Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
56c979afe8
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Framework.Monitoring
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{
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// Create a time histogram of events. The histogram is built in a wrap-around
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// array of equally distributed buckets.
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// For instance, a minute long histogram of second sized buckets would be:
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// new EventHistogram(60, 1000)
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public class EventHistogram
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{
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private int m_timeBase;
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private int m_numBuckets;
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private int m_bucketMilliseconds;
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private int m_lastBucket;
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private int m_totalHistogramMilliseconds;
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private long[] m_histogram;
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private object histoLock = new object();
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public EventHistogram(int numberOfBuckets, int millisecondsPerBucket)
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{
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m_numBuckets = numberOfBuckets;
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m_bucketMilliseconds = millisecondsPerBucket;
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m_totalHistogramMilliseconds = m_numBuckets * m_bucketMilliseconds;
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m_histogram = new long[m_numBuckets];
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Zero();
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m_lastBucket = 0;
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m_timeBase = Util.EnvironmentTickCount();
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}
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public void Event()
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{
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this.Event(1);
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}
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// Record an event at time 'now' in the histogram.
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public void Event(int cnt)
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{
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lock (histoLock)
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{
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// The time as displaced from the base of the histogram
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int bucketTime = Util.EnvironmentTickCountSubtract(m_timeBase);
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// If more than the total time of the histogram, we just start over
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if (bucketTime > m_totalHistogramMilliseconds)
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{
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Zero();
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m_lastBucket = 0;
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m_timeBase = Util.EnvironmentTickCount();
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}
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else
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{
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// To which bucket should we add this event?
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int bucket = bucketTime / m_bucketMilliseconds;
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// Advance m_lastBucket to the new bucket. Zero any buckets skipped over.
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while (bucket != m_lastBucket)
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{
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// Zero from just after the last bucket to the new bucket or the end
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for (int jj = m_lastBucket + 1; jj <= Math.Min(bucket, m_numBuckets - 1); jj++)
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{
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m_histogram[jj] = 0;
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}
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m_lastBucket = bucket;
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// If the new bucket is off the end, wrap around to the beginning
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if (bucket > m_numBuckets)
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{
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bucket -= m_numBuckets;
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m_lastBucket = 0;
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m_histogram[m_lastBucket] = 0;
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m_timeBase += m_totalHistogramMilliseconds;
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}
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}
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}
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m_histogram[m_lastBucket] += cnt;
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}
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}
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// Get a copy of the current histogram
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public long[] GetHistogram()
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{
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long[] ret = new long[m_numBuckets];
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lock (histoLock)
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{
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int indx = m_lastBucket + 1;
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for (int ii = 0; ii < m_numBuckets; ii++, indx++)
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{
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if (indx >= m_numBuckets)
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indx = 0;
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ret[ii] = m_histogram[indx];
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}
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}
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return ret;
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}
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// Get a copy of the current histogram
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public OSDArray GetHistogramAsOSDArray()
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{
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OSDArray ret = new OSDArray(m_numBuckets);
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lock (histoLock)
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{
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int indx = m_lastBucket + 1;
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for (int ii = 0; ii < m_numBuckets; ii++, indx++)
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{
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if (indx >= m_numBuckets)
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indx = 0;
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ret[ii] = OSD.FromLong(m_histogram[indx]);
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}
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}
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return ret;
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}
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// Zero out the histogram
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public void Zero()
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{
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lock (histoLock)
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{
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for (int ii = 0; ii < m_numBuckets; ii++)
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m_histogram[ii] = 0;
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}
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}
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}
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// A statistic that wraps a counter.
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// Built this way mostly so histograms and history can be created.
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public class CounterStat : Stat
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{
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private SortedDictionary<string, EventHistogram> m_histograms;
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private object counterLock = new object();
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public CounterStat(
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string shortName,
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string name,
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string description,
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string unitName,
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string category,
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string container,
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StatVerbosity verbosity)
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: base(shortName, name, description, unitName, category, container, StatType.Push, null, verbosity)
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{
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m_histograms = new SortedDictionary<string, EventHistogram>();
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}
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// Histograms are presumably added at intialization time and the list does not change thereafter.
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// Thus no locking of the histogram list.
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public void AddHistogram(string histoName, EventHistogram histo)
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{
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m_histograms.Add(histoName, histo);
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}
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public delegate void ProcessHistogram(string name, EventHistogram histo);
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public void ForEachHistogram(ProcessHistogram process)
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{
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foreach (KeyValuePair<string, EventHistogram> kvp in m_histograms)
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{
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process(kvp.Key, kvp.Value);
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}
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}
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public void Event()
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{
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this.Event(1);
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}
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// Count the underlying counter.
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public void Event(int cnt)
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{
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lock (counterLock)
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{
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base.Value += cnt;
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foreach (EventHistogram histo in m_histograms.Values)
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{
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histo.Event(cnt);
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}
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}
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}
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}
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}
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@ -29,12 +29,14 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Framework.Monitoring
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{
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/// <summary>
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/// Holds individual statistic details
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/// </summary>
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public class Stat
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public class Stat : IDisposable
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{
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/// <summary>
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/// Category of this stat (e.g. cache, scene, etc).
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Verbosity = verbosity;
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}
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// IDisposable.Dispose()
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public virtual void Dispose()
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{
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return;
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}
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/// <summary>
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/// Record a value in the sample set.
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/// </summary>
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return sb.ToString();
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}
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public virtual OSDMap ToOSDMap()
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{
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OSDMap ret = new OSDMap();
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ret.Add("Category", OSD.FromString(Category));
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ret.Add("Container", OSD.FromString(Container));
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ret.Add("ShortName", OSD.FromString(ShortName));
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ret.Add("Name", OSD.FromString(Name));
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ret.Add("Description", OSD.FromString(Description));
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ret.Add("UnitName", OSD.FromString(UnitName));
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ret.Add("Value", OSD.FromReal(Value));
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return ret;
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}
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protected void AppendMeasuresOfInterest(StringBuilder sb)
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{
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if ((MeasuresOfInterest & MeasuresOfInterest.AverageChangeOverTime)
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@ -693,7 +693,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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}
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bool bakedTextureValid = m_scene.AvatarFactory.ValidateBakedTextureCache(sp);
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outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
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outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "incomplete");
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}
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}
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}
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{
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bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
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MainConsole.Instance.OutputFormat(
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"{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
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"{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "incomplete");
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}
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);
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}
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