Simplified LLUDPClientCollection from three collections down to one. This will prevent any potential problems from inconsistency between the internal collections
parent
3a04d706c9
commit
56a27c37d3
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@ -119,6 +119,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#region Properties
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public LLUDPClient UDPClient { get { return m_udpClient; } }
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public UUID SecureSessionId { get { return m_secureSessionId; } }
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public IScene Scene { get { return m_scene; } }
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public UUID SessionId { get { return m_sessionId; } }
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@ -504,7 +505,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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+ "Any further actions taken will not be processed.\n"
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+ "Please relog", true);
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m_udpServer.SendPacket(m_agentId, packet, ThrottleOutPacketType.Unknown, false);
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OutPacket(packet, ThrottleOutPacketType.Unknown);
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// There may be a better way to do this. Perhaps kick? Not sure this propogates notifications to
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// listeners yet, though.
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@ -40,14 +40,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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#region IComparers
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private sealed class UUIDComparer : IComparer<UUID>
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{
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public int Compare(UUID x, UUID y)
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{
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return x.Guid.CompareTo(y.Guid);
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}
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}
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private sealed class IPEndPointComparer : IComparer<IPEndPoint>
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{
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public int Compare(IPEndPoint x, IPEndPoint y)
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@ -60,91 +52,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#endregion IComparers
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private ImmutableMap<UUID, LLUDPClient> m_dict1;
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private ImmutableMap<IPEndPoint, LLUDPClient> m_dict2;
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private LLUDPClient[] m_array;
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private ImmutableMap<IPEndPoint, LLUDPClient> m_dict;
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public UDPClientCollection()
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{
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m_dict1 = new ImmutableMap<UUID, LLUDPClient>(new UUIDComparer());
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m_dict2 = new ImmutableMap<IPEndPoint, LLUDPClient>(new IPEndPointComparer());
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m_array = new LLUDPClient[0];
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m_dict = new ImmutableMap<IPEndPoint, LLUDPClient>(new IPEndPointComparer());
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}
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public void Add(UUID key1, IPEndPoint key2, LLUDPClient value)
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public void Add(IPEndPoint key, LLUDPClient value)
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{
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m_dict1 = m_dict1.Add(key1, value);
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m_dict2 = m_dict2.Add(key2, value);
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// Copy the array by hand
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LLUDPClient[] oldArray = m_array;
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int oldLength = oldArray.Length;
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LLUDPClient[] newArray = new LLUDPClient[oldLength + 1];
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for (int i = 0; i < oldLength; i++)
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newArray[i] = oldArray[i];
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newArray[oldLength] = value;
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m_array = newArray;
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m_dict = m_dict.Add(key, value);
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}
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public void Remove(UUID key1, IPEndPoint key2)
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public void Remove(IPEndPoint key)
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{
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m_dict1 = m_dict1.Delete(key1);
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m_dict2 = m_dict2.Delete(key2);
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LLUDPClient[] oldArray = m_array;
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int oldLength = oldArray.Length;
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// Copy the array by hand
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LLUDPClient[] newArray = new LLUDPClient[oldLength - 1];
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int j = 0;
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for (int i = 0; i < oldLength; i++)
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{
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if (oldArray[i].AgentID != key1)
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newArray[j++] = oldArray[i];
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}
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m_array = newArray;
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m_dict = m_dict.Delete(key);
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}
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public void Clear()
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{
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m_dict1 = new ImmutableMap<UUID, LLUDPClient>(new UUIDComparer());
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m_dict2 = new ImmutableMap<IPEndPoint, LLUDPClient>(new IPEndPointComparer());
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m_array = new LLUDPClient[0];
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m_dict = new ImmutableMap<IPEndPoint, LLUDPClient>(new IPEndPointComparer());
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}
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public int Count
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{
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get { return m_array.Length; }
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}
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public bool ContainsKey(UUID key)
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{
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return m_dict1.ContainsKey(key);
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get { return m_dict.Count; }
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}
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public bool ContainsKey(IPEndPoint key)
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{
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return m_dict2.ContainsKey(key);
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}
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public bool TryGetValue(UUID key, out LLUDPClient value)
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{
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return m_dict1.TryGetValue(key, out value);
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return m_dict.ContainsKey(key);
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}
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public bool TryGetValue(IPEndPoint key, out LLUDPClient value)
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{
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return m_dict2.TryGetValue(key, out value);
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return m_dict.TryGetValue(key, out value);
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}
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public void ForEach(Action<LLUDPClient> action)
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{
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Parallel.ForEach<LLUDPClient>(m_array, action);
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Parallel.ForEach<LLUDPClient>(m_dict.Values, action);
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}
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}
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}
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@ -181,22 +181,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return x == m_location;
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}
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public void RemoveClient(IClientAPI client)
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public void RemoveClient(LLUDPClient udpClient)
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{
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m_scene.ClientManager.Remove(client.CircuitCode);
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client.Close(false);
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m_log.Debug("[LLUDPSERVER]: Removing LLUDPClient for " + udpClient.ClientAPI.Name);
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LLUDPClient udpClient;
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if (clients.TryGetValue(client.AgentId, out udpClient))
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{
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m_log.Debug("[LLUDPSERVER]: Removing LLUDPClient for " + client.Name);
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m_scene.ClientManager.Remove(udpClient.CircuitCode);
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udpClient.ClientAPI.Close(false);
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udpClient.Shutdown();
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clients.Remove(client.AgentId, udpClient.RemoteEndPoint);
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}
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else
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{
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m_log.Warn("[LLUDPSERVER]: Failed to remove LLUDPClient for " + client.Name);
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}
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clients.Remove(udpClient.RemoteEndPoint);
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}
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public void BroadcastPacket(Packet packet, ThrottleOutPacketType category, bool sendToPausedAgents, bool allowSplitting)
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@ -230,15 +222,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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public void SendPacket(UUID agentID, Packet packet, ThrottleOutPacketType category, bool allowSplitting)
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{
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LLUDPClient client;
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if (clients.TryGetValue(agentID, out client))
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SendPacket(client, packet, category, allowSplitting);
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else
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m_log.Warn("[LLUDPSERVER]: Attempted to send a packet to unknown agentID " + agentID);
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}
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public void SendPacket(LLUDPClient client, Packet packet, ThrottleOutPacketType category, bool allowSplitting)
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{
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// CoarseLocationUpdate packets cannot be split in an automated way
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@ -391,7 +374,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + client.ClientAPI.Name);
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RemoveClient(client.ClientAPI);
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RemoveClient(client);
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return;
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}
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}
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@ -647,23 +630,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
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{
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// Create the LLUDPClient
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LLUDPClient client = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint);
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LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint);
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// Create the LLClientView
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LLClientView clientApi = new LLClientView(remoteEndPoint, m_scene, this, client, sessionInfo, agentID, sessionID, circuitCode);
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LLClientView clientApi = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
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clientApi.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler;
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clientApi.OnLogout += LogoutHandler;
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clientApi.OnConnectionClosed += RemoveClient;
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clientApi.OnConnectionClosed +=
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delegate(IClientAPI client)
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{ if (client is LLClientView) RemoveClient(((LLClientView)client).UDPClient); };
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// Start the IClientAPI
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m_scene.ClientManager.Add(circuitCode, clientApi);
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clientApi.Start();
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// Give LLUDPClient a reference to IClientAPI
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client.ClientAPI = clientApi;
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udpClient.ClientAPI = clientApi;
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// Add the new client to our list of tracked clients
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clients.Add(agentID, client.RemoteEndPoint, client);
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clients.Add(udpClient.RemoteEndPoint, udpClient);
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}
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private void AcknowledgePacket(LLUDPClient client, uint ack, int currentTime, bool fromResend)
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private void LogoutHandler(IClientAPI client)
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{
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client.SendLogoutPacket();
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RemoveClient(client);
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if (client is LLClientView)
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RemoveClient(((LLClientView)client).UDPClient);
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}
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}
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}
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