Merge branch 'master' of /home/opensim/var/repo/opensim
						commit
						5509d981d4
					
				|  | @ -4271,7 +4271,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
|                 block.OwnerID = sop.OwnerID; | ||||
| 
 | ||||
|             block.ItemID = sop.FromUserInventoryItemID; | ||||
|             block.FolderID = UUID.Zero; // sop.FromFolderID ?? | ||||
|             block.FolderID = UUID.Zero; // sog.FromFolderID ?? | ||||
|             block.FromTaskID = UUID.Zero; // ??? | ||||
|             block.InventorySerial = (short)sop.InventorySerial; | ||||
|              | ||||
|  | @ -4957,7 +4957,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
|             update.MediaURL = Utils.EmptyBytes; // FIXME: Support this in OpenSim | ||||
|             if (data.ParentGroup.IsAttachment) | ||||
|             { | ||||
|                 update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.FromItemID); | ||||
|                 update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.ParentGroup.FromItemID); | ||||
|                 update.State = (byte)((data.ParentGroup.AttachmentPoint % 16) * 16 + (data.ParentGroup.AttachmentPoint / 16)); | ||||
|             } | ||||
|             else | ||||
|  |  | |||
|  | @ -239,7 +239,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
|                     // At the moment we can only deal with a single attachment | ||||
|                     if (attachments.Count != 0) | ||||
|                     { | ||||
|                         UUID oldAttachmentItemID = attachments[0].GetFromItemID(); | ||||
|                         UUID oldAttachmentItemID = attachments[0].FromItemID; | ||||
|          | ||||
|                         if (oldAttachmentItemID != UUID.Zero) | ||||
|                             DetachSingleAttachmentToInvInternal(sp, oldAttachmentItemID); | ||||
|  | @ -250,7 +250,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
|                     } | ||||
|      | ||||
|                     // Add the new attachment to inventory if we don't already have it. | ||||
|                     UUID newAttachmentItemID = group.GetFromItemID(); | ||||
|                     UUID newAttachmentItemID = group.FromItemID; | ||||
|                     if (newAttachmentItemID == UUID.Zero) | ||||
|                         newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID; | ||||
|          | ||||
|  | @ -285,7 +285,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
|             List<SceneObjectGroup> existingAttachments = sp.GetAttachments(); | ||||
|             foreach (SceneObjectGroup so in existingAttachments) | ||||
|             { | ||||
|                 if (so.GetFromItemID() == itemID) | ||||
|                 if (so.FromItemID == itemID) | ||||
|                 { | ||||
|                     alreadyOn = true; | ||||
|                     break; | ||||
|  | @ -342,7 +342,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
|             if (so.AttachedAvatar != sp.UUID) | ||||
|                 return; | ||||
| 
 | ||||
|             UUID inventoryID = so.GetFromItemID(); | ||||
|             UUID inventoryID = so.FromItemID; | ||||
| 
 | ||||
| //            m_log.DebugFormat( | ||||
| //                "[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {0} {1}, associated item is {2}", | ||||
|  | @ -359,9 +359,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
|                     m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); | ||||
| 
 | ||||
|                 sp.RemoveAttachment(so); | ||||
|                 so.FromItemID = UUID.Zero; | ||||
| 
 | ||||
|                 SceneObjectPart rootPart = so.RootPart; | ||||
|                 rootPart.FromItemID = UUID.Zero; | ||||
|                 so.AbsolutePosition = sp.AbsolutePosition; | ||||
|                 so.AttachedAvatar = UUID.Zero; | ||||
|                 rootPart.SetParentLocalId(0); | ||||
|  | @ -475,7 +475,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
| 
 | ||||
|                 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); | ||||
| 
 | ||||
|                 InventoryItemBase item = new InventoryItemBase(grp.GetFromItemID(), sp.UUID); | ||||
|                 InventoryItemBase item = new InventoryItemBase(grp.FromItemID, sp.UUID); | ||||
|                 item = m_scene.InventoryService.GetItem(item); | ||||
| 
 | ||||
|                 if (item != null) | ||||
|  | @ -647,7 +647,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
|             item.CreationDate = Util.UnixTimeSinceEpoch(); | ||||
| 
 | ||||
|             // sets itemID so client can show item as 'attached' in inventory | ||||
|             grp.SetFromItemID(item.ID); | ||||
|             grp.FromItemID = item.ID; | ||||
| 
 | ||||
|             if (m_scene.AddInventoryItem(item)) | ||||
|             { | ||||
|  | @ -683,7 +683,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
|                     if (entity is SceneObjectGroup) | ||||
|                     { | ||||
|                         group = (SceneObjectGroup)entity; | ||||
|                         if (group.GetFromItemID() == itemID) | ||||
|                         if (group.FromItemID == itemID) | ||||
|                         { | ||||
|                             m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); | ||||
|                             sp.RemoveAttachment(group); | ||||
|  | @ -889,7 +889,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
|                 // Calls attach with a Zero position | ||||
|                 if (AttachObject(sp, part.ParentGroup, AttachmentPt, false)) | ||||
|                 { | ||||
|                     m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); | ||||
|                     m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId); | ||||
| 
 | ||||
|                     // Save avatar attachment information | ||||
|                     m_log.Debug( | ||||
|  | @ -912,7 +912,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
|             ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId); | ||||
|             SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID); | ||||
|             if (sp != null && group != null) | ||||
|                 DetachSingleAttachmentToInv(sp, group.GetFromItemID()); | ||||
|                 DetachSingleAttachmentToInv(sp, group.FromItemID); | ||||
|         } | ||||
| 
 | ||||
|         private void Client_OnDetachAttachmentIntoInv(UUID itemID, IClientAPI remoteClient) | ||||
|  |  | |||
|  | @ -120,8 +120,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
|             Assert.That(attSo.IsTemporary, Is.False); | ||||
| 
 | ||||
|             // Check item status | ||||
|             Assert.That(m_presence.Appearance.GetAttachpoint( | ||||
|                 attSo.GetFromItemID()), Is.EqualTo((int)AttachmentPoint.Chest)); | ||||
|             Assert.That( | ||||
|                 m_presence.Appearance.GetAttachpoint(attSo.FromItemID), | ||||
|                 Is.EqualTo((int)AttachmentPoint.Chest)); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|  |  | |||
|  | @ -654,9 +654,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
|                 // | ||||
|                 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy) | ||||
|                 { | ||||
|                     if (so.RootPart.FromFolderID != UUID.Zero && userID == remoteClient.AgentId) | ||||
|                     if (so.FromFolderID != UUID.Zero && userID == remoteClient.AgentId) | ||||
|                     { | ||||
|                         InventoryFolderBase f = new InventoryFolderBase(so.RootPart.FromFolderID, userID); | ||||
|                         InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID); | ||||
|                         folder = m_Scene.InventoryService.GetFolder(f); | ||||
|                     } | ||||
|                 } | ||||
|  | @ -962,7 +962,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
|                     rootPart.SalePrice = item.SalePrice; | ||||
|                 } | ||||
| 
 | ||||
|                 rootPart.FromFolderID = item.Folder; | ||||
|                 so.FromFolderID = item.Folder; | ||||
| 
 | ||||
| //                Console.WriteLine("rootPart.OwnedID {0}, item.Owner {1}, item.CurrentPermissions {2:X}", | ||||
| //                                  rootPart.OwnerID, item.Owner, item.CurrentPermissions); | ||||
|  | @ -1008,7 +1008,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
|                 rootPart.TrimPermissions(); | ||||
| 
 | ||||
|                 if (isAttachment) | ||||
|                     so.SetFromItemID(item.ID); | ||||
|                     so.FromItemID = item.ID; | ||||
|             } | ||||
| 
 | ||||
|             return true; | ||||
|  |  | |||
|  | @ -2566,7 +2566,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                     SceneObjectGroup grp = sceneObject; | ||||
| 
 | ||||
|                     m_log.DebugFormat( | ||||
|                         "[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.GetFromItemID(), grp.UUID); | ||||
|                         "[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.FromItemID, grp.UUID); | ||||
|                     m_log.DebugFormat( | ||||
|                         "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); | ||||
| 
 | ||||
|  |  | |||
|  | @ -571,7 +571,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             set { m_LoopSoundSlavePrims = value; } | ||||
|         } | ||||
| 
 | ||||
|         // The UUID for the Region this Object is in. | ||||
|         /// <summary> | ||||
|         /// The UUID for the region this object is in. | ||||
|         /// </summary> | ||||
|         public UUID RegionUUID | ||||
|         { | ||||
|             get | ||||
|  | @ -584,6 +586,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             } | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// The item ID that this object was rezzed from, if applicable. | ||||
|         /// </summary> | ||||
|         /// <remarks> | ||||
|         /// If not applicable will be UUID.Zero | ||||
|         /// </remarks> | ||||
|         public UUID FromItemID { get; set; } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// The folder ID that this object was rezzed from, if applicable. | ||||
|         /// </summary> | ||||
|         /// <remarks> | ||||
|         /// If not applicable will be UUID.Zero | ||||
|         /// </remarks> | ||||
|         public UUID FromFolderID { get; set; } | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
| //        ~SceneObjectGroup() | ||||
|  | @ -646,18 +664,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public void SetFromItemID(UUID AssetId) | ||||
|         { | ||||
|             SceneObjectPart[] parts = m_parts.GetArray(); | ||||
|             for (int i = 0; i < parts.Length; i++) | ||||
|                 parts[i].FromItemID = AssetId; | ||||
|         } | ||||
| 
 | ||||
|         public UUID GetFromItemID() | ||||
|         { | ||||
|             return m_rootPart.FromItemID; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Hooks this object up to the backup event so that it is persisted to the database when the update thread executes. | ||||
|         /// </summary> | ||||
|  | @ -2687,6 +2693,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                 { | ||||
|                     m_rootPart.AttachedPos = pos; | ||||
|                 } | ||||
| 
 | ||||
|                 if (RootPart.GetStatusSandbox()) | ||||
|                 { | ||||
|                     if (Util.GetDistanceTo(RootPart.StatusSandboxPos, pos) > 10) | ||||
|  | @ -2697,8 +2704,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                               ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); | ||||
|                     } | ||||
|                 } | ||||
|                 AbsolutePosition = pos; | ||||
| 
 | ||||
|                 AbsolutePosition = pos; | ||||
|                 HasGroupChanged = true; | ||||
|             } | ||||
| 
 | ||||
|  | @ -3270,7 +3277,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
| 
 | ||||
|         public virtual string ExtraToXmlString() | ||||
|         { | ||||
|             return "<ExtraFromItemID>" + GetFromItemID().ToString() + "</ExtraFromItemID>"; | ||||
|             return "<ExtraFromItemID>" + FromItemID.ToString() + "</ExtraFromItemID>"; | ||||
|         } | ||||
| 
 | ||||
|         public virtual void ExtraFromXmlString(string xmlstr) | ||||
|  | @ -3282,7 +3289,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             UUID uuid = UUID.Zero; | ||||
|             UUID.TryParse(id, out uuid); | ||||
| 
 | ||||
|             SetFromItemID(uuid); | ||||
|             FromItemID = uuid; | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
|  |  | |||
|  | @ -181,10 +181,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
|         public uint TimeStampLastActivity; // Will be used for AutoReturn | ||||
| 
 | ||||
|         public uint TimeStampTerse; | ||||
|          | ||||
|         public UUID FromItemID; | ||||
| 
 | ||||
|         public UUID FromFolderID; | ||||
| 
 | ||||
|         public int STATUS_ROTATE_X; | ||||
| 
 | ||||
|  |  | |||
|  | @ -3080,7 +3080,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
|             SceneObjectPart host = (SceneObjectPart)o; | ||||
| 
 | ||||
|             SceneObjectGroup grp = host.ParentGroup; | ||||
|             UUID itemID = grp.GetFromItemID(); | ||||
|             UUID itemID = grp.FromItemID; | ||||
|             ScenePresence presence = World.GetScenePresence(host.OwnerID); | ||||
| 
 | ||||
|             IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | ||||
|  |  | |||
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