Add copyright headers. Formatting cleanup.
parent
8e7b385883
commit
56ddd6828c
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@ -1,4 +1,31 @@
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using System;
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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@ -343,13 +370,13 @@ namespace OpenSim.Region.CoreModules.World.Land
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conn.RegionScene.PhysicsScene.Combine(null,Vector3.Zero,extents);
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scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
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lock(conn.RegionScene.NorthBorders)
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lock (conn.RegionScene.NorthBorders)
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conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
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lock(conn.RegionScene.EastBorders)
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lock (conn.RegionScene.EastBorders)
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conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
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lock(conn.RegionScene.WestBorders)
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lock (conn.RegionScene.WestBorders)
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conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
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lock(scene.SouthBorders)
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lock (scene.SouthBorders)
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scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south
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// Reset Terrain.. since terrain normally loads first.
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@ -400,32 +427,32 @@ namespace OpenSim.Region.CoreModules.World.Land
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conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
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scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
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lock(conn.RegionScene.NorthBorders)
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lock (conn.RegionScene.NorthBorders)
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if (conn.RegionScene.NorthBorders.Count == 1)// && 2)
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{
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//compound border
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// already locked above
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conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
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lock(conn.RegionScene.EastBorders)
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lock (conn.RegionScene.EastBorders)
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conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
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lock(conn.RegionScene.WestBorders)
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lock (conn.RegionScene.WestBorders)
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conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
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}
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lock(scene.SouthBorders)
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lock (scene.SouthBorders)
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scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south
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lock(conn.RegionScene.EastBorders)
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lock (conn.RegionScene.EastBorders)
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if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2)
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{
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conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
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lock(conn.RegionScene.NorthBorders)
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lock (conn.RegionScene.NorthBorders)
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conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
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lock(conn.RegionScene.SouthBorders)
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lock (conn.RegionScene.SouthBorders)
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conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
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@ -87,7 +87,7 @@ namespace OpenSim.Region.Framework.Scenes
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switch (CrossDirection)
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{
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case Cardinals.N: // x+0, y+1
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if (position.X >= BorderLine.X && position.X <=BorderLine.Y && position.Y > BorderLine.Z )
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if (position.X >= BorderLine.X && position.X <= BorderLine.Y && position.Y > BorderLine.Z)
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{
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return true;
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}
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@ -118,8 +118,6 @@ namespace OpenSim.Region.Framework.Scenes
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break;
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case Cardinals.NW: // x-1, y+1
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break;
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}
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return result;
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@ -143,8 +141,5 @@ namespace OpenSim.Region.Framework.Scenes
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return 0;
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}
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}
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}
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}
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@ -1,4 +1,31 @@
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using System;
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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@ -499,7 +499,7 @@ namespace OpenSim.Region.Framework.Scenes
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SouthBorders.Add(southBorder);
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Border eastBorder = new Border();
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eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize ); //<---
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eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<---
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eastBorder.CrossDirection = Cardinals.E;
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EastBorders.Add(eastBorder);
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@ -1,4 +1,31 @@
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using System;
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
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* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
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* * Redistributions in binary form must reproduce the above copyright
|
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* notice, this list of conditions and the following disclaimer in the
|
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* documentation and/or other materials provided with the distribution.
|
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenMetaverse;
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@ -65,7 +65,7 @@ namespace OpenSim.Region.Physics.Meshing
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{
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// If a vertex of the triangle is not yet in the vertices list,
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// add it and set its index to the current index count
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if( !vertices.ContainsKey(triangle.v1) )
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if (!vertices.ContainsKey(triangle.v1))
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vertices[triangle.v1] = vertices.Count;
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if (!vertices.ContainsKey(triangle.v2))
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vertices[triangle.v2] = vertices.Count;
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@ -154,7 +154,7 @@ namespace OpenSim.Region.Physics.Meshing
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{
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//m_log.WarnFormat("vertices.Count = {0}", vertices.Count);
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result = new float[vertices.Count * 3];
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foreach(KeyValuePair<Vertex, int> kvp in vertices)
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foreach (KeyValuePair<Vertex, int> kvp in vertices)
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{
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Vertex v = kvp.Key;
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int i = kvp.Value;
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