From 55df2b317c720888f42b9a4ec7d750f3657cecb4 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sun, 27 Jul 2014 12:02:59 +0100 Subject: [PATCH] dont send packets twice --- OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 50dae2a525..b7c8594a6a 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs @@ -1079,7 +1079,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP // packet so that it isn't sent before a queued update packet. bool requestQueue = type == PacketType.KillObject; if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority)) - if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue)) { SendPacketFinal(outgoingPacket); return true;