reformat spacing on some property declarations. Take away the virtual

attribute as that was a left over of an nhibernate approach that
isn't used in the current nhibernate code anyway.
0.6.0-stable
Sean Dague 2008-09-12 21:00:29 +00:00
parent bf3190538e
commit 5557f0b772
1 changed files with 33 additions and 73 deletions

View File

@ -124,157 +124,117 @@ namespace OpenSim.Framework
/// </summary>
private int _creationDate;
public virtual UUID ID {
get {
return _id;
}
set {
_id = value;
}
public UUID ID {
get { return _id; }
set { _id = value; }
}
public virtual int InvType
public int InvType
{
get { return _invType; }
set { _invType = value; }
}
public virtual UUID Folder
public UUID Folder
{
get { return _folder; }
set { _folder = value; }
}
public virtual UUID Owner
public UUID Owner
{
get { return _owner; }
set { _owner = value; }
}
public virtual UUID Creator
public UUID Creator
{
get { return _creator; }
set { _creator = value; }
}
public virtual string Name
public string Name
{
get { return _name; }
set { _name = value; }
}
public virtual string Description
public string Description
{
get { return _description; }
set { _description = value; }
}
public virtual uint NextPermissions
public uint NextPermissions
{
get { return _nextPermissions; }
set { _nextPermissions = value; }
}
public virtual uint CurrentPermissions
public uint CurrentPermissions
{
get { return _currentPermissions; }
set { _currentPermissions = value; }
}
public virtual uint BasePermissions
public uint BasePermissions
{
get { return _basePermissions; }
set { _basePermissions = value; }
}
public virtual uint EveryOnePermissions
public uint EveryOnePermissions
{
get { return _everyOnePermissions; }
set { _everyOnePermissions = value; }
}
public virtual int AssetType
public int AssetType
{
get { return _assetType; }
set { _assetType = value; }
}
public virtual UUID AssetID
public UUID AssetID
{
get { return _assetID; }
set { _assetID = value; }
}
public virtual UUID GroupID
public UUID GroupID
{
get
{
return _groupID;
}
set
{
_groupID = value;
}
get { return _groupID; }
set { _groupID = value; }
}
public virtual bool GroupOwned
public bool GroupOwned
{
get
{
return _groupOwned;
}
set
{
_groupOwned = value;
}
get { return _groupOwned; }
set { _groupOwned = value; }
}
public virtual int SalePrice
public int SalePrice
{
get
{
return _salePrice;
}
set
{
_salePrice = value;
}
get { return _salePrice; }
set { _salePrice = value; }
}
public virtual byte SaleType
public byte SaleType
{
get
{
return _saleType;
}
set
{
_saleType = value;
}
get { return _saleType; }
set { _saleType = value; }
}
public virtual uint Flags
public uint Flags
{
get
{
return _flags;
}
set
{
_flags = value;
}
get { return _flags; }
set { _flags = value; }
}
public virtual int CreationDate
public int CreationDate
{
get
{
return _creationDate;
}
set
{
_creationDate = value;
}
get { return _creationDate; }
set { _creationDate = value; }
}
}
}