Update svn properties. Minor formatting cleanup.

0.6.0-stable
Jeff Ames 2008-06-26 20:04:06 +00:00
parent fa5f27acfa
commit 56802afff4
4 changed files with 51 additions and 59 deletions

View File

@ -37,11 +37,9 @@ namespace OpenSim.Framework
public interface IEventArgs
{
IScene Scene { get; set; }
IClientAPI Sender { get; set; }
}
public delegate void ViewerEffectEventHandler(IClientAPI sender, List<ViewerEffectEventHandlerArg> args);
public delegate void ChatFromViewer(Object sender, ChatFromViewerArgs e);
@ -281,6 +279,7 @@ namespace OpenSim.Framework
public LLVector3 UserLocation;
public LLVector3 UserLookAt;
}
public class RegionHandshakeArgs : EventArgs
{
public bool isEstateManager;
@ -358,6 +357,7 @@ namespace OpenSim.Framework
public int SourceType;
public LLUUID TransferID;
}
public class AgentUpdateArgs : EventArgs
{
public LLUUID AgentID;
@ -644,7 +644,6 @@ namespace OpenSim.Framework
public delegate void EstateTeleportOneUserHomeRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, LLUUID prey);
public delegate void ScriptReset(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID);
public interface IClientAPI
{
LLVector3 StartPos { get; set; }
@ -681,8 +680,6 @@ namespace OpenSim.Framework
set;
}
[Obsolete("LLClientView Specific - Circuits are unique to LLClientView")]
uint CircuitCode { get; }
[Obsolete("LLClientView Specific - Replace with more bare-bones arguments.")]

View File

@ -50,7 +50,6 @@ namespace OpenSim.Framework
get { return m_new == m_old; }
}
public int Capacity
{
get { return m_Undos.Length - 1; }
@ -67,7 +66,6 @@ namespace OpenSim.Framework
}
}
public void Push(T item)
{
if (IsFull)
@ -95,13 +93,11 @@ namespace OpenSim.Framework
throw new InvalidOperationException("Cannot pop from emtpy stack");
}
public T Peek()
{
return m_Undos[m_new];
}
public void Clear()
{
if (Count > 0)

View File

@ -164,7 +164,6 @@ namespace OpenSim.Region.Environment.Scenes
//neighbouring regions we have enabled a child agent in
private readonly List<ulong> m_knownChildRegions = new List<ulong>();
/// <summary>
/// Implemented Control Flags
/// </summary>
@ -214,12 +213,12 @@ namespace OpenSim.Region.Environment.Scenes
return false;
}
public bool Updated
{
set { m_updateflag = value; }
get { return m_updateflag; }
}
public bool Invulnerable
{
set { m_invulnerable = value; }