Comment a very spammy debug message that was being output directly to console.

My last fox that makes bumping into sim borders/bans work makes this spam
endlessly.
avinationmerge
Melanie 2011-01-28 01:46:30 +01:00
parent 878d458d9f
commit 566eff17de
1 changed files with 1 additions and 1 deletions

View File

@ -594,7 +594,7 @@ namespace OpenSim.Region.Physics.OdePlugin
Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH); Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH);
_parent_scene.geom_name_map[Shell] = m_name; _parent_scene.geom_name_map[Shell] = m_name;
_parent_scene.actor_name_map[Shell] = (PhysicsActor)this; _parent_scene.actor_name_map[Shell] = (PhysicsActor)this;
Console.WriteLine("**** Create {2} Dicts: actor={0} name={1} height={3} rad={4}", _parent_scene.actor_name_map.Count, _parent_scene.geom_name_map.Count, m_name, CAPSULE_LENGTH, CAPSULE_RADIUS); //Console.WriteLine("**** Create {2} Dicts: actor={0} name={1} height={3} rad={4}", _parent_scene.actor_name_map.Count, _parent_scene.geom_name_map.Count, m_name, CAPSULE_LENGTH, CAPSULE_RADIUS);
d.GeomSetCategoryBits(Shell, (int)m_collisionCategories); d.GeomSetCategoryBits(Shell, (int)m_collisionCategories);
d.GeomSetCollideBits(Shell, (int)m_collisionFlags); d.GeomSetCollideBits(Shell, (int)m_collisionFlags);