Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim

soprefactor
Diva Canto 2010-06-11 12:48:06 -07:00
commit 556e91d33c
8 changed files with 70 additions and 34 deletions

View File

@ -54,13 +54,13 @@ using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
namespace OpenSim.Region.ScriptEngine.Shared.Api
{
[Serializable]
public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi
public class LS_Api : MarshalByRefObject, ILS_Api, IScriptApi
{
internal IScriptEngine m_ScriptEngine;
internal SceneObjectPart m_host;
internal uint m_localID;
internal UUID m_itemID;
internal bool m_CMFunctionsEnabled = false;
internal bool m_LSFunctionsEnabled = false;
internal IScriptModuleComms m_comms = null;
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
@ -70,12 +70,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_localID = localID;
m_itemID = itemID;
if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
m_CMFunctionsEnabled = true;
if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false))
m_LSFunctionsEnabled = true;
m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>();
if (m_comms == null)
m_CMFunctionsEnabled = false;
m_LSFunctionsEnabled = false;
}
public override Object InitializeLifetimeService()
@ -100,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
//Dumps an error message on the debug console.
//
internal void CMShoutError(string message)
internal void LSShoutError(string message)
{
if (message.Length > 1023)
message = message.Substring(0, 1023);
@ -116,11 +116,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// Get the current Windlight scene
/// </summary>
/// <returns>List of windlight parameters</returns>
public LSL_List cmGetWindlightScene(LSL_List rules)
public LSL_List lsGetWindlightScene(LSL_List rules)
{
if (!m_CMFunctionsEnabled)
if (!m_LSFunctionsEnabled)
{
CMShoutError("Careminster functions are not enabled.");
LSShoutError("LightShare functions are not enabled.");
return new LSL_List();
}
m_host.AddScriptLPS(1);
@ -440,16 +440,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// </summary>
/// <param name="rules"></param>
/// <returns>success: true or false</returns>
public int cmSetWindlightScene(LSL_List rules)
public int lsSetWindlightScene(LSL_List rules)
{
if (!m_CMFunctionsEnabled)
if (!m_LSFunctionsEnabled)
{
CMShoutError("Careminster functions are not enabled.");
LSShoutError("LightShare functions are not enabled.");
return 0;
}
if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
{
CMShoutError("cmSetWindlightScene can only be used by estate managers or owners.");
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
return 0;
}
int success = 0;
@ -462,7 +462,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
else
{
CMShoutError("Windlight module is disabled");
LSShoutError("Windlight module is disabled");
return 0;
}
return success;
@ -472,16 +472,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// </summary>
/// <param name="rules"></param>
/// <returns>success: true or false</returns>
public int cmSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
public int lsSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
{
if (!m_CMFunctionsEnabled)
if (!m_LSFunctionsEnabled)
{
CMShoutError("Careminster functions are not enabled.");
LSShoutError("LightShare functions are not enabled.");
return 0;
}
if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
{
CMShoutError("cmSetWindlightSceneTargeted can only be used by estate managers or owners.");
LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
return 0;
}
int success = 0;
@ -494,7 +494,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
else
{
CMShoutError("Windlight module is disabled");
LSShoutError("Windlight module is disabled");
return 0;
}
return success;

View File

@ -2202,5 +2202,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_LSL_Api.SetPrimitiveParamsEx(prim, rules);
}
/// <summary>
/// Like osGetAgents but returns enough info for a radar
/// </summary>
/// <returns>Strided list of the UUID, position and name of each avatar in the region</returns>
public LSL_List osGetAvatarList()
{
CheckThreatLevel(ThreatLevel.None, "osGetAvatarList");
LSL_List result = new LSL_List();
World.ForEachScenePresence(delegate (ScenePresence avatar)
{
if (avatar != null && avatar.UUID != m_host.OwnerID)
{
if (avatar.IsChildAgent == false)
{
if (avatar.PhysicsActor != null && avatar.PhysicsActor.Position != null)
{
result.Add(avatar.UUID);
result.Add(avatar.PhysicsActor.Position);
result.Add(avatar.Name);
}
}
}
});
return result;
}
}
}

View File

@ -38,11 +38,11 @@ using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
{
public interface ICM_Api
public interface ILS_Api
{
// Windlight Functions
LSL_List cmGetWindlightScene(LSL_List rules);
int cmSetWindlightScene(LSL_List rules);
int cmSetWindlightSceneTargeted(LSL_List rules, key target);
LSL_List lsGetWindlightScene(LSL_List rules);
int lsSetWindlightScene(LSL_List rules);
int lsSetWindlightSceneTargeted(LSL_List rules, key target);
}
}

View File

@ -176,6 +176,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void osCauseDamage(string avatar, double damage);
LSL_List osGetPrimitiveParams(LSL_Key prim, LSL_List rules);
void osSetPrimitiveParams(LSL_Key prim, LSL_List rules);
LSL_List osGetAvatarList();
}
}

View File

@ -48,29 +48,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{
public partial class ScriptBaseClass : MarshalByRefObject
{
public ICM_Api m_CM_Functions;
public ILS_Api m_LS_Functions;
public void ApiTypeCM(IScriptApi api)
public void ApiTypeLS(IScriptApi api)
{
if (!(api is ICM_Api))
if (!(api is ILS_Api))
return;
m_CM_Functions = (ICM_Api)api;
m_LS_Functions = (ILS_Api)api;
}
public LSL_List cmGetWindlightScene(LSL_List rules)
public LSL_List lsGetWindlightScene(LSL_List rules)
{
return m_CM_Functions.cmGetWindlightScene(rules);
return m_LS_Functions.lsGetWindlightScene(rules);
}
public int cmSetWindlightScene(LSL_List rules)
public int lsSetWindlightScene(LSL_List rules)
{
return m_CM_Functions.cmSetWindlightScene(rules);
return m_LS_Functions.lsSetWindlightScene(rules);
}
public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
public int lsSetWindlightSceneTargeted(LSL_List rules, key target)
{
return m_CM_Functions.cmSetWindlightSceneTargeted(rules, target);
return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
}
}
}

View File

@ -687,5 +687,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{
m_OSSL_Functions.osSetPrimitiveParams(prim, rules);
}
public LSL_List osGetAvatarList()
{
return m_OSSL_Functions.osGetAvatarList();
}
}
}

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@ -18,10 +18,10 @@
</DeploymentInformation>
<Contents>
<File name="./CM_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
<File name="./CM_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
<File name="./Executor.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
<File name="./LSL_Constants.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
<File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
<File name="./LS_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
<File name="./MOD_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
<File name="./OSSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
<File name="./ScriptBase.cs" subtype="Code" buildaction="Compile" dependson="" data="" />

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@ -936,6 +936,9 @@
; Allow the use of os* functions (some are dangerous)
AllowOSFunctions = false
; Allow the user of LightShare functions
AllowLightShareFunctions = false
; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
OSFunctionThreatLevel = VeryLow