move the sun based on localtime instead of utc. Now it won't set for me at
3pm any more.0.6.0-stable
parent
bcf018a98c
commit
552d862264
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@ -75,13 +75,13 @@ namespace OpenSim.Region.Environment.Modules
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private Scene m_scene = null;
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// Calculated Once in the lifetime of a region
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private ulong TicksToEpoch; // Elapsed time for 1/1/1970
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private long TicksToEpoch; // Elapsed time for 1/1/1970
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private uint SecondsPerSunCycle; // Length of a virtual day in RW seconds
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private uint SecondsPerYear; // Length of a virtual year in RW seconds
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private double SunSpeed; // Rate of passage in radians/second
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private double SeasonSpeed; // Rate of change for seasonal effects
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private double HoursToRadians; // Rate of change for seasonal effects
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private long m_offset = 0; // seconds offset from UTC
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// Calculated every update
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private float OrbitalPosition; // Orbital placement at a point in time
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private double HorizonShift; // Axis offset to skew day and night
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@ -95,10 +95,13 @@ namespace OpenSim.Region.Environment.Modules
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private LLVector3 Velocity = new LLVector3(0,0,0);
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private LLQuaternion Tilt = new LLQuaternion(1,0,0,0);
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// Current time in elpased seconds since Jan 1st 1970
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private ulong CurrentTime
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{
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get { return (ulong)((((ulong)System.DateTime.Now.Ticks)-TicksToEpoch)/10000000); }
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get {
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return (ulong)(((System.DateTime.Now.Ticks)-TicksToEpoch)/10000000 + m_offset);
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}
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}
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// Called immediately after the module is loaded for a given region
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@ -113,9 +116,12 @@ namespace OpenSim.Region.Environment.Modules
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m_frame = 0;
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TimeZone local = TimeZone.CurrentTimeZone;
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m_offset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Seconds;
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// Align ticks with Second Life
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TicksToEpoch = (ulong) new System.DateTime(1970,1,1).Ticks;
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TicksToEpoch = new System.DateTime(1970,1,1).Ticks;
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// Just in case they don't have the stanzas
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try
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