clear userAgent state on client shutdown, which fixes the issue
where you could only login once with a given id in standalone mode.afrisby
parent
7db7ad0722
commit
55b569069d
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@ -35,6 +35,7 @@ namespace OpenSim.Framework.Communications
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UserProfileData GetUserProfile(string firstName, string lastName);
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UserProfileData GetUserProfile(string firstName, string lastName);
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UserProfileData GetUserProfile(string name);
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UserProfileData GetUserProfile(string name);
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UserProfileData GetUserProfile(LLUUID avatarID);
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UserProfileData GetUserProfile(LLUUID avatarID);
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void clearUserAgent(LLUUID avatarID);
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UserProfileData SetupMasterUser(string firstName, string lastName);
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UserProfileData SetupMasterUser(string firstName, string lastName);
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UserProfileData SetupMasterUser(string firstName, string lastName, string password);
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UserProfileData SetupMasterUser(string firstName, string lastName, string password);
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@ -129,26 +129,31 @@ namespace OpenSim.Framework.Data.DB4o
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}
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}
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/// <summary>
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/// <summary>
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/// Adds a new profile to the database (Warning: Probably slow.)
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/// Adds or updates a record to the user database. Do this when changes are needed
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/// in the user profile that need to be persistant.
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///
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/// TODO: the logic here is not ACID, the local cache will be
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/// updated even if the persistant data is not. This may lead
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/// to unexpected results.
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/// </summary>
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/// </summary>
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/// <param name="row">The profile to add</param>
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/// <param name="record">The profile to update</param>
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/// <returns>Successful?</returns>
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/// <returns>true on success, false on fail to persist to db</returns>
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public bool AddRow(UserProfileData row)
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public bool UpdateRecord(UserProfileData record)
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{
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{
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if (userProfiles.ContainsKey(row.UUID))
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if (userProfiles.ContainsKey(record.UUID))
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{
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{
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userProfiles[row.UUID] = row;
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userProfiles[record.UUID] = record;
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}
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}
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else
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else
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{
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{
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userProfiles.Add(row.UUID, row);
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userProfiles.Add(record.UUID, record);
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}
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}
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try
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try
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{
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{
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IObjectContainer database;
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IObjectContainer database;
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database = Db4oFactory.OpenFile(dbfl);
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database = Db4oFactory.OpenFile(dbfl);
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database.Set(row);
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database.Set(record);
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database.Close();
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database.Close();
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return true;
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return true;
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}
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}
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@ -157,7 +162,5 @@ namespace OpenSim.Framework.Data.DB4o
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return false;
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return false;
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}
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}
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}
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}
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}
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}
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}
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}
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@ -139,7 +139,7 @@ namespace OpenSim.Framework.Data.DB4o
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{
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{
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try
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try
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{
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{
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manager.AddRow(user);
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manager.UpdateRecord(user);
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@ -147,6 +147,23 @@ namespace OpenSim.Framework.Data.DB4o
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}
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}
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}
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}
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/// <summary>
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/// Creates a new user profile
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/// </summary>
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/// <param name="user">The profile to add to the database</param>
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/// <returns>True on success, false on error</returns>
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public bool updateUserProfile(UserProfileData user)
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{
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try {
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return manager.UpdateRecord(user);
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} catch (Exception e) {
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Console.WriteLine(e.ToString());
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return false;
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}
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}
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/// <summary>
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/// <summary>
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/// Creates a new user agent
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/// Creates a new user agent
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/// </summary>
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/// </summary>
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@ -225,6 +225,13 @@ namespace OpenSim.Framework.Data.MySQL
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// Do nothing.
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// Do nothing.
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}
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}
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public bool updateUserProfile(UserProfileData user)
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{
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return true;
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// TODO: implement
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}
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/// <summary>
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/// <summary>
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/// Performs a money transfer request between two accounts
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/// Performs a money transfer request between two accounts
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/// </summary>
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/// </summary>
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@ -84,6 +84,12 @@ namespace OpenSim.Framework.Data
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/// <param name="user">UserProfile to add</param>
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/// <param name="user">UserProfile to add</param>
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void addNewUserProfile(UserProfileData user);
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void addNewUserProfile(UserProfileData user);
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/// <summary>
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/// Updates an existing user profile
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/// </summary>
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/// <param name="user">UserProfile to update</param>
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bool updateUserProfile(UserProfileData user);
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/// <summary>
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/// <summary>
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/// Adds a new agent to the database
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/// Adds a new agent to the database
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/// </summary>
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/// </summary>
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@ -155,6 +155,28 @@ namespace OpenSim.Framework.UserManagement
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return null;
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return null;
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}
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}
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/// <summary>
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/// Set's user profile from object
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/// </summary>
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/// <param name="fname">First name</param>
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/// <param name="lname">Last name</param>
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/// <returns>A user profile</returns>
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public bool setUserProfile(UserProfileData data)
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{
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foreach (KeyValuePair<string, IUserData> plugin in _plugins)
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{
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try {
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plugin.Value.updateUserProfile(data);
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return true;
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} catch (Exception e) {
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MainLog.Instance.Verbose( "Unable to set user via " + plugin.Key + "(" + e.ToString() + ")");
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}
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}
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return false;
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}
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#endregion
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#endregion
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#region Get UserAgent
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#region Get UserAgent
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@ -202,6 +224,15 @@ namespace OpenSim.Framework.UserManagement
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return null;
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return null;
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}
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}
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// TODO: document
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public void clearUserAgent(LLUUID agentID)
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{
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UserProfileData profile = getUserProfile(agentID);
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profile.currentAgent = null;
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setUserProfile(profile);
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}
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/// <summary>
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/// <summary>
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/// Loads a user agent by name (not called directly)
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/// Loads a user agent by name (not called directly)
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/// </summary>
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/// </summary>
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@ -86,6 +86,11 @@ namespace OpenSim.Region.Communications.OGS1
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return null;
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return null;
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}
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}
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public void clearUserAgent(LLUUID avatarID)
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{
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// TODO: implement
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}
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public UserProfileData SetupMasterUser(string firstName, string lastName)
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public UserProfileData SetupMasterUser(string firstName, string lastName)
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{
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{
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return SetupMasterUser(firstName, lastName, "");
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return SetupMasterUser(firstName, lastName, "");
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}
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}
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// TODO: Add the removal from physics ?
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// TODO: Add the removal from physics ?
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// Remove client agent from profile, so new logins will work
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commsManager.UserServer.clearUserAgent(agentID);
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return;
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return;
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}
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}
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