diff --git a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs index c33fdcd680..7adfdc2dd5 100644 --- a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs +++ b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs @@ -88,7 +88,7 @@ namespace OpenSim.Region.Environment.Modules if (baseItem != null) { assetId = baseItem.assetID; - //Tempoaray dictionary storage. This is be storing to a database + //temporary dictionary storage. This should be storing to a database if (m_avatarsClothes.ContainsKey(clientView.AgentId)) { AvatarAppearance avWearing = m_avatarsClothes[clientView.AgentId];