From 55387542eaae8ab27c4709ae5b923d9d2d2a4431 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Thu, 14 Apr 2011 20:35:00 +0100 Subject: [PATCH] simplify InventoryArchiveTestCase setup --- .../Tests/InventoryArchiveTestCase.cs | 20 ++----------------- 1 file changed, 2 insertions(+), 18 deletions(-) diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs index e5127a0118..7ee6f28285 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs @@ -105,24 +105,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests MemoryStream archiveWriteStream = new MemoryStream(); // Create asset - SceneObjectGroup object1; - SceneObjectPart part1; - { - string partName = "Ray Gun Object"; - UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); - PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); - Vector3 groupPosition = new Vector3(10, 20, 30); - Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); - Vector3 offsetPosition = new Vector3(5, 10, 15); - - part1 - = new SceneObjectPart( - ownerId, shape, groupPosition, rotationOffset, offsetPosition); - part1.Name = partName; - - object1 = new SceneObjectGroup(part1); - scene.AddNewSceneObject(object1, false); - } + UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); + SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50); UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);