clear userAgent state on client shutdown, which fixes the issue

where you could only login once with a given id in standalone mode.
afrisby
Sean Dague 2007-07-31 14:42:50 +00:00
parent 7db7ad0722
commit 55b569069d
8 changed files with 84 additions and 12 deletions

View File

@ -35,6 +35,7 @@ namespace OpenSim.Framework.Communications
UserProfileData GetUserProfile(string firstName, string lastName); UserProfileData GetUserProfile(string firstName, string lastName);
UserProfileData GetUserProfile(string name); UserProfileData GetUserProfile(string name);
UserProfileData GetUserProfile(LLUUID avatarID); UserProfileData GetUserProfile(LLUUID avatarID);
void clearUserAgent(LLUUID avatarID);
UserProfileData SetupMasterUser(string firstName, string lastName); UserProfileData SetupMasterUser(string firstName, string lastName);
UserProfileData SetupMasterUser(string firstName, string lastName, string password); UserProfileData SetupMasterUser(string firstName, string lastName, string password);

View File

@ -129,26 +129,31 @@ namespace OpenSim.Framework.Data.DB4o
} }
/// <summary> /// <summary>
/// Adds a new profile to the database (Warning: Probably slow.) /// Adds or updates a record to the user database. Do this when changes are needed
/// in the user profile that need to be persistant.
///
/// TODO: the logic here is not ACID, the local cache will be
/// updated even if the persistant data is not. This may lead
/// to unexpected results.
/// </summary> /// </summary>
/// <param name="row">The profile to add</param> /// <param name="record">The profile to update</param>
/// <returns>Successful?</returns> /// <returns>true on success, false on fail to persist to db</returns>
public bool AddRow(UserProfileData row) public bool UpdateRecord(UserProfileData record)
{ {
if (userProfiles.ContainsKey(row.UUID)) if (userProfiles.ContainsKey(record.UUID))
{ {
userProfiles[row.UUID] = row; userProfiles[record.UUID] = record;
} }
else else
{ {
userProfiles.Add(row.UUID, row); userProfiles.Add(record.UUID, record);
} }
try try
{ {
IObjectContainer database; IObjectContainer database;
database = Db4oFactory.OpenFile(dbfl); database = Db4oFactory.OpenFile(dbfl);
database.Set(row); database.Set(record);
database.Close(); database.Close();
return true; return true;
} }
@ -157,7 +162,5 @@ namespace OpenSim.Framework.Data.DB4o
return false; return false;
} }
} }
} }
} }

View File

@ -139,13 +139,30 @@ namespace OpenSim.Framework.Data.DB4o
{ {
try try
{ {
manager.AddRow(user); manager.UpdateRecord(user);
} }
catch (Exception e) catch (Exception e)
{ {
Console.WriteLine(e.ToString()); Console.WriteLine(e.ToString());
} }
} }
/// <summary>
/// Creates a new user profile
/// </summary>
/// <param name="user">The profile to add to the database</param>
/// <returns>True on success, false on error</returns>
public bool updateUserProfile(UserProfileData user)
{
try {
return manager.UpdateRecord(user);
} catch (Exception e) {
Console.WriteLine(e.ToString());
return false;
}
}
/// <summary> /// <summary>
/// Creates a new user agent /// Creates a new user agent

View File

@ -224,6 +224,13 @@ namespace OpenSim.Framework.Data.MySQL
{ {
// Do nothing. // Do nothing.
} }
public bool updateUserProfile(UserProfileData user)
{
return true;
// TODO: implement
}
/// <summary> /// <summary>
/// Performs a money transfer request between two accounts /// Performs a money transfer request between two accounts

View File

@ -84,6 +84,12 @@ namespace OpenSim.Framework.Data
/// <param name="user">UserProfile to add</param> /// <param name="user">UserProfile to add</param>
void addNewUserProfile(UserProfileData user); void addNewUserProfile(UserProfileData user);
/// <summary>
/// Updates an existing user profile
/// </summary>
/// <param name="user">UserProfile to update</param>
bool updateUserProfile(UserProfileData user);
/// <summary> /// <summary>
/// Adds a new agent to the database /// Adds a new agent to the database
/// </summary> /// </summary>

View File

@ -155,6 +155,28 @@ namespace OpenSim.Framework.UserManagement
return null; return null;
} }
/// <summary>
/// Set's user profile from object
/// </summary>
/// <param name="fname">First name</param>
/// <param name="lname">Last name</param>
/// <returns>A user profile</returns>
public bool setUserProfile(UserProfileData data)
{
foreach (KeyValuePair<string, IUserData> plugin in _plugins)
{
try {
plugin.Value.updateUserProfile(data);
return true;
} catch (Exception e) {
MainLog.Instance.Verbose( "Unable to set user via " + plugin.Key + "(" + e.ToString() + ")");
}
}
return false;
}
#endregion #endregion
#region Get UserAgent #region Get UserAgent
@ -202,6 +224,15 @@ namespace OpenSim.Framework.UserManagement
return null; return null;
} }
// TODO: document
public void clearUserAgent(LLUUID agentID)
{
UserProfileData profile = getUserProfile(agentID);
profile.currentAgent = null;
setUserProfile(profile);
}
/// <summary> /// <summary>
/// Loads a user agent by name (not called directly) /// Loads a user agent by name (not called directly)
/// </summary> /// </summary>

View File

@ -86,6 +86,11 @@ namespace OpenSim.Region.Communications.OGS1
return null; return null;
} }
public void clearUserAgent(LLUUID avatarID)
{
// TODO: implement
}
public UserProfileData SetupMasterUser(string firstName, string lastName) public UserProfileData SetupMasterUser(string firstName, string lastName)
{ {
return SetupMasterUser(firstName, lastName, ""); return SetupMasterUser(firstName, lastName, "");

View File

@ -674,7 +674,9 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
// TODO: Add the removal from physics ? // TODO: Add the removal from physics ?
// Remove client agent from profile, so new logins will work
commsManager.UserServer.clearUserAgent(agentID);
return; return;
} }