Simplified LLUDPClientCollection from three collections down to one. This will prevent any potential problems from inconsistency between the internal collections

prioritization
John Hurliman 2009-10-08 21:51:53 -07:00
parent 3a04d706c9
commit 56a27c37d3
3 changed files with 29 additions and 95 deletions

View File

@ -119,6 +119,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region Properties #region Properties
public LLUDPClient UDPClient { get { return m_udpClient; } }
public UUID SecureSessionId { get { return m_secureSessionId; } } public UUID SecureSessionId { get { return m_secureSessionId; } }
public IScene Scene { get { return m_scene; } } public IScene Scene { get { return m_scene; } }
public UUID SessionId { get { return m_sessionId; } } public UUID SessionId { get { return m_sessionId; } }
@ -504,7 +505,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
+ "Any further actions taken will not be processed.\n" + "Any further actions taken will not be processed.\n"
+ "Please relog", true); + "Please relog", true);
m_udpServer.SendPacket(m_agentId, packet, ThrottleOutPacketType.Unknown, false); OutPacket(packet, ThrottleOutPacketType.Unknown);
// There may be a better way to do this. Perhaps kick? Not sure this propogates notifications to // There may be a better way to do this. Perhaps kick? Not sure this propogates notifications to
// listeners yet, though. // listeners yet, though.

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@ -40,14 +40,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
#region IComparers #region IComparers
private sealed class UUIDComparer : IComparer<UUID>
{
public int Compare(UUID x, UUID y)
{
return x.Guid.CompareTo(y.Guid);
}
}
private sealed class IPEndPointComparer : IComparer<IPEndPoint> private sealed class IPEndPointComparer : IComparer<IPEndPoint>
{ {
public int Compare(IPEndPoint x, IPEndPoint y) public int Compare(IPEndPoint x, IPEndPoint y)
@ -60,91 +52,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion IComparers #endregion IComparers
private ImmutableMap<UUID, LLUDPClient> m_dict1; private ImmutableMap<IPEndPoint, LLUDPClient> m_dict;
private ImmutableMap<IPEndPoint, LLUDPClient> m_dict2;
private LLUDPClient[] m_array;
public UDPClientCollection() public UDPClientCollection()
{ {
m_dict1 = new ImmutableMap<UUID, LLUDPClient>(new UUIDComparer()); m_dict = new ImmutableMap<IPEndPoint, LLUDPClient>(new IPEndPointComparer());
m_dict2 = new ImmutableMap<IPEndPoint, LLUDPClient>(new IPEndPointComparer());
m_array = new LLUDPClient[0];
} }
public void Add(UUID key1, IPEndPoint key2, LLUDPClient value) public void Add(IPEndPoint key, LLUDPClient value)
{ {
m_dict1 = m_dict1.Add(key1, value); m_dict = m_dict.Add(key, value);
m_dict2 = m_dict2.Add(key2, value);
// Copy the array by hand
LLUDPClient[] oldArray = m_array;
int oldLength = oldArray.Length;
LLUDPClient[] newArray = new LLUDPClient[oldLength + 1];
for (int i = 0; i < oldLength; i++)
newArray[i] = oldArray[i];
newArray[oldLength] = value;
m_array = newArray;
} }
public void Remove(UUID key1, IPEndPoint key2) public void Remove(IPEndPoint key)
{ {
m_dict1 = m_dict1.Delete(key1); m_dict = m_dict.Delete(key);
m_dict2 = m_dict2.Delete(key2);
LLUDPClient[] oldArray = m_array;
int oldLength = oldArray.Length;
// Copy the array by hand
LLUDPClient[] newArray = new LLUDPClient[oldLength - 1];
int j = 0;
for (int i = 0; i < oldLength; i++)
{
if (oldArray[i].AgentID != key1)
newArray[j++] = oldArray[i];
}
m_array = newArray;
} }
public void Clear() public void Clear()
{ {
m_dict1 = new ImmutableMap<UUID, LLUDPClient>(new UUIDComparer()); m_dict = new ImmutableMap<IPEndPoint, LLUDPClient>(new IPEndPointComparer());
m_dict2 = new ImmutableMap<IPEndPoint, LLUDPClient>(new IPEndPointComparer());
m_array = new LLUDPClient[0];
} }
public int Count public int Count
{ {
get { return m_array.Length; } get { return m_dict.Count; }
}
public bool ContainsKey(UUID key)
{
return m_dict1.ContainsKey(key);
} }
public bool ContainsKey(IPEndPoint key) public bool ContainsKey(IPEndPoint key)
{ {
return m_dict2.ContainsKey(key); return m_dict.ContainsKey(key);
}
public bool TryGetValue(UUID key, out LLUDPClient value)
{
return m_dict1.TryGetValue(key, out value);
} }
public bool TryGetValue(IPEndPoint key, out LLUDPClient value) public bool TryGetValue(IPEndPoint key, out LLUDPClient value)
{ {
return m_dict2.TryGetValue(key, out value); return m_dict.TryGetValue(key, out value);
} }
public void ForEach(Action<LLUDPClient> action) public void ForEach(Action<LLUDPClient> action)
{ {
Parallel.ForEach<LLUDPClient>(m_array, action); Parallel.ForEach<LLUDPClient>(m_dict.Values, action);
} }
} }
} }

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@ -181,22 +181,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return x == m_location; return x == m_location;
} }
public void RemoveClient(IClientAPI client) public void RemoveClient(LLUDPClient udpClient)
{ {
m_scene.ClientManager.Remove(client.CircuitCode); m_log.Debug("[LLUDPSERVER]: Removing LLUDPClient for " + udpClient.ClientAPI.Name);
client.Close(false);
LLUDPClient udpClient; m_scene.ClientManager.Remove(udpClient.CircuitCode);
if (clients.TryGetValue(client.AgentId, out udpClient)) udpClient.ClientAPI.Close(false);
{
m_log.Debug("[LLUDPSERVER]: Removing LLUDPClient for " + client.Name);
udpClient.Shutdown(); udpClient.Shutdown();
clients.Remove(client.AgentId, udpClient.RemoteEndPoint); clients.Remove(udpClient.RemoteEndPoint);
}
else
{
m_log.Warn("[LLUDPSERVER]: Failed to remove LLUDPClient for " + client.Name);
}
} }
public void BroadcastPacket(Packet packet, ThrottleOutPacketType category, bool sendToPausedAgents, bool allowSplitting) public void BroadcastPacket(Packet packet, ThrottleOutPacketType category, bool sendToPausedAgents, bool allowSplitting)
@ -230,15 +222,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
} }
public void SendPacket(UUID agentID, Packet packet, ThrottleOutPacketType category, bool allowSplitting)
{
LLUDPClient client;
if (clients.TryGetValue(agentID, out client))
SendPacket(client, packet, category, allowSplitting);
else
m_log.Warn("[LLUDPSERVER]: Attempted to send a packet to unknown agentID " + agentID);
}
public void SendPacket(LLUDPClient client, Packet packet, ThrottleOutPacketType category, bool allowSplitting) public void SendPacket(LLUDPClient client, Packet packet, ThrottleOutPacketType category, bool allowSplitting)
{ {
// CoarseLocationUpdate packets cannot be split in an automated way // CoarseLocationUpdate packets cannot be split in an automated way
@ -391,7 +374,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + client.ClientAPI.Name); m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + client.ClientAPI.Name);
RemoveClient(client.ClientAPI); RemoveClient(client);
return; return;
} }
} }
@ -647,23 +630,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) private void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
{ {
// Create the LLUDPClient // Create the LLUDPClient
LLUDPClient client = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint); LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint);
// Create the LLClientView // Create the LLClientView
LLClientView clientApi = new LLClientView(remoteEndPoint, m_scene, this, client, sessionInfo, agentID, sessionID, circuitCode); LLClientView clientApi = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
clientApi.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler; clientApi.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler;
clientApi.OnLogout += LogoutHandler; clientApi.OnLogout += LogoutHandler;
clientApi.OnConnectionClosed += RemoveClient; clientApi.OnConnectionClosed +=
delegate(IClientAPI client)
{ if (client is LLClientView) RemoveClient(((LLClientView)client).UDPClient); };
// Start the IClientAPI // Start the IClientAPI
m_scene.ClientManager.Add(circuitCode, clientApi); m_scene.ClientManager.Add(circuitCode, clientApi);
clientApi.Start(); clientApi.Start();
// Give LLUDPClient a reference to IClientAPI // Give LLUDPClient a reference to IClientAPI
client.ClientAPI = clientApi; udpClient.ClientAPI = clientApi;
// Add the new client to our list of tracked clients // Add the new client to our list of tracked clients
clients.Add(agentID, client.RemoteEndPoint, client); clients.Add(udpClient.RemoteEndPoint, udpClient);
} }
private void AcknowledgePacket(LLUDPClient client, uint ack, int currentTime, bool fromResend) private void AcknowledgePacket(LLUDPClient client, uint ack, int currentTime, bool fromResend)
@ -798,7 +783,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private void LogoutHandler(IClientAPI client) private void LogoutHandler(IClientAPI client)
{ {
client.SendLogoutPacket(); client.SendLogoutPacket();
RemoveClient(client); if (client is LLClientView)
RemoveClient(((LLClientView)client).UDPClient);
} }
} }
} }