move the sun based on localtime instead of utc. Now it won't set for me at

3pm any more.
0.6.0-stable
Sean Dague 2008-05-12 18:13:58 +00:00
parent bcf018a98c
commit 552d862264
1 changed files with 10 additions and 4 deletions

View File

@ -75,13 +75,13 @@ namespace OpenSim.Region.Environment.Modules
private Scene m_scene = null;
// Calculated Once in the lifetime of a region
private ulong TicksToEpoch; // Elapsed time for 1/1/1970
private long TicksToEpoch; // Elapsed time for 1/1/1970
private uint SecondsPerSunCycle; // Length of a virtual day in RW seconds
private uint SecondsPerYear; // Length of a virtual year in RW seconds
private double SunSpeed; // Rate of passage in radians/second
private double SeasonSpeed; // Rate of change for seasonal effects
private double HoursToRadians; // Rate of change for seasonal effects
private long m_offset = 0; // seconds offset from UTC
// Calculated every update
private float OrbitalPosition; // Orbital placement at a point in time
private double HorizonShift; // Axis offset to skew day and night
@ -95,10 +95,13 @@ namespace OpenSim.Region.Environment.Modules
private LLVector3 Velocity = new LLVector3(0,0,0);
private LLQuaternion Tilt = new LLQuaternion(1,0,0,0);
// Current time in elpased seconds since Jan 1st 1970
private ulong CurrentTime
{
get { return (ulong)((((ulong)System.DateTime.Now.Ticks)-TicksToEpoch)/10000000); }
get {
return (ulong)(((System.DateTime.Now.Ticks)-TicksToEpoch)/10000000 + m_offset);
}
}
// Called immediately after the module is loaded for a given region
@ -113,9 +116,12 @@ namespace OpenSim.Region.Environment.Modules
m_frame = 0;
TimeZone local = TimeZone.CurrentTimeZone;
m_offset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Seconds;
// Align ticks with Second Life
TicksToEpoch = (ulong) new System.DateTime(1970,1,1).Ticks;
TicksToEpoch = new System.DateTime(1970,1,1).Ticks;
// Just in case they don't have the stanzas
try