Removing console debug spew

prioritization
John Hurliman 2009-10-01 18:12:13 -07:00
parent aaf8fbcef9
commit 54ff84050f
1 changed files with 7 additions and 7 deletions

View File

@ -83,15 +83,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
if (newRequest.DiscardLevel == -1 && newRequest.Priority == 0f)
{
m_log.Debug("[JPEG2000]: (CAN) ID=" + newRequest.RequestedAssetID);
//m_log.Debug("[TEX]: (CAN) ID=" + newRequest.RequestedAssetID);
try { m_priorityQueue.Delete(imgrequest.m_priorityQueueHandle); }
catch (Exception) { }
}
else
{
m_log.DebugFormat("[JPEG2000]: (UPD) ID={0}: D={1}, S={2}, P={3}",
newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
//m_log.DebugFormat("[TEX]: (UPD) ID={0}: D={1}, S={2}, P={3}",
// newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
//Check the packet sequence to make sure this isn't older than
//one we've already received
@ -120,13 +120,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
if (newRequest.DiscardLevel == -1 && newRequest.Priority == 0f)
{
m_log.DebugFormat("[JPEG2000]: (IGN) ID={0}: D={1}, S={2}, P={3}",
newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
//m_log.DebugFormat("[TEX]: (IGN) ID={0}: D={1}, S={2}, P={3}",
// newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
}
else
{
m_log.DebugFormat("[JPEG2000]: (NEW) ID={0}: D={1}, S={2}, P={3}",
newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
//m_log.DebugFormat("[TEX]: (NEW) ID={0}: D={1}, S={2}, P={3}",
// newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
imgrequest = new J2KImage(this);