When handling SetAppearance packet, always save the appearance; not only if the texture was changed

bulletsim
Oren Hurvitz 2011-07-12 12:56:34 +03:00 committed by root
parent f97278610c
commit 56830bfe07
1 changed files with 5 additions and 5 deletions

View File

@ -224,12 +224,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// update transaction. In theory, we should be able to do an immediate // update transaction. In theory, we should be able to do an immediate
// appearance send and save here. // appearance send and save here.
// save only if there were changes, send no matter what (doesn't hurt to send twice)
if (changed)
QueueAppearanceSave(client.AgentId);
QueueAppearanceSend(client.AgentId);
} }
// save only if there were changes, send no matter what (doesn't hurt to send twice)
if (changed)
QueueAppearanceSave(client.AgentId);
QueueAppearanceSend(client.AgentId);
} }
// m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString()); // m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString());