minor: remove mono compiler warnings in LSL_Api.cs
parent
2a81f4db2e
commit
556817e279
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@ -5703,8 +5703,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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ILandObject land;
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ILandObject land;
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Vector3 pos;
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UUID id = UUID.Zero;
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UUID id = UUID.Zero;
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if (parcel || parcelOwned)
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if (parcel || parcelOwned)
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{
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{
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land = World.LandChannel.GetLandObject(m_host.ParentGroup.RootPart.GetWorldPosition());
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land = World.LandChannel.GetLandObject(m_host.ParentGroup.RootPart.GetWorldPosition());
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@ -10815,7 +10815,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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World.ForEachScenePresence(delegate(ScenePresence sp)
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World.ForEachScenePresence(delegate(ScenePresence sp)
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{
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{
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Vector3 ac = sp.AbsolutePosition - rayStart;
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Vector3 ac = sp.AbsolutePosition - rayStart;
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Vector3 bc = sp.AbsolutePosition - rayEnd;
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// Vector3 bc = sp.AbsolutePosition - rayEnd;
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double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd));
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double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd));
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@ -10905,7 +10905,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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radius = Math.Abs(maxZ);
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radius = Math.Abs(maxZ);
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Vector3 ac = group.AbsolutePosition - rayStart;
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Vector3 ac = group.AbsolutePosition - rayStart;
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Vector3 bc = group.AbsolutePosition - rayEnd;
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// Vector3 bc = group.AbsolutePosition - rayEnd;
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double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd));
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double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd));
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