Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/Scene.csavinationmerge
commit
54fc78013d
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@ -609,9 +609,9 @@ namespace OpenSim.Framework
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// Prim stuff
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//
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m_nonphysPrimMax = config.GetInt("NonphysicalPrimMax", 256);
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m_nonphysPrimMax = config.GetInt("NonphysicalPrimMax", 0);
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allKeys.Remove("NonphysicalPrimMax");
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m_physPrimMax = config.GetInt("PhysicalPrimMax", 10);
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m_physPrimMax = config.GetInt("PhysicalPrimMax", 0);
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allKeys.Remove("PhysicalPrimMax");
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m_clampPrimSize = config.GetBoolean("ClampPrimSize", false);
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allKeys.Remove("ClampPrimSize");
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@ -1192,7 +1192,8 @@ namespace OpenSim.Region.CoreModules.World.Land
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foreach (LandAccessEntry entry in delete)
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LandData.ParcelAccessList.Remove(entry);
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m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this);
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if (delete.Count > 0)
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m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this);
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}
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}
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}
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@ -288,7 +288,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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/// <returns></returns>
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public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
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{
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m_log.DebugFormat("[WORLD MAP]: MapLayer Request in region: {0}", m_scene.RegionInfo.RegionName);
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// m_log.DebugFormat("[WORLD MAP]: MapLayer Request in region: {0}", m_scene.RegionInfo.RegionName);
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LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
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mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
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return mapResponse;
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@ -373,7 +373,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags,
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uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
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{
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m_log.DebugFormat("[WORLD MAP]: Handle MapItem request {0} {1}", regionhandle, itemtype);
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// m_log.DebugFormat("[WORLD MAP]: Handle MapItem request {0} {1}", regionhandle, itemtype);
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lock (m_rootAgents)
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{
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@ -668,8 +668,7 @@ namespace OpenSim.Region.Framework.Scenes
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PhysicalPrims = startupConfig.GetBoolean("physical_prim", true);
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CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
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m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys);
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m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys);
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if (RegionInfo.NonphysPrimMax > 0)
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{
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m_maxNonphys = RegionInfo.NonphysPrimMax;
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@ -2838,9 +2838,9 @@ namespace OpenSim.Region.Framework.Scenes
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for (int i = 0; i < parts.Length; i++)
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{
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SceneObjectPart part = parts[i];
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if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax ||
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part.Scale.Y > m_scene.RegionInfo.PhysPrimMax ||
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part.Scale.Z > m_scene.RegionInfo.PhysPrimMax)
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if (part.Scale.X > m_scene.m_maxPhys ||
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part.Scale.Y > m_scene.m_maxPhys ||
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part.Scale.Z > m_scene.m_maxPhys )
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{
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UsePhysics = false; // Reset physics
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break;
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@ -87,7 +87,7 @@
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;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
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;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
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; NonPhysicalPrimMax = 256
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; NonphysicalPrimMax = 256
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;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10
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;; Maximum size where a prim can be physical. Affects resizing of existing prims. This can be overriden in the region config file.
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@ -82,7 +82,7 @@
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allow_regionless = false
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; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
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NonPhysicalPrimMax = 256
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NonphysicalPrimMax = 256
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; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file.
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PhysicalPrimMax = 10
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