refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar()
parent
b34fd50155
commit
56d894ae24
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@ -4835,6 +4835,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name='avatarId'></param>
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/// <param name='avatarId'></param>
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protected internal bool AddSittingAvatar(UUID avatarId)
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protected internal bool AddSittingAvatar(UUID avatarId)
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{
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{
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if (IsSitTargetSet && SitTargetAvatar == UUID.Zero)
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SitTargetAvatar = avatarId;
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HashSet<UUID> sittingAvatars = m_sittingAvatars;
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HashSet<UUID> sittingAvatars = m_sittingAvatars;
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if (sittingAvatars == null)
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if (sittingAvatars == null)
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@ -4857,6 +4860,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name='avatarId'></param>
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/// <param name='avatarId'></param>
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protected internal bool RemoveSittingAvatar(UUID avatarId)
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protected internal bool RemoveSittingAvatar(UUID avatarId)
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{
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{
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if (SitTargetAvatar == avatarId)
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SitTargetAvatar = UUID.Zero;
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HashSet<UUID> sittingAvatars = m_sittingAvatars;
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HashSet<UUID> sittingAvatars = m_sittingAvatars;
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// This can occur under a race condition where another thread
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// This can occur under a race condition where another thread
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@ -519,19 +519,12 @@ namespace OpenSim.Region.Framework.Scenes
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// in the sim unless the avatar is on a sit target. While
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// in the sim unless the avatar is on a sit target. While
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// on a sit target, m_pos will contain the desired offset
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// on a sit target, m_pos will contain the desired offset
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// without the parent rotation applied.
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// without the parent rotation applied.
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if (ParentID != 0)
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SceneObjectPart sitPart = ParentPart;
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{
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SceneObjectPart part = m_scene.GetSceneObjectPart(ParentID);
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if (sitPart != null)
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if (part != null)
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return sitPart.AbsolutePosition + (m_pos * sitPart.GetWorldRotation());
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{
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return part.AbsolutePosition + (m_pos * part.GetWorldRotation());
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}
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else
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{
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return ParentPosition + m_pos;
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}
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}
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}
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}
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return m_pos;
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return m_pos;
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}
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}
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set
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set
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@ -1846,9 +1839,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentID != 0)
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if (ParentID != 0)
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{
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{
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SceneObjectPart part = m_scene.GetSceneObjectPart(ParentID);
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SceneObjectPart part = ParentPart;
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if (part != null)
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{
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TaskInventoryDictionary taskIDict = part.TaskInventory;
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TaskInventoryDictionary taskIDict = part.TaskInventory;
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if (taskIDict != null)
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if (taskIDict != null)
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{
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{
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@ -1864,18 +1855,14 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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// Reset sit target.
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if (part.SitTargetAvatar == UUID)
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part.SitTargetAvatar = UUID.Zero;
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ParentPosition = part.GetWorldPosition();
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ParentPosition = part.GetWorldPosition();
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ControllingClient.SendClearFollowCamProperties(part.ParentUUID);
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ControllingClient.SendClearFollowCamProperties(part.ParentUUID);
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}
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m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight);
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m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight);
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ParentPosition = Vector3.Zero;
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ParentPosition = Vector3.Zero;
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ParentID = 0;
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ParentID = 0;
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ParentPart = null;
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SendAvatarDataToAllAgents();
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SendAvatarDataToAllAgents();
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m_requestedSitTargetID = 0;
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m_requestedSitTargetID = 0;
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@ -1949,7 +1936,6 @@ namespace OpenSim.Region.Framework.Scenes
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// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is set and unoccupied",
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// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is set and unoccupied",
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// Name, part.Name, part.LocalId);
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// Name, part.Name, part.LocalId);
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part.SitTargetAvatar = UUID;
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offset = part.SitTargetPosition;
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offset = part.SitTargetPosition;
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sitOrientation = part.SitTargetOrientation;
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sitOrientation = part.SitTargetOrientation;
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canSit = true;
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canSit = true;
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@ -2299,6 +2285,7 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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return;
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}
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}
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ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
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ParentID = m_requestedSitTargetID;
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ParentID = m_requestedSitTargetID;
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Velocity = Vector3.Zero;
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Velocity = Vector3.Zero;
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