Implemented all Inventory frontend handlers.

This doesn't mean they all work as expected, though. More changes to
come as testing unveils bugs.
0.6.4-rc1
Mike Mazur 2009-03-05 08:30:08 +00:00
parent 293e70a666
commit 56158443b3
3 changed files with 673 additions and 466 deletions

View File

@ -99,6 +99,33 @@ namespace OpenSim.Grid.AssetInventoryServer
public class InventoryFolderWithChildren : InventoryFolderBase
{
public InventoryFolderWithChildren()
{
}
public InventoryFolderWithChildren(InventoryFolderBase folder)
{
// from InventoryNodeBase
Name = folder.Name;
ID = folder.ID;
Owner = folder.Owner;
// from InventoryFolderBase
ParentID = folder.ParentID;
Type = folder.Type;
Version = folder.Version;
}
public InventoryFolderWithChildren(string name, UUID ownerID, UUID parentID, short assetType)
{
ID = UUID.Random();
Name = name;
Owner = ownerID;
ParentID = parentID;
Type = assetType;
Version = 1;
}
[NonSerialized]
public Dictionary<UUID, InventoryNodeBase> Children = new Dictionary<UUID, InventoryNodeBase>();
}

View File

@ -43,13 +43,11 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
const string EXTENSION_NAME = "OpenSimInventoryStorage"; // Used in metrics reporting
private AssetInventoryServer m_server;
private IInventoryDataPlugin m_inventoryProvider;
private IConfig m_openSimConfig;
private OpenSimInventoryService m_inventoryService;
public OpenSimInventoryStoragePlugin()
{
m_inventoryService = new OpenSimInventoryService();
}
#region IInventoryStorageProvider implementation
@ -231,16 +229,17 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
public BackendResponse TryFetchFolderList(Uri owner, out List<InventoryFolderWithChildren> folders)
{
folders = null;
folders = new List<InventoryFolderWithChildren>();
BackendResponse ret;
UUID ownerID;
if (Utils.TryGetOpenSimUUID(owner, out ownerID))
{
foreach (InventoryFolderWithChildren baseFolder in m_inventoryService.GetInventorySkeleton(ownerID))
List<InventoryFolderBase> baseFolders = m_inventoryService.GetInventorySkeleton(ownerID);
foreach (InventoryFolderBase baseFolder in baseFolders)
{
InventoryFolderWithChildren folder = (InventoryFolderWithChildren) baseFolder;
folder.Children = null; // This call does not create a folder hierarchy
InventoryFolderWithChildren folder = new InventoryFolderWithChildren(baseFolder);
//folder.Children = null; // This call does not create a folder hierarchy
folders.Add(folder);
}
@ -248,6 +247,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
}
else
{
folders = null;
ret = BackendResponse.NotFound;
}
@ -512,23 +512,9 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
m_server = server;
m_openSimConfig = server.ConfigFile.Configs["OpenSim"];
try
{
m_inventoryProvider = DataPluginFactory.LoadDataPlugin<IInventoryDataPlugin>(m_openSimConfig.GetString("inventory_database_provider"),
m_openSimConfig.GetString("inventory_database_connect"));
if (m_inventoryProvider == null)
{
m_log.Error("[OPENSIMINVENTORYSTORAGE]: Failed to load a database plugin, server halting.");
Environment.Exit(-1);
}
else
m_log.InfoFormat("[OPENSIMINVENTORYSTORAGE]: Loaded storage backend: {0}", Version);
}
catch (Exception e)
{
m_log.WarnFormat("[OPENSIMINVENTORYSTORAGE]: Failure loading data plugin: {0}", e.ToString());
throw new PluginNotInitialisedException(Name);
}
m_inventoryService = new OpenSimInventoryService();
m_inventoryService.AddPlugin(m_openSimConfig.GetString("inventory_database_provider"),
m_openSimConfig.GetString("inventory_database_connect"));
}
public void Stop()
@ -547,7 +533,8 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
public string Version
{
get { return m_inventoryProvider.Version; }
// TODO: this should be something meaningful and not hardcoded?
get { return "0.1"; }
}
public string Name