PerfCounterControl perfControl, double factor)
{
if (Util.EnvironmentTickCountSubtract(perfControl.lastFetch) > performanceCounterSampleInterval)
{
if (perfControl != null && perfControl.perfCounter != null)
{
try
{
// Kludge for factor to run double duty. If -1, subtract the value from one
if (factor == -1)
stat.Value = 1 - perfControl.perfCounter.NextValue();
else
stat.Value = perfControl.perfCounter.NextValue() / factor;
}
catch (Exception e)
{
m_log.ErrorFormat("{0} Exception on NextValue fetching {1}: {2}", LogHeader, stat.Name, e);
}
perfControl.lastFetch = Util.EnvironmentTickCount();
}
}
}
private delegate double GetIPv4StatValue(IPv4InterfaceStatistics interfaceStat);
private void LookupNic(Stat stat, GetIPv4StatValue getter, double factor)
{
// Get the one nic that has the name of this stat
IEnumerable<NetworkInterface> nics = NetworkInterface.GetAllNetworkInterfaces().Where(
(network) => network.Name == stat.Description);
try
{
foreach (NetworkInterface nic in nics)
{
IPv4InterfaceStatistics intrStats = nic.GetIPv4Statistics();
if (intrStats != null)
stat.Value = Math.Round(getter(intrStats) / factor, 3);
break;
}
}
catch
{
// There are times interfaces go away so we just won't update the stat for this
m_log.ErrorFormat("{0} Exception fetching stat on interface '{1}'", LogHeader, stat.Description);
}
}
}
public class ServerStatsAggregator : Stat
{
public ServerStatsAggregator(
string shortName,
string name,
string description,
string unitName,
string category,
string container
)
: base(
shortName,
name,
description,
unitName,
category,
container,
StatType.Push,
MeasuresOfInterest.None,
null,
StatVerbosity.Info)
{
}
public override string ToConsoleString()
{
StringBuilder sb = new StringBuilder();
return sb.ToString();
}
public override OSDMap ToOSDMap()
{
OSDMap ret = new OSDMap();
return ret;
}
}
}

View File

@ -204,7 +204,7 @@ public sealed class BSCharacter : BSPhysObject
// move. Thus, the velocity cannot be forced to zero. The problem is that small velocity
// errors can creap in and the avatar will slowly float off in some direction.
// So, the problem is that, when an avatar is standing, we cannot tell creaping error
// from real pushing.OMV.Vector3.Zero;
// from real pushing.
// The code below keeps setting the velocity to zero hoping the world will keep pushing.
_velocityMotor.Step(timeStep);
@ -254,9 +254,11 @@ public sealed class BSCharacter : BSPhysObject
}
// If falling, we keep the world's downward vector no matter what the other axis specify.
// The check for _velocity.Z < 0 makes jumping work (temporary upward force).
if (!Flying && !IsColliding)
{
stepVelocity.Z = _velocity.Z;
if (_velocity.Z < 0)
stepVelocity.Z = _velocity.Z;
// DetailLog("{0},BSCharacter.MoveMotor,taint,overrideStepZWithWorldZ,stepVel={1}", LocalID, stepVelocity);
}
@ -512,7 +514,7 @@ public sealed class BSCharacter : BSPhysObject
// just assign to "Position" because of potential call loops.
PhysicsScene.TaintedObject(inTaintTime, "BSCharacter.PositionSanityCheck", delegate()
{
DetailLog("{0},BSCharacter.PositionSanityCheck,taint,pos={1},orient={2}", LocalID, _position, _orientation);
DetailLog("{0},BSCharacter.PositionSanityCheck,taint,pos={1},orient={2}", LocalID, _position, _orientation);
ForcePosition = _position;
});
ret = true;
@ -572,7 +574,7 @@ public sealed class BSCharacter : BSPhysObject
m_targetVelocity = value;
OMV.Vector3 targetVel = value;
if (_setAlwaysRun)
targetVel *= BSParam.AvatarAlwaysRunFactor;
targetVel *= new OMV.Vector3(BSParam.AvatarAlwaysRunFactor, BSParam.AvatarAlwaysRunFactor, 0f);
PhysicsScene.TaintedObject("BSCharacter.setTargetVelocity", delegate()
{

View File

@ -264,32 +264,6 @@
;; Default script engine to use. Currently, we only have XEngine
; DefaultScriptEngine = "XEngine"
;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
;; Map tile options. You can choose to generate normal maptiles or nominate an uploaded texture to
;; be the map tile using the MaptileStaticUUID parameter in this section or for individual regions in
;; the regions config file(s). If you do not want to upload map tiles at all, then you will need
;; to disable the MapImageServiceModule entirely.
; GenerateMaptiles = true
;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0
;; If desired, a running region can update the map tiles periodically
;; to reflect building activity. This names no sense of you don't have
;; prims on maptiles. Value is in seconds.
; MaptileRefresh = 0
;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000
;; If not generating maptiles, use this static texture asset ID
; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
;; Use terrain texture for maptiles if true, use shaded green if false
; TextureOnMapTile = true
;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
;; Draw objects on maptile. This step might take a long time if you've
;; got a large number of objects, so you can turn it off here if you'd like.
; DrawPrimOnMapTile = true
;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080
;; Http proxy setting for llHTTPRequest and dynamic texture loading, if
;; required
@ -358,6 +332,35 @@
;; This is a default that can be overwritten in some sections.
; GatekeeperURI = "http://127.0.0.1:9000"
[Map]
;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
;; Map tile options. You can choose to generate normal maptiles or nominate an uploaded texture to
;; be the map tile using the MaptileStaticUUID parameter in this section or for individual regions in
;; the regions config file(s). If you do not want to upload map tiles at all, then you will need
;; to disable the MapImageServiceModule entirely.
; GenerateMaptiles = true
;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0
;; If desired, a running region can update the map tiles periodically
;; to reflect building activity. This names no sense of you don't have
;; prims on maptiles. Value is in seconds.
; MaptileRefresh = 0
;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000
;; If not generating maptiles, use this static texture asset ID
; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
;; Use terrain texture for maptiles if true, use shaded green if false
; TextureOnMapTile = true
;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
;; Draw objects on maptile. This step might take a long time if you've
;; got a large number of objects, so you can turn it off here if you'd like.
; DrawPrimOnMapTile = true
[Estates]
; If these values are commented out then the user will be asked for estate details when required (this is the normal case).
; If these values are uncommented then they will be used to create a default estate as necessary.

View File

@ -280,32 +280,6 @@
DefaultScriptEngine = "XEngine"
; ##
; ## WORLD MAP
; ##
;WorldMapModule = "WorldMap"
;MapImageModule = "MapImageModule"
; World map blacklist timeout in seconds
;BlacklistTimeout = 600
; Set to false to not generate any maptiles
;GenerateMaptiles = true
; Refresh (in seconds) the map tile periodically
;MaptileRefresh = 0
; If not generating maptiles, use this static texture asset ID
;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
; Draw objects on maptile. This step might take a long time if you've got a large number of
; objects, so you can turn it off here if you'd like.
DrawPrimOnMapTile = true
; Use terrain texture for maptiles if true, use shaded green if false
TextureOnMapTile = true
; ##
; ## EMAIL MODULE
; ##
@ -343,6 +317,30 @@
UseTrashOnDelete = True
[Map]
;WorldMapModule = "WorldMap"
;MapImageModule = "MapImageModule"
; World map blacklist timeout in seconds
;BlacklistTimeout = 600
; Set to false to not generate any maptiles
;GenerateMaptiles = true
; Refresh (in seconds) the map tile periodically
;MaptileRefresh = 0
; If not generating maptiles, use this static texture asset ID
;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
; Draw objects on maptile. This step might take a long time if you've got a large number of
; objects, so you can turn it off here if you'd like.
DrawPrimOnMapTile = true
; Use terrain texture for maptiles if true, use shaded green if false
TextureOnMapTile = true
[RegionReady]
; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
enabled = true

View File

@ -333,6 +333,7 @@ HGAssetServiceConnector = "HGAssetService@8002/OpenSim.Server.Handlers.dll:Asset
SRV_ProfileServerURI = "http://127.0.0.1:8002"
SRV_FriendsServerURI = "http://127.0.0.1:8002"
SRV_IMServerURI = "http://127.0.0.1:8002"
SRV_GroupsServerURI = "http://127.0.0.1:8002"
;; Regular expressions for controlling which client versions are accepted/denied.
;; An empty string means nothing is checked.