* Remove the TransferRequest and hip debugging console output that crept in recently

0.6.1-post-fixes
Justin Clarke Casey 2008-11-17 16:14:23 +00:00
parent c41903077d
commit 558704be8b
3 changed files with 4 additions and 5 deletions

View File

@ -286,7 +286,7 @@ namespace OpenSim.Framework
+ 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height
+ 0.3836f * (float)m_visualparams[125] / 255.0f // Leg length
- m_avatarHeight / 2) * 0.3f - 0.04f;
System.Console.WriteLine("Height {0} Hip offset {1}", m_avatarHeight, m_hipOffset);
//System.Console.WriteLine("Height {0} Hip offset {1}", m_avatarHeight, m_hipOffset);
}
public virtual void SetWearable(int wearableId, AvatarWearable wearable)

View File

@ -4946,7 +4946,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//Console.WriteLine("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request");
TransferRequestPacket transfer = (TransferRequestPacket)Pack;
Console.WriteLine("Transfer Request: " + transfer.ToString());
//Console.WriteLine("Transfer Request: " + transfer.ToString());
// Validate inventory transfers
// Has to be done here, because AssetCache can't do it
//

View File

@ -1438,7 +1438,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
part.Shape.FlexiForceY = (float)Force.y;
part.Shape.FlexiForceZ = (float)Force.z;
part.Shape.PathCurve = 0x80;
}
part.ParentGroup.HasGroupChanged = true;
@ -1447,9 +1446,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// <summary>
/// Set a light point on a part
///
/// FIXME: Much of this code should probably be in SceneObjectGroup
/// </summary>
/// FIXME: Much of this code should probably be in SceneObjectGroup
///
/// <param name="part"></param>
/// <param name="light"></param>
/// <param name="color"></param>