diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs index 9ec4ebe8da..c179a34b38 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs @@ -108,12 +108,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver // "[ARCHIVER]: Received {0} of {1} assets requested", // assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count); + m_log.InfoFormat("[ARCHIVER]: Adding region settings to archive."); + // Write out region settings string settingsPath = String.Format("{0}{1}.xml", ArchiveConstants.SETTINGS_PATH, m_scene.RegionInfo.RegionName); m_archiveWriter.WriteFile(settingsPath, RegionSettingsSerializer.Serialize(m_scene.RegionInfo.RegionSettings)); - m_log.InfoFormat("[ARCHIVER]: Added region settings to archive."); + m_log.InfoFormat("[ARCHIVER]: Adding parcel settings to archive."); // Write out land data (aka parcel) settings ListlandObjects = m_scene.LandChannel.AllParcels(); @@ -124,7 +126,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver landData.GlobalID.ToString()); m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData)); } - m_log.InfoFormat("[ARCHIVER]: Added parcel settings to archive."); + + m_log.InfoFormat("[ARCHIVER]: Adding terrain information to archive."); // Write out terrain string terrainPath @@ -135,7 +138,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver m_archiveWriter.WriteFile(terrainPath, ms.ToArray()); ms.Close(); - m_log.InfoFormat("[ARCHIVER]: Added terrain information to archive."); + m_log.InfoFormat("[ARCHIVER]: Adding scene objects to archive."); // Write out scene object metadata foreach (SceneObjectGroup sceneObject in m_sceneObjects) @@ -145,10 +148,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject, m_options); m_archiveWriter.WriteFile(ArchiveHelpers.CreateObjectPath(sceneObject), serializedObject); } - - m_log.InfoFormat("[ARCHIVER]: Added scene objects to archive."); } - - } -} +} \ No newline at end of file