refactor: change RezScriptFromAgentInventory(), RezNewScript() and AddInventoryItem() to accept an agent id rather than a full IClientAPI.
This stops some code having to make spurious client == null checks and reduces regression test complexity.iar_mods
parent
8e5502fdc2
commit
55c6cbabfd
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@ -685,7 +685,7 @@ namespace OpenSim.Data.Tests
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SceneObjectGroup sog = GetMySOG("object1");
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InventoryItemBase i = NewItem(item1, zero, zero, itemname1, zero);
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Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, i, zero), Is.True);
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Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, i, zero), Is.True);
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TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
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Assert.That(t.Name, Is.EqualTo(itemname1), "Assert.That(t.Name, Is.EqualTo(itemname1))");
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@ -762,7 +762,7 @@ namespace OpenSim.Data.Tests
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i.CreationDate = creationd;
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SceneObjectGroup sog = GetMySOG("object1");
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Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, i, zero), Is.True);
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Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, i, zero), Is.True);
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TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, id);
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Assert.That(t.Name, Is.EqualTo(name), "Assert.That(t.Name, Is.EqualTo(name))");
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@ -807,10 +807,10 @@ namespace OpenSim.Data.Tests
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SceneObjectGroup sog = FindSOG("object1", region1);
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Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib1, zero), Is.True);
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Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib2, zero), Is.True);
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Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib3, zero), Is.True);
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Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib4, zero), Is.True);
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Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, ib1, zero), Is.True);
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Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, ib2, zero), Is.True);
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Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, ib3, zero), Is.True);
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Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, ib4, zero), Is.True);
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TaskInventoryItem t1 = sog.GetInventoryItem(sog.RootPart.LocalId, i1);
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Assert.That(t1.Name, Is.EqualTo(ib1.Name), "Assert.That(t1.Name, Is.EqualTo(ib1.Name))");
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@ -1444,7 +1444,7 @@ namespace OpenSim.Region.Framework.Scenes
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// If we've found the item in the user's inventory or in the library
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if (item != null)
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{
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part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID);
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part.ParentGroup.AddInventoryItem(remoteClient.AgentId, primLocalID, item, copyID);
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m_log.InfoFormat(
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"[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
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item.Name, primLocalID, remoteClient.Name);
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@ -1565,22 +1565,28 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="localID"></param>
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public void RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, UUID transactionID, uint localID)
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{
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SceneObjectPart partWhereRezzed;
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if (itemBase.ID != UUID.Zero)
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RezScriptFromAgentInventory(remoteClient, itemBase.ID, localID);
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partWhereRezzed = RezScriptFromAgentInventory(remoteClient.AgentId, itemBase.ID, localID);
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else
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RezNewScript(remoteClient, itemBase);
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partWhereRezzed = RezNewScript(remoteClient.AgentId, itemBase);
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if (partWhereRezzed != null)
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partWhereRezzed.SendPropertiesToClient(remoteClient);
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}
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/// <summary>
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/// Rez a script into a prim from an agent inventory.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="agentID"></param>
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/// <param name="fromItemID"></param>
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/// <param name="localID"></param>
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public void RezScriptFromAgentInventory(IClientAPI remoteClient, UUID fromItemID, uint localID)
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/// <returns>The part where the script was rezzed if successful. False otherwise.</returns>
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public SceneObjectPart RezScriptFromAgentInventory(UUID agentID, UUID fromItemID, uint localID)
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{
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UUID copyID = UUID.Random();
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InventoryItemBase item = new InventoryItemBase(fromItemID, remoteClient.AgentId);
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InventoryItemBase item = new InventoryItemBase(fromItemID, agentID);
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item = InventoryService.GetItem(item);
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// Try library
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@ -1595,10 +1601,10 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectPart part = GetSceneObjectPart(localID);
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if (part != null)
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{
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if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
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return;
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if (!Permissions.CanEditObjectInventory(part.UUID, agentID))
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return null;
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part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
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part.ParentGroup.AddInventoryItem(agentID, localID, item, copyID);
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// TODO: switch to posting on_rez here when scripts
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// have state in inventory
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part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0);
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@ -1606,8 +1612,9 @@ namespace OpenSim.Region.Framework.Scenes
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// m_log.InfoFormat("[PRIMINVENTORY]: " +
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// "Rezzed script {0} into prim local ID {1} for user {2}",
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// item.inventoryName, localID, remoteClient.Name);
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part.SendPropertiesToClient(remoteClient);
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part.ParentGroup.ResumeScripts();
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return part;
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}
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else
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{
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@ -1615,15 +1622,17 @@ namespace OpenSim.Region.Framework.Scenes
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"[PRIM INVENTORY]: " +
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"Could not rez script {0} into prim local ID {1} for user {2}"
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+ " because the prim could not be found in the region!",
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item.Name, localID, remoteClient.Name);
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item.Name, localID, agentID);
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}
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}
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else
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: Could not find script inventory item {0} to rez for {1}!",
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fromItemID, remoteClient.Name);
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fromItemID, agentID);
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}
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return null;
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}
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/// <summary>
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@ -1631,19 +1640,20 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="itemBase"></param>
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public void RezNewScript(IClientAPI remoteClient, InventoryItemBase itemBase)
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/// <returns>The part where the script was rezzed if successful. False otherwise.</returns>
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public SceneObjectPart RezNewScript(UUID agentID, InventoryItemBase itemBase)
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{
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// The part ID is the folder ID!
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SceneObjectPart part = GetSceneObjectPart(itemBase.Folder);
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if (part == null)
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return;
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return null;
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if (!Permissions.CanCreateObjectInventory(
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itemBase.InvType, part.UUID, remoteClient.AgentId))
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return;
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if (!Permissions.CanCreateObjectInventory(itemBase.InvType, part.UUID, agentID))
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return null;
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AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType,
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Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"),
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remoteClient.AgentId);
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agentID);
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AssetService.Store(asset);
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TaskInventoryItem taskItem = new TaskInventoryItem();
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@ -1670,10 +1680,10 @@ namespace OpenSim.Region.Framework.Scenes
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taskItem.AssetID = asset.FullID;
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part.Inventory.AddInventoryItem(taskItem, false);
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part.SendPropertiesToClient(remoteClient);
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part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
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part.ParentGroup.ResumeScripts();
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return part;
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}
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/// <summary>
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@ -83,13 +83,12 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Add an inventory item from a user's inventory to a prim in this scene object.
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/// </summary>
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/// <param name="remoteClient">The client adding the item.</param>
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/// <param name="agentID">The agent adding the item.</param>
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/// <param name="localID">The local ID of the part receiving the add.</param>
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/// <param name="item">The user inventory item being added.</param>
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/// <param name="copyItemID">The item UUID that should be used by the new item.</param>
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/// <returns></returns>
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public bool AddInventoryItem(IClientAPI remoteClient, uint localID,
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InventoryItemBase item, UUID copyItemID)
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public bool AddInventoryItem(UUID agentID, uint localID, InventoryItemBase item, UUID copyItemID)
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{
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// m_log.DebugFormat(
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// "[PRIM INVENTORY]: Adding inventory item {0} from {1} to part with local ID {2}",
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@ -111,9 +110,7 @@ namespace OpenSim.Region.Framework.Scenes
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taskItem.Type = item.AssetType;
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taskItem.InvType = item.InvType;
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if (remoteClient != null &&
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remoteClient.AgentId != part.OwnerID &&
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m_scene.Permissions.PropagatePermissions())
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if (agentID != part.OwnerID && m_scene.Permissions.PropagatePermissions())
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{
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taskItem.BasePermissions = item.BasePermissions &
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item.NextPermissions;
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@ -148,11 +145,7 @@ namespace OpenSim.Region.Framework.Scenes
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// taskItem.SaleType = item.SaleType;
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taskItem.CreationDate = (uint)item.CreationDate;
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bool addFromAllowedDrop = false;
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if (remoteClient != null)
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{
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addFromAllowedDrop = remoteClient.AgentId != part.OwnerID;
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}
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bool addFromAllowedDrop = agentID != part.OwnerID;
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part.Inventory.AddInventoryItem(taskItem, addFromAllowedDrop);
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