Patch by Fly-Man, with modifications. Add more fields to DataSnapshot.
This changes yes/no to true/false. Will likely break Metaverseink in some way.0.6.0-stable
parent
6ab5b523f8
commit
559a4f7496
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@ -136,8 +136,8 @@ namespace OpenSim.Region.DataSnapshot.Providers
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LandObject land = (LandObject)parcel_interface;
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LandObject land = (LandObject)parcel_interface;
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LandData parcel = land.landData;
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LandData parcel = land.landData;
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if ((parcel.Flags & (uint)Parcel.ParcelFlags.ShowDirectory) == (uint)Parcel.ParcelFlags.ShowDirectory)
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// if ((parcel.Flags & (uint)Parcel.ParcelFlags.ShowDirectory) == (uint)Parcel.ParcelFlags.ShowDirectory)
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{
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// {
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//TODO: make better method of marshalling data from LandData to XmlNode
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//TODO: make better method of marshalling data from LandData to XmlNode
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XmlNode xmlparcel = nodeFactory.CreateNode(XmlNodeType.Element, "parcel", "");
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XmlNode xmlparcel = nodeFactory.CreateNode(XmlNodeType.Element, "parcel", "");
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@ -152,14 +152,22 @@ namespace OpenSim.Region.DataSnapshot.Providers
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// Check the category of the Parcel
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// Check the category of the Parcel
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XmlAttribute category_attr = nodeFactory.CreateAttribute("category");
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XmlAttribute category_attr = nodeFactory.CreateAttribute("category");
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category_attr.Value = ((int)parcel.Category).ToString();
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category_attr.Value = ((int)parcel.Category).ToString();
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// Check if the parcel is for sale
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XmlAttribute forsale_attr = nodeFactory.CreateAttribute("forsale");
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forsale_attr.Value = CheckForSale(parcel);
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XmlAttribute sales_attr = nodeFactory.CreateAttribute("salesprice");
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sales_attr.Value = parcel.SalePrice.ToString();
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XmlAttribute directory_attr = nodeFactory.CreateAttribute("show_directory");
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directory_attr.Value = GetShowInSearch(parcel);
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//XmlAttribute entities_attr = nodeFactory.CreateAttribute("entities");
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//XmlAttribute entities_attr = nodeFactory.CreateAttribute("entities");
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//entities_attr.Value = land.primsOverMe.Count.ToString();
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//entities_attr.Value = land.primsOverMe.Count.ToString();
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xmlparcel.Attributes.Append(scripts_attr);
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xmlparcel.Attributes.Append(scripts_attr);
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xmlparcel.Attributes.Append(build_attr);
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xmlparcel.Attributes.Append(build_attr);
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xmlparcel.Attributes.Append(public_attr);
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xmlparcel.Attributes.Append(public_attr);
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xmlparcel.Attributes.Append(category_attr);
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xmlparcel.Attributes.Append(category_attr);
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xmlparcel.Attributes.Append(forsale_attr);
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xmlparcel.Attributes.Append(sales_attr);
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//xmlparcel.Attributes.Append(entities_attr);
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//xmlparcel.Attributes.Append(entities_attr);
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@ -255,7 +263,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
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//}
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//}
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parent.AppendChild(xmlparcel);
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parent.AppendChild(xmlparcel);
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}
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// }
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}
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}
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//snap.AppendChild(parent);
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//snap.AppendChild(parent);
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}
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}
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@ -293,27 +301,44 @@ namespace OpenSim.Region.DataSnapshot.Providers
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private string GetScriptsPermissions(LandData parcel)
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private string GetScriptsPermissions(LandData parcel)
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{
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{
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if ((parcel.Flags & (uint)Parcel.ParcelFlags.AllowOtherScripts) == (uint)Parcel.ParcelFlags.AllowOtherScripts)
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if ((parcel.Flags & (uint)Parcel.ParcelFlags.AllowOtherScripts) == (uint)Parcel.ParcelFlags.AllowOtherScripts)
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return "yes";
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return "true";
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else
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else
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return "no";
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return "false";
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}
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}
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private string GetPublicPermissions(LandData parcel)
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private string GetPublicPermissions(LandData parcel)
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{
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{
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if ((parcel.Flags & (uint)Parcel.ParcelFlags.UseAccessList) == (uint)Parcel.ParcelFlags.UseAccessList)
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if ((parcel.Flags & (uint)Parcel.ParcelFlags.UseAccessList) == (uint)Parcel.ParcelFlags.UseAccessList)
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return "no";
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return "false";
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else
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else
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return "yes";
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return "true";
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}
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}
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private string GetBuildPermissions(LandData parcel)
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private string GetBuildPermissions(LandData parcel)
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{
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{
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if ((parcel.Flags & (uint)Parcel.ParcelFlags.CreateObjects) == (uint)Parcel.ParcelFlags.CreateObjects)
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if ((parcel.Flags & (uint)Parcel.ParcelFlags.CreateObjects) == (uint)Parcel.ParcelFlags.CreateObjects)
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return "yes";
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return "true";
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else
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else
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return "no";
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return "false";
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}
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private string CheckForSale(LandData parcel)
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{
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if (parcel.SalePrice > 0)
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return "true";
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else
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return "false";
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}
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private string GetShowInSearch(LandData parcel)
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{
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if ((parcel.Flags & (uint)Parcel.ParcelFlags.ShowDirectory) == (uint)Parcel.ParcelFlags.ShowDirectory)
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return "true";
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else
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return "false";
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}
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}
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