restrict osDie to objects rezzed by the script object group and a few more changes
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95d6396300
commit
553b326fb2
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@ -1882,33 +1882,41 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void osDie(LSL_Key objectUUID)
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{
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CheckThreatLevel(ThreatLevel.VeryHigh, "osDie");
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// CheckThreatLevel(ThreatLevel.VeryHigh, "osDie");
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// if this is restricted to objects rezzed by this host level can be reduced
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CheckThreatLevel(ThreatLevel.Low, "osDie");
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m_host.AddScriptLPS(1);
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UUID objUUID;
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if (!UUID.TryParse(objectUUID, out objUUID)) // prior to patching, a thrown exception regarding invalid GUID format would be shouted instead.
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if (!UUID.TryParse(objectUUID, out objUUID))
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{
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OSSLShoutError("osDie() cannot delete objects with invalid UUIDs");
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return;
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}
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DeleteObject(objUUID);
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}
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// harakiri check
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if(objUUID == UUID.Zero)
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throw new SelfDeleteException();
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private void DeleteObject(UUID objUUID)
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{
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SceneObjectGroup sceneOG = World.GetSceneObjectGroup(objUUID);
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if (sceneOG == null) // prior to patching, PostObjectEvent() would cause a throw exception to be shouted instead.
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{
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OSSLShoutError("osDie() cannot delete " + objUUID.ToString() + ", object was not found in scene.");
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if (sceneOG == null || sceneOG.IsDeleted)
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return;
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if(sceneOG.IsAttachment)
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return;
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}
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if (sceneOG.OwnerID != m_host.OwnerID)
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return;
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World.DeleteSceneObject(sceneOG, false);
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// harakiri check
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if(sceneOG.UUID == m_host.ParentGroup.UUID)
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throw new SelfDeleteException();
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// restrict to objects rezzed by host
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if(sceneOG.RezzerID == m_host.ParentGroup.UUID)
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World.DeleteSceneObject(sceneOG, false);
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}
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/// <summary>
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