stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is always passed in at the same time.

remove-scene-viewer
Justin Clark-Casey (justincc) 2011-09-12 22:51:56 +01:00
parent 00f8946bd4
commit 56cd7d9685
3 changed files with 7 additions and 10 deletions

View File

@ -656,7 +656,7 @@ namespace OpenSim.Region.Framework.Scenes
EventManager.OnLandObjectRemoved +=
new EventManager.LandObjectRemoved(simDataService.RemoveLandObject);
m_sceneGraph = new SceneGraph(this, m_regInfo);
m_sceneGraph = new SceneGraph(this);
// If the scene graph has an Unrecoverable error, restart this sim.
// Currently the only thing that causes it to happen is two kinds of specific

View File

@ -74,7 +74,6 @@ namespace OpenSim.Region.Framework.Scenes
protected internal EntityManager Entities = new EntityManager();
protected RegionInfo m_regInfo;
protected Scene m_parentScene;
protected Dictionary<UUID, SceneObjectGroup> m_updateList = new Dictionary<UUID, SceneObjectGroup>();
protected int m_numRootAgents = 0;
@ -108,10 +107,9 @@ namespace OpenSim.Region.Framework.Scenes
#endregion
protected internal SceneGraph(Scene parent, RegionInfo regInfo)
protected internal SceneGraph(Scene parent)
{
m_parentScene = parent;
m_regInfo = regInfo;
}
public PhysicsScene PhysicsScene
@ -122,7 +120,6 @@ namespace OpenSim.Region.Framework.Scenes
// If we're not doing the initial set
// Then we've got to remove the previous
// event handler
if (_PhyScene != null)
_PhyScene.OnPhysicsCrash -= physicsBasedCrash;
@ -593,7 +590,7 @@ namespace OpenSim.Region.Framework.Scenes
ScenePresence newAvatar = null;
// ScenePresence always defaults to child agent
newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, appearance, type);
newAvatar = new ScenePresence(client, m_parentScene, appearance, type);
AddScenePresence(newAvatar);

View File

@ -707,9 +707,9 @@ namespace OpenSim.Region.Framework.Scenes
#endregion
#region Constructor(s)
public ScenePresence(
IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance, PresenceType type)
IClientAPI client, Scene world, AvatarAppearance appearance, PresenceType type)
{
AttachmentsSyncLock = new Object();
@ -718,14 +718,14 @@ namespace OpenSim.Region.Framework.Scenes
m_animator = new ScenePresenceAnimator(this);
PresenceType = type;
m_DrawDistance = world.DefaultDrawDistance;
m_rootRegionHandle = reginfo.RegionHandle;
m_rootRegionHandle = world.RegionInfo.RegionHandle;
m_controllingClient = client;
m_firstname = m_controllingClient.FirstName;
m_lastname = m_controllingClient.LastName;
m_name = String.Format("{0} {1}", m_firstname, m_lastname);
m_scene = world;
m_uuid = client.AgentId;
m_regionInfo = reginfo;
m_regionInfo = world.RegionInfo;
m_localId = m_scene.AllocateLocalId();
UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid);