* This increases accuracy when border crossing (the reason is.. the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop.
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					@ -644,8 +644,8 @@ namespace OpenSim.Region.Framework.Scenes
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                    // m_group.AbsolutePosition += motionThisFrame;
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					                    // m_group.AbsolutePosition += motionThisFrame;
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                    m_nextPosition = m_group.AbsolutePosition + motionThisFrame;
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					                    m_nextPosition = m_group.AbsolutePosition + motionThisFrame;
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                    m_group.AbsolutePosition = m_nextPosition;
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					                    m_group.AbsolutePosition = m_nextPosition;
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					                    if ((m_group.AbsolutePosition.X < 10 || m_group.AbsolutePosition.Y < 10 || m_group.AbsolutePosition.X > Constants.RegionSize - 10 || m_group.AbsolutePosition.Y > Constants.RegionSize - 10))
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                    //m_group.RootPart.Velocity = v;
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					                        m_group.RootPart.Velocity = v;
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                    update = true;
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					                    update = true;
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                }
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					                }
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					@ -736,12 +736,12 @@ namespace OpenSim.Region.Framework.Scenes
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            m_waitingCrossing = true;
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					            m_waitingCrossing = true;
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            // to remove / retune to smoth crossings
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					            // to remove / retune to smoth crossings
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            if (m_group.RootPart.Velocity != Vector3.Zero)
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					            //if (m_group.RootPart.Velocity != Vector3.Zero)
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            {
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					            //{
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                m_group.RootPart.Velocity = Vector3.Zero;
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					            //    m_group.RootPart.Velocity = Vector3.Zero;
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                m_group.SendGroupRootTerseUpdate();
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					             //   m_group.SendGroupRootTerseUpdate();
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//                m_group.RootPart.ScheduleTerseUpdate();
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					//                m_group.RootPart.ScheduleTerseUpdate();
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            }
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					            //}
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        }
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					        }
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        public void CrossingFailure()
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					        public void CrossingFailure()
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