* Refactor RemoveItem()
parent
688940e810
commit
56827894e9
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@ -35,7 +35,8 @@ using log4net;
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namespace OpenSim.Framework.Communications.Cache
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{
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//internal delegate void DeleteItemDelegate(
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internal delegate void DeleteItemDelegate(LLUUID itemID);
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internal delegate void CreateFolderDelegate(string folderName, LLUUID folderID, ushort folderType, LLUUID parentID);
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internal delegate void MoveFolderDelegate(LLUUID folderID, LLUUID parentID);
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internal delegate void PurgeFolderDelegate(LLUUID folderID);
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@ -306,7 +307,10 @@ namespace OpenSim.Framework.Communications.Cache
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}
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/// <summary>
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/// Create a folder in this agent's inventory
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/// Create a folder in this agent's inventory.
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///
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/// If the inventory service has not yet delievered the inventory
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/// for this user then the request will be queued.
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/// </summary>
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/// <param name="parentID"></param>
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/// <returns></returns>
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@ -399,10 +403,14 @@ namespace OpenSim.Framework.Communications.Cache
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/// <summary>
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/// Handle a client request to update the inventory folder
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///
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/// If the inventory service has not yet delievered the inventory
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/// for this user then the request will be queued.
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///
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/// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE
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/// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing,
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/// and needs to be changed.
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/// </summary>
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///
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/// <param name="folderID"></param>
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/// <param name="type"></param>
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/// <param name="name"></param>
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@ -437,7 +445,11 @@ namespace OpenSim.Framework.Communications.Cache
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/// <summary>
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/// Handle an inventory folder move request from the client.
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///
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/// If the inventory service has not yet delievered the inventory
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/// for this user then the request will be queued.
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/// </summary>
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///
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/// <param name="folderID"></param>
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/// <param name="parentID"></param>
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public bool MoveFolder(LLUUID folderID, LLUUID parentID)
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@ -470,7 +482,11 @@ namespace OpenSim.Framework.Communications.Cache
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/// <summary>
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/// This method will delete all the items and folders in the given folder.
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///
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/// If the inventory service has not yet delievered the inventory
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/// for this user then the request will be queued.
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/// </summary>
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///
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/// <param name="folderID"></param>
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public bool PurgeFolder(LLUUID folderID)
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{
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@ -540,23 +556,46 @@ namespace OpenSim.Framework.Communications.Cache
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/// <summary>
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/// Delete an item from the user's inventory
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///
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/// If the inventory service has not yet delievered the inventory
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/// for this user then the request will be queued.
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="item"></param>
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/// <returns></returns>
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public bool DeleteItem(InventoryItemBase item)
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/// <param name="itemID"></param>
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/// <returns>
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/// true on a successful delete or a if the request is queued.
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/// Returns false on an immediate failure
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/// </returns>
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public bool DeleteItem(LLUUID itemID)
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{
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bool result = false;
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if (HasInventory)
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{
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result = RootFolder.DeleteItem(item.ID);
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if (result)
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// XXX For historical reasons (grid comms), we need to retrieve the whole item in order to delete, even though
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// really only the item id is required.
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InventoryItemBase item = RootFolder.FindItem(itemID);
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if (null == item)
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{
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m_commsManager.InventoryService.DeleteItem(item);
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m_log.WarnFormat("[AGENT INVENTORY]: Tried to delete item {0} which does not exist", itemID);
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return false;
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}
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if (RootFolder.DeleteItem(item.ID))
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{
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return m_commsManager.InventoryService.DeleteItem(item);
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}
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}
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else
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{
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AddRequest(
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new InventoryRequest(
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Delegate.CreateDelegate(typeof(DeleteItemDelegate), this, "DeleteItem"),
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new object[] { itemID }));
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return result;
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return true;
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}
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return false;
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}
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}
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@ -163,6 +163,7 @@ namespace OpenSim.Framework.Communications.Cache
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}
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}
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}
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return found;
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}
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@ -62,7 +62,7 @@ namespace OpenSim.Grid.InventoryServer
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m_log.InfoFormat("[GRID AGENT INVENTORY]: Processing request for inventory of {0}", userID);
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// uncomment me to simulate an overloaded inventory server
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//Thread.Sleep(18000);
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Thread.Sleep(18000);
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InventoryCollection invCollection = new InventoryCollection();
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@ -467,6 +467,14 @@ namespace OpenSim.Region.Environment.Scenes
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return asset;
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}
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/// <summary>
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/// Move an item within the agent's inventory.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="folderID"></param>
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/// <param name="itemID"></param>
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/// <param name="length"></param>
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/// <param name="newName"></param>
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public void MoveInventoryItem(IClientAPI remoteClient, LLUUID folderID, LLUUID itemID, int length,
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string newName)
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{
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@ -474,6 +482,7 @@ namespace OpenSim.Region.Environment.Scenes
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"[AGENT INVENTORY]: Moving item {0} to {1} for {2}", itemID, folderID, remoteClient.AgentId);
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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if (userInfo == null)
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{
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m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString());
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@ -491,7 +500,8 @@ namespace OpenSim.Region.Environment.Scenes
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item.Name = newName;
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}
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item.Folder = folderID;
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userInfo.DeleteItem(item);
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userInfo.DeleteItem(item.ID);
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// TODO: preserve current permissions?
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AddInventoryItem(remoteClient, item);
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@ -616,6 +626,11 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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/// <summary>
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/// Remove an inventory item for the client's inventory
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="itemID"></param>
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private void RemoveInventoryItem(IClientAPI remoteClient, LLUUID itemID)
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{
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CachedUserInfo userInfo
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@ -623,26 +638,14 @@ namespace OpenSim.Region.Environment.Scenes
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if (userInfo == null)
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{
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m_log.ErrorFormat(
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"[AGENT INVENTORY]: Failed to find user {0} {1} to remove inventory item {2}",
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m_log.WarnFormat(
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"[AGENT INVENTORY]: Failed to find user {0} {1} to delete inventory item {2}",
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remoteClient.Name, remoteClient.AgentId, itemID);
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return;
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}
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// is going through the root folder really the best way?
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// this triggers a tree walk to find and remove the item. 8-(
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// since this only happens in Trash (in theory) shouldn't we grab
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// the trash folder directly instead of RootFolder?
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if (userInfo.RootFolder != null)
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{
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InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
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if (item != null)
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{
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userInfo.DeleteItem(item);
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}
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}
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userInfo.DeleteItem(itemID);
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}
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/// <summary>
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@ -658,7 +661,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (userInfo == null)
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{
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m_log.Error("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString());
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m_log.Warn("[AGENT INVENTORY]: Failed to find user " + remoteClient.AgentId.ToString());
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return;
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}
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