diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 43cfd807b3..eda085f47f 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs @@ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation public int m_animTickJump; // ScenePresence has to see this to control +Z force public bool m_jumping = false; public float m_jumpVelocity = 0f; - private int m_landing = 0; +// private int m_landing = 0; public bool Falling { get { return m_falling; } diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index a70c276393..6463ab10dd 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -2378,8 +2378,6 @@ namespace OpenSim.Region.Framework.Scenes #region Overridden Methods - private bool sendingPrims = false; - public override void Update() { const float ROTATION_TOLERANCE = 0.01f;