* Refactor RemoveItem()

0.6.0-stable
Justin Clarke Casey 2008-05-03 23:23:46 +00:00
parent 688940e810
commit 56827894e9
4 changed files with 72 additions and 29 deletions

View File

@ -35,7 +35,8 @@ using log4net;
namespace OpenSim.Framework.Communications.Cache namespace OpenSim.Framework.Communications.Cache
{ {
//internal delegate void DeleteItemDelegate( internal delegate void DeleteItemDelegate(LLUUID itemID);
internal delegate void CreateFolderDelegate(string folderName, LLUUID folderID, ushort folderType, LLUUID parentID); internal delegate void CreateFolderDelegate(string folderName, LLUUID folderID, ushort folderType, LLUUID parentID);
internal delegate void MoveFolderDelegate(LLUUID folderID, LLUUID parentID); internal delegate void MoveFolderDelegate(LLUUID folderID, LLUUID parentID);
internal delegate void PurgeFolderDelegate(LLUUID folderID); internal delegate void PurgeFolderDelegate(LLUUID folderID);
@ -306,7 +307,10 @@ namespace OpenSim.Framework.Communications.Cache
} }
/// <summary> /// <summary>
/// Create a folder in this agent's inventory /// Create a folder in this agent's inventory.
///
/// If the inventory service has not yet delievered the inventory
/// for this user then the request will be queued.
/// </summary> /// </summary>
/// <param name="parentID"></param> /// <param name="parentID"></param>
/// <returns></returns> /// <returns></returns>
@ -399,10 +403,14 @@ namespace OpenSim.Framework.Communications.Cache
/// <summary> /// <summary>
/// Handle a client request to update the inventory folder /// Handle a client request to update the inventory folder
/// ///
/// If the inventory service has not yet delievered the inventory
/// for this user then the request will be queued.
///
/// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE /// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE
/// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing, /// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing,
/// and needs to be changed. /// and needs to be changed.
/// </summary> /// </summary>
///
/// <param name="folderID"></param> /// <param name="folderID"></param>
/// <param name="type"></param> /// <param name="type"></param>
/// <param name="name"></param> /// <param name="name"></param>
@ -437,7 +445,11 @@ namespace OpenSim.Framework.Communications.Cache
/// <summary> /// <summary>
/// Handle an inventory folder move request from the client. /// Handle an inventory folder move request from the client.
///
/// If the inventory service has not yet delievered the inventory
/// for this user then the request will be queued.
/// </summary> /// </summary>
///
/// <param name="folderID"></param> /// <param name="folderID"></param>
/// <param name="parentID"></param> /// <param name="parentID"></param>
public bool MoveFolder(LLUUID folderID, LLUUID parentID) public bool MoveFolder(LLUUID folderID, LLUUID parentID)
@ -470,7 +482,11 @@ namespace OpenSim.Framework.Communications.Cache
/// <summary> /// <summary>
/// This method will delete all the items and folders in the given folder. /// This method will delete all the items and folders in the given folder.
///
/// If the inventory service has not yet delievered the inventory
/// for this user then the request will be queued.
/// </summary> /// </summary>
///
/// <param name="folderID"></param> /// <param name="folderID"></param>
public bool PurgeFolder(LLUUID folderID) public bool PurgeFolder(LLUUID folderID)
{ {
@ -540,23 +556,46 @@ namespace OpenSim.Framework.Communications.Cache
/// <summary> /// <summary>
/// Delete an item from the user's inventory /// Delete an item from the user's inventory
///
/// If the inventory service has not yet delievered the inventory
/// for this user then the request will be queued.
/// </summary> /// </summary>
/// <param name="userID"></param> /// <param name="itemID"></param>
/// <param name="item"></param> /// <returns>
/// <returns></returns> /// true on a successful delete or a if the request is queued.
public bool DeleteItem(InventoryItemBase item) /// Returns false on an immediate failure
/// </returns>
public bool DeleteItem(LLUUID itemID)
{ {
bool result = false;
if (HasInventory) if (HasInventory)
{ {
result = RootFolder.DeleteItem(item.ID); // XXX For historical reasons (grid comms), we need to retrieve the whole item in order to delete, even though
if (result) // really only the item id is required.
InventoryItemBase item = RootFolder.FindItem(itemID);
if (null == item)
{ {
m_commsManager.InventoryService.DeleteItem(item); m_log.WarnFormat("[AGENT INVENTORY]: Tried to delete item {0} which does not exist", itemID);
}
return false;
} }
return result; if (RootFolder.DeleteItem(item.ID))
{
return m_commsManager.InventoryService.DeleteItem(item);
}
}
else
{
AddRequest(
new InventoryRequest(
Delegate.CreateDelegate(typeof(DeleteItemDelegate), this, "DeleteItem"),
new object[] { itemID }));
return true;
}
return false;
} }
} }

View File

@ -163,6 +163,7 @@ namespace OpenSim.Framework.Communications.Cache
} }
} }
} }
return found; return found;
} }

View File

@ -62,7 +62,7 @@ namespace OpenSim.Grid.InventoryServer
m_log.InfoFormat("[GRID AGENT INVENTORY]: Processing request for inventory of {0}", userID); m_log.InfoFormat("[GRID AGENT INVENTORY]: Processing request for inventory of {0}", userID);
// uncomment me to simulate an overloaded inventory server // uncomment me to simulate an overloaded inventory server
//Thread.Sleep(18000); Thread.Sleep(18000);
InventoryCollection invCollection = new InventoryCollection(); InventoryCollection invCollection = new InventoryCollection();

View File

@ -467,6 +467,14 @@ namespace OpenSim.Region.Environment.Scenes
return asset; return asset;
} }
/// <summary>
/// Move an item within the agent's inventory.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="folderID"></param>
/// <param name="itemID"></param>
/// <param name="length"></param>
/// <param name="newName"></param>
public void MoveInventoryItem(IClientAPI remoteClient, LLUUID folderID, LLUUID itemID, int length, public void MoveInventoryItem(IClientAPI remoteClient, LLUUID folderID, LLUUID itemID, int length,
string newName) string newName)
{ {
@ -474,6 +482,7 @@ namespace OpenSim.Region.Environment.Scenes
"[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId); "[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId);
CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
if (userInfo == null) if (userInfo == null)
{ {
m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString()); m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString());
@ -491,7 +500,8 @@ namespace OpenSim.Region.Environment.Scenes
item.Name = newName; item.Name = newName;
} }
item.Folder = folderID; item.Folder = folderID;
userInfo.DeleteItem(item);
userInfo.DeleteItem(item.ID);
// TODO: preserve current permissions? // TODO: preserve current permissions?
AddInventoryItem(remoteClient, item); AddInventoryItem(remoteClient, item);
@ -616,6 +626,11 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
/// <summary>
/// Remove an inventory item for the client's inventory
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
private void RemoveInventoryItem(IClientAPI remoteClient, LLUUID itemID) private void RemoveInventoryItem(IClientAPI remoteClient, LLUUID itemID)
{ {
CachedUserInfo userInfo CachedUserInfo userInfo
@ -623,26 +638,14 @@ namespace OpenSim.Region.Environment.Scenes
if (userInfo == null) if (userInfo == null)
{ {
m_log.ErrorFormat( m_log.WarnFormat(
"[AGENT INVENTORY]: Failed to find user {0} {1} to remove inventory item {2}", "[AGENT INVENTORY]: Failed to find user {0} {1} to delete inventory item {2}",
remoteClient.Name, remoteClient.AgentId, itemID); remoteClient.Name, remoteClient.AgentId, itemID);
return; return;
} }
// is going through the root folder really the best way? userInfo.DeleteItem(itemID);
// this triggers a tree walk to find and remove the item. 8-(
// since this only happens in Trash (in theory) shouldn't we grab
// the trash folder directly instead of RootFolder?
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
if (item != null)
{
userInfo.DeleteItem(item);
}
}
} }
/// <summary> /// <summary>
@ -658,7 +661,7 @@ namespace OpenSim.Region.Environment.Scenes
if (userInfo == null) if (userInfo == null)
{ {
m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString()); m_log.Warn("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString());
return; return;
} }