Simplified LLUDPClientCollection from three collections down to one. This will prevent any potential problems from inconsistency between the internal collections

prioritization
John Hurliman 2009-10-08 21:51:53 -07:00
parent 3a04d706c9
commit 56a27c37d3
3 changed files with 29 additions and 95 deletions

View File

@ -119,6 +119,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region Properties
public LLUDPClient UDPClient { get { return m_udpClient; } }
public UUID SecureSessionId { get { return m_secureSessionId; } }
public IScene Scene { get { return m_scene; } }
public UUID SessionId { get { return m_sessionId; } }
@ -504,7 +505,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
+ "Any further actions taken will not be processed.\n"
+ "Please relog", true);
m_udpServer.SendPacket(m_agentId, packet, ThrottleOutPacketType.Unknown, false);
OutPacket(packet, ThrottleOutPacketType.Unknown);
// There may be a better way to do this. Perhaps kick? Not sure this propogates notifications to
// listeners yet, though.

View File

@ -40,14 +40,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
#region IComparers
private sealed class UUIDComparer : IComparer<UUID>
{
public int Compare(UUID x, UUID y)
{
return x.Guid.CompareTo(y.Guid);
}
}
private sealed class IPEndPointComparer : IComparer<IPEndPoint>
{
public int Compare(IPEndPoint x, IPEndPoint y)
@ -60,91 +52,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion IComparers
private ImmutableMap<UUID, LLUDPClient> m_dict1;
private ImmutableMap<IPEndPoint, LLUDPClient> m_dict2;
private LLUDPClient[] m_array;
private ImmutableMap<IPEndPoint, LLUDPClient> m_dict;
public UDPClientCollection()
{
m_dict1 = new ImmutableMap<UUID, LLUDPClient>(new UUIDComparer());
m_dict2 = new ImmutableMap<IPEndPoint, LLUDPClient>(new IPEndPointComparer());
m_array = new LLUDPClient[0];
m_dict = new ImmutableMap<IPEndPoint, LLUDPClient>(new IPEndPointComparer());
}
public void Add(UUID key1, IPEndPoint key2, LLUDPClient value)
public void Add(IPEndPoint key, LLUDPClient value)
{
m_dict1 = m_dict1.Add(key1, value);
m_dict2 = m_dict2.Add(key2, value);
// Copy the array by hand
LLUDPClient[] oldArray = m_array;
int oldLength = oldArray.Length;
LLUDPClient[] newArray = new LLUDPClient[oldLength + 1];
for (int i = 0; i < oldLength; i++)
newArray[i] = oldArray[i];
newArray[oldLength] = value;
m_array = newArray;
m_dict = m_dict.Add(key, value);
}
public void Remove(UUID key1, IPEndPoint key2)
public void Remove(IPEndPoint key)
{
m_dict1 = m_dict1.Delete(key1);
m_dict2 = m_dict2.Delete(key2);
LLUDPClient[] oldArray = m_array;
int oldLength = oldArray.Length;
// Copy the array by hand
LLUDPClient[] newArray = new LLUDPClient[oldLength - 1];
int j = 0;
for (int i = 0; i < oldLength; i++)
{
if (oldArray[i].AgentID != key1)
newArray[j++] = oldArray[i];
}
m_array = newArray;
m_dict = m_dict.Delete(key);
}
public void Clear()
{
m_dict1 = new ImmutableMap<UUID, LLUDPClient>(new UUIDComparer());
m_dict2 = new ImmutableMap<IPEndPoint, LLUDPClient>(new IPEndPointComparer());
m_array = new LLUDPClient[0];
m_dict = new ImmutableMap<IPEndPoint, LLUDPClient>(new IPEndPointComparer());
}
public int Count
{
get { return m_array.Length; }
}
public bool ContainsKey(UUID key)
{
return m_dict1.ContainsKey(key);
get { return m_dict.Count; }
}
public bool ContainsKey(IPEndPoint key)
{
return m_dict2.ContainsKey(key);
}
public bool TryGetValue(UUID key, out LLUDPClient value)
{
return m_dict1.TryGetValue(key, out value);
return m_dict.ContainsKey(key);
}
public bool TryGetValue(IPEndPoint key, out LLUDPClient value)
{
return m_dict2.TryGetValue(key, out value);
return m_dict.TryGetValue(key, out value);
}
public void ForEach(Action<LLUDPClient> action)
{
Parallel.ForEach<LLUDPClient>(m_array, action);
Parallel.ForEach<LLUDPClient>(m_dict.Values, action);
}
}
}

View File

@ -181,22 +181,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return x == m_location;
}
public void RemoveClient(IClientAPI client)
public void RemoveClient(LLUDPClient udpClient)
{
m_scene.ClientManager.Remove(client.CircuitCode);
client.Close(false);
m_log.Debug("[LLUDPSERVER]: Removing LLUDPClient for " + udpClient.ClientAPI.Name);
LLUDPClient udpClient;
if (clients.TryGetValue(client.AgentId, out udpClient))
{
m_log.Debug("[LLUDPSERVER]: Removing LLUDPClient for " + client.Name);
udpClient.Shutdown();
clients.Remove(client.AgentId, udpClient.RemoteEndPoint);
}
else
{
m_log.Warn("[LLUDPSERVER]: Failed to remove LLUDPClient for " + client.Name);
}
m_scene.ClientManager.Remove(udpClient.CircuitCode);
udpClient.ClientAPI.Close(false);
udpClient.Shutdown();
clients.Remove(udpClient.RemoteEndPoint);
}
public void BroadcastPacket(Packet packet, ThrottleOutPacketType category, bool sendToPausedAgents, bool allowSplitting)
@ -230,15 +222,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
public void SendPacket(UUID agentID, Packet packet, ThrottleOutPacketType category, bool allowSplitting)
{
LLUDPClient client;
if (clients.TryGetValue(agentID, out client))
SendPacket(client, packet, category, allowSplitting);
else
m_log.Warn("[LLUDPSERVER]: Attempted to send a packet to unknown agentID " + agentID);
}
public void SendPacket(LLUDPClient client, Packet packet, ThrottleOutPacketType category, bool allowSplitting)
{
// CoarseLocationUpdate packets cannot be split in an automated way
@ -391,7 +374,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + client.ClientAPI.Name);
RemoveClient(client.ClientAPI);
RemoveClient(client);
return;
}
}
@ -647,23 +630,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
{
// Create the LLUDPClient
LLUDPClient client = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint);
LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint);
// Create the LLClientView
LLClientView clientApi = new LLClientView(remoteEndPoint, m_scene, this, client, sessionInfo, agentID, sessionID, circuitCode);
LLClientView clientApi = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
clientApi.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler;
clientApi.OnLogout += LogoutHandler;
clientApi.OnConnectionClosed += RemoveClient;
clientApi.OnConnectionClosed +=
delegate(IClientAPI client)
{ if (client is LLClientView) RemoveClient(((LLClientView)client).UDPClient); };
// Start the IClientAPI
m_scene.ClientManager.Add(circuitCode, clientApi);
clientApi.Start();
// Give LLUDPClient a reference to IClientAPI
client.ClientAPI = clientApi;
udpClient.ClientAPI = clientApi;
// Add the new client to our list of tracked clients
clients.Add(agentID, client.RemoteEndPoint, client);
clients.Add(udpClient.RemoteEndPoint, udpClient);
}
private void AcknowledgePacket(LLUDPClient client, uint ack, int currentTime, bool fromResend)
@ -798,7 +783,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private void LogoutHandler(IClientAPI client)
{
client.SendLogoutPacket();
RemoveClient(client);
if (client is LLClientView)
RemoveClient(((LLClientView)client).UDPClient);
}
}
}