diff --git a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs index de0ab50ee8..cbc99bcc93 100644 --- a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs @@ -30,6 +30,15 @@ namespace OpenSim.Terrain return heights; } + public void setHeights1D(float[] heights) + { + int i; + for (i = 0; i < w * h; i++) + { + map[i / w, i % w] = heights[i]; + } + } + /// /// Swaps the references between the height and water buffers to allow you to edit the water heightmap. Remember to swap back when you are done. ///