minor: Use more compact libomv primitive constructors in osNpcGetPos() and osNpcGetRot()

user_profiles
Justin Clark-Casey (justincc) 2013-03-14 23:12:58 +00:00
parent 55204ccde6
commit 56b333f301
1 changed files with 3 additions and 6 deletions

View File

@ -2513,13 +2513,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ScenePresence sp = World.GetScenePresence(npcId);
if (sp != null)
{
Vector3 pos = sp.AbsolutePosition;
return new LSL_Vector(pos.X, pos.Y, pos.Z);
}
return new LSL_Vector(sp.AbsolutePosition);
}
return new LSL_Vector(0, 0, 0);
return Vector3.Zero;
}
public void osNpcMoveTo(LSL_Key npc, LSL_Vector pos)
@ -2587,7 +2584,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return new LSL_Rotation(sp.GetWorldRotation());
}
return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);
return Quaternion.Identity;
}
public void osNpcSetRot(LSL_Key npc, LSL_Rotation rotation)