Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

user_profiles
Diva Canto 2013-02-21 17:27:03 -08:00
commit 56c979afe8
4 changed files with 236 additions and 3 deletions

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@ -0,0 +1,211 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework.Monitoring
{
// Create a time histogram of events. The histogram is built in a wrap-around
// array of equally distributed buckets.
// For instance, a minute long histogram of second sized buckets would be:
// new EventHistogram(60, 1000)
public class EventHistogram
{
private int m_timeBase;
private int m_numBuckets;
private int m_bucketMilliseconds;
private int m_lastBucket;
private int m_totalHistogramMilliseconds;
private long[] m_histogram;
private object histoLock = new object();
public EventHistogram(int numberOfBuckets, int millisecondsPerBucket)
{
m_numBuckets = numberOfBuckets;
m_bucketMilliseconds = millisecondsPerBucket;
m_totalHistogramMilliseconds = m_numBuckets * m_bucketMilliseconds;
m_histogram = new long[m_numBuckets];
Zero();
m_lastBucket = 0;
m_timeBase = Util.EnvironmentTickCount();
}
public void Event()
{
this.Event(1);
}
// Record an event at time 'now' in the histogram.
public void Event(int cnt)
{
lock (histoLock)
{
// The time as displaced from the base of the histogram
int bucketTime = Util.EnvironmentTickCountSubtract(m_timeBase);
// If more than the total time of the histogram, we just start over
if (bucketTime > m_totalHistogramMilliseconds)
{
Zero();
m_lastBucket = 0;
m_timeBase = Util.EnvironmentTickCount();
}
else
{
// To which bucket should we add this event?
int bucket = bucketTime / m_bucketMilliseconds;
// Advance m_lastBucket to the new bucket. Zero any buckets skipped over.
while (bucket != m_lastBucket)
{
// Zero from just after the last bucket to the new bucket or the end
for (int jj = m_lastBucket + 1; jj <= Math.Min(bucket, m_numBuckets - 1); jj++)
{
m_histogram[jj] = 0;
}
m_lastBucket = bucket;
// If the new bucket is off the end, wrap around to the beginning
if (bucket > m_numBuckets)
{
bucket -= m_numBuckets;
m_lastBucket = 0;
m_histogram[m_lastBucket] = 0;
m_timeBase += m_totalHistogramMilliseconds;
}
}
}
m_histogram[m_lastBucket] += cnt;
}
}
// Get a copy of the current histogram
public long[] GetHistogram()
{
long[] ret = new long[m_numBuckets];
lock (histoLock)
{
int indx = m_lastBucket + 1;
for (int ii = 0; ii < m_numBuckets; ii++, indx++)
{
if (indx >= m_numBuckets)
indx = 0;
ret[ii] = m_histogram[indx];
}
}
return ret;
}
// Get a copy of the current histogram
public OSDArray GetHistogramAsOSDArray()
{
OSDArray ret = new OSDArray(m_numBuckets);
lock (histoLock)
{
int indx = m_lastBucket + 1;
for (int ii = 0; ii < m_numBuckets; ii++, indx++)
{
if (indx >= m_numBuckets)
indx = 0;
ret[ii] = OSD.FromLong(m_histogram[indx]);
}
}
return ret;
}
// Zero out the histogram
public void Zero()
{
lock (histoLock)
{
for (int ii = 0; ii < m_numBuckets; ii++)
m_histogram[ii] = 0;
}
}
}
// A statistic that wraps a counter.
// Built this way mostly so histograms and history can be created.
public class CounterStat : Stat
{
private SortedDictionary<string, EventHistogram> m_histograms;
private object counterLock = new object();
public CounterStat(
string shortName,
string name,
string description,
string unitName,
string category,
string container,
StatVerbosity verbosity)
: base(shortName, name, description, unitName, category, container, StatType.Push, null, verbosity)
{
m_histograms = new SortedDictionary<string, EventHistogram>();
}
// Histograms are presumably added at intialization time and the list does not change thereafter.
// Thus no locking of the histogram list.
public void AddHistogram(string histoName, EventHistogram histo)
{
m_histograms.Add(histoName, histo);
}
public delegate void ProcessHistogram(string name, EventHistogram histo);
public void ForEachHistogram(ProcessHistogram process)
{
foreach (KeyValuePair<string, EventHistogram> kvp in m_histograms)
{
process(kvp.Key, kvp.Value);
}
}
public void Event()
{
this.Event(1);
}
// Count the underlying counter.
public void Event(int cnt)
{
lock (counterLock)
{
base.Value += cnt;
foreach (EventHistogram histo in m_histograms.Values)
{
histo.Event(cnt);
}
}
}
}
}

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@ -29,12 +29,14 @@ using System;
using System.Collections.Generic;
using System.Text;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework.Monitoring
{
/// <summary>
/// Holds individual statistic details
/// </summary>
public class Stat
public class Stat : IDisposable
{
/// <summary>
/// Category of this stat (e.g. cache, scene, etc).
@ -181,6 +183,12 @@ namespace OpenSim.Framework.Monitoring
Verbosity = verbosity;
}
// IDisposable.Dispose()
public virtual void Dispose()
{
return;
}
/// <summary>
/// Record a value in the sample set.
/// </summary>
@ -210,6 +218,20 @@ namespace OpenSim.Framework.Monitoring
return sb.ToString();
}
public virtual OSDMap ToOSDMap()
{
OSDMap ret = new OSDMap();
ret.Add("Category", OSD.FromString(Category));
ret.Add("Container", OSD.FromString(Container));
ret.Add("ShortName", OSD.FromString(ShortName));
ret.Add("Name", OSD.FromString(Name));
ret.Add("Description", OSD.FromString(Description));
ret.Add("UnitName", OSD.FromString(UnitName));
ret.Add("Value", OSD.FromReal(Value));
return ret;
}
protected void AppendMeasuresOfInterest(StringBuilder sb)
{
if ((MeasuresOfInterest & MeasuresOfInterest.AverageChangeOverTime)

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@ -693,7 +693,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
}
bool bakedTextureValid = m_scene.AvatarFactory.ValidateBakedTextureCache(sp);
outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "incomplete");
}
}
}

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@ -222,7 +222,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
{
bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
MainConsole.Instance.OutputFormat(
"{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
"{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "incomplete");
}
);
}