minor: reset character collision flags, even if without a Body
parent
9bd6befdeb
commit
55cce6aee0
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@ -1131,12 +1131,16 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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{
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{
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foreach (OdeCharacter chr in _characters)
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foreach (OdeCharacter chr in _characters)
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{
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{
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if (chr == null || chr.Body == IntPtr.Zero || chr.collider == IntPtr.Zero )
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if (chr == null)
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continue;
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continue;
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chr.IsColliding = false;
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chr.IsColliding = false;
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// chr.CollidingGround = false; not done here
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// chr.CollidingGround = false; not done here
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chr.CollidingObj = false;
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chr.CollidingObj = false;
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if(chr.Body == IntPtr.Zero || chr.collider == IntPtr.Zero )
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continue;
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// do colisions with static space
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// do colisions with static space
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d.SpaceCollide2(chr.collider, StaticSpace, IntPtr.Zero, nearCallback);
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d.SpaceCollide2(chr.collider, StaticSpace, IntPtr.Zero, nearCallback);
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