* Applying dalien's patches from bug#177 and #179
parent
f0ecc1de4c
commit
561b87b303
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@ -23,6 +23,11 @@ namespace OpenSim.Framework
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m_clients = new Dictionary<uint, IClientAPI>();
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}
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public void Remove(uint id)
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{
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m_clients.Remove(id);
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}
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public void Add(uint id, IClientAPI client )
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{
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m_clients.Add( id, client );
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@ -147,6 +147,8 @@ namespace OpenSim.Framework.Interfaces
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void OutPacket(Packet newPack);
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void SendWearables(AvatarWearable[] wearables);
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void SendStartPingCheck(byte seq);
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void SendKillObject(ulong regionHandle, uint avatarLocalID);
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void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId);
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void SendRegionHandshake(RegionInfo regionInfo);
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void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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@ -476,6 +476,23 @@ namespace OpenSim.Region.ClientStack
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OutPacket(money);
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}
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public void SendStartPingCheck(byte seq)
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{
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StartPingCheckPacket pc = new StartPingCheckPacket();
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pc.PingID.PingID = seq;
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OutPacket(pc);
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}
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public void SendKillObject(ulong regionHandle, uint avatarLocalID)
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{
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KillObjectPacket kill = new KillObjectPacket();
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kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
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kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
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kill.ObjectData[0].ID = avatarLocalID;
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OutPacket(kill);
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}
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#region Appearance/ Wearables Methods
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/// <summary>
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@ -51,29 +51,8 @@ namespace OpenSim.Region.ClientStack
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logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
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logReply.InventoryData[0].ItemID = LLUUID.Zero;
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OutPacket(logReply);
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//tell all clients to kill our object
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KillObjectPacket kill = new KillObjectPacket();
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kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
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kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
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// kill.ObjectData[0].ID = this.ClientAvatar.localid;
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foreach (ClientView client in m_clientThreads.Values)
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{
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client.OutPacket(kill);
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}
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this.m_inventoryCache.ClientLeaving(this.AgentID, null);
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// m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
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/*lock (m_world.Entities)
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{
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m_world.Entities.Remove(this.AgentID);
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}*/
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// m_world.RemoveViewerAgent(this);
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//need to do other cleaning up here too
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m_clientThreads.Remove(this.CircuitCode);
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m_networkServer.RemoveClientCircuit(this.CircuitCode);
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this.ClientThread.Abort();
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//
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this.KillClient();
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return true;
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}
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@ -45,7 +45,7 @@ namespace OpenSim.Region.ClientStack
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{
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if (Pack.Type != PacketType.AgentUpdate)
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{
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Console.WriteLine("IN: " + Pack.Type.ToString());
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Console.WriteLine(CircuitCode + ":IN: " + Pack.Type.ToString());
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}
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}
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@ -25,6 +25,7 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Text;
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@ -77,6 +78,11 @@ namespace OpenSim.Region.ClientStack
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private int cachedtextureserial = 0;
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protected AuthenticateSessionsBase m_authenticateSessionsHandler;
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private Encoding enc = Encoding.ASCII;
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// Dead client detection vars
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private Timer clientPingTimer;
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private int packetsReceived = 0;
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private int probesWithNoIngressPackets = 0;
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private int lastPacketsReceived = 0;
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public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions )
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{
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@ -112,15 +118,7 @@ namespace OpenSim.Region.ClientStack
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public void KillClient()
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{
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KillObjectPacket kill = new KillObjectPacket();
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kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
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kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
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//kill.ObjectData[0].ID = this.ClientAvatar.localid;
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foreach (ClientView client in m_clientThreads.Values)
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{
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client.OutPacket(kill);
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}
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clientPingTimer.Stop();
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this.m_inventoryCache.ClientLeaving(this.AgentID, null);
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m_world.RemoveClient(this.AgentId);
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@ -193,6 +191,9 @@ namespace OpenSim.Region.ClientStack
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if (nextPacket.Incoming)
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{
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//is a incoming packet
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if (nextPacket.Packet.Type != PacketType.AgentUpdate) {
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packetsReceived++;
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}
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ProcessInPacket(nextPacket.Packet);
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}
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else
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@ -204,10 +205,31 @@ namespace OpenSim.Region.ClientStack
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}
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# endregion
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protected void CheckClientConnectivity(object sender, ElapsedEventArgs e)
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{
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if (packetsReceived == lastPacketsReceived) {
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probesWithNoIngressPackets++;
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if (probesWithNoIngressPackets > 30) {
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this.KillClient();
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} else {
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// this will normally trigger at least one packet (ping response)
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SendStartPingCheck(0);
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}
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} else {
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// Something received in the meantime - we can reset the counters
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probesWithNoIngressPackets = 0;
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lastPacketsReceived = packetsReceived;
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}
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}
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# region Setup
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protected virtual void InitNewClient()
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{
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clientPingTimer = new Timer(1000);
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clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity);
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clientPingTimer.Enabled = true;
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MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
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this.m_world.AddNewClient(this, false);
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}
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@ -71,8 +71,7 @@ namespace OpenSim.Region.ClientStack
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// Keep track of when this packet was sent out
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Pack.TickCount = Environment.TickCount;
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// Console.WriteLine("OUT: " + Pack.Type.ToString());
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Console.WriteLine(CircuitCode + ":OUT: " + Pack.Type.ToString());
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if (!Pack.Header.Resent)
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{
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@ -178,6 +178,7 @@ namespace OpenSim.Region.ClientStack
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public virtual void RemoveClientCircuit(uint circuitcode)
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{
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this._networkHandler.RemoveClientCircuit(circuitcode);
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this.m_clientManager.Remove(circuitcode);
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}
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}
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}
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@ -546,6 +546,28 @@ namespace OpenSim.Region.Environment.Scenes
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{
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eventManager.TriggerOnRemovePresence(agentID);
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ScenePresence avatar = this.RequestAvatar(agentID);
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m_clientManager.ForEachClient(
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delegate(IClientAPI client)
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{
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client.SendKillObject(avatar.RegionHandle, avatar.LocalId);
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});
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lock (Avatars) {
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if (Avatars.ContainsKey(agentID)) {
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Avatars.Remove(agentID);
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}
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}
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lock (Entities) {
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if (Entities.ContainsKey(agentID)) {
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Entities.Remove(agentID);
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}
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}
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// TODO: Add the removal from physics ?
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return;
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}
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#endregion
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@ -91,6 +91,12 @@ namespace OpenSim.Region.Environment.Scenes
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return _physActor;
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}
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}
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public ulong RegionHandle
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{
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get { return m_regionHandle; }
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}
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#endregion
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#region Constructor(s)
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@ -390,6 +396,16 @@ namespace OpenSim.Region.Environment.Scenes
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remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture);
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}
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public void SendFullUpdateToALLClients()
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{
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List<ScenePresence> avatars = this.m_world.RequestAvatarList();
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foreach (ScenePresence avatar in this.m_world.RequestAvatarList())
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{
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this.SendFullUpdateToOtherClient(avatar);
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avatar.SendFullUpdateToOtherClient(this);
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}
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}
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/// <summary>
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///
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/// </summary>
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public void SendOurAppearance(IClientAPI OurClient)
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{
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this.ControllingClient.SendWearables(this.Wearables);
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this.SendFullUpdateToALLClients();
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this.m_world.SendAllSceneObjectsToClient(this.ControllingClient);
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}
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@ -429,13 +446,13 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="seq"></param>
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public void SendAnimPack(LLUUID animID, int seq)
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{
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this.current_anim = animID;
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this.anim_seq = anim_seq;
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List<ScenePresence> avatars = this.m_world.RequestAvatarList();
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for (int i = 0; i < avatars.Count; i++)
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{
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avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId);
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}
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this.current_anim = animID;
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this.anim_seq = seq;
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List<ScenePresence> avatars = this.m_world.RequestAvatarList();
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for (int i = 0; i < avatars.Count; i++)
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{
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avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId);
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}
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}
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/// <summary>
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