refactor: Use LSL_Vector(Vector3) constructor in llCastRay()

0.7.4-extended
Justin Clark-Casey (justincc) 2013-03-14 23:06:54 +00:00
parent cbb4086e82
commit 5526177c32
1 changed files with 1 additions and 1 deletions

View File

@ -11172,7 +11172,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
list.Add(new LSL_Integer(linkNum)); list.Add(new LSL_Integer(linkNum));
if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL)
list.Add(new LSL_Vector(result.Normal.X, result.Normal.Y, result.Normal.Z)); list.Add(new LSL_Vector(result.Normal));
values++; values++;
if (values >= count) if (values >= count)