Fix minor race conditions in OSSL_Api functions where a parcel could be misidentified for moving prims.
parent
f8dab4f93f
commit
55204ccde6
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@ -363,7 +363,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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//OSSL only may be used if object is in the same group as the parcel
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//OSSL only may be used if object is in the same group as the parcel
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if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_GROUP_MEMBER"))
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if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_GROUP_MEMBER"))
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{
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{
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ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
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ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
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if (land.LandData.GroupID == m_item.GroupID && land.LandData.GroupID != UUID.Zero)
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if (land.LandData.GroupID == m_item.GroupID && land.LandData.GroupID != UUID.Zero)
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{
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{
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@ -374,7 +374,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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//Only Parcelowners may use the function
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//Only Parcelowners may use the function
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if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_OWNER"))
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if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_OWNER"))
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{
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{
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ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
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ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
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if (land.LandData.OwnerID == ownerID)
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if (land.LandData.OwnerID == ownerID)
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{
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{
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@ -1502,8 +1502,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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ILandObject land
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ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
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= World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
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if (land.LandData.OwnerID != m_host.OwnerID)
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if (land.LandData.OwnerID != m_host.OwnerID)
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return;
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return;
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@ -1519,8 +1518,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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ILandObject land
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ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition);
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= World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
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if (land.LandData.OwnerID != m_host.OwnerID)
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if (land.LandData.OwnerID != m_host.OwnerID)
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{
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{
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