Add copyright headers. Formatting cleanup.
parent
8e7b385883
commit
56ddd6828c
|
@ -1,4 +1,31 @@
|
||||||
using System;
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using log4net;
|
using log4net;
|
||||||
|
@ -343,13 +370,13 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
conn.RegionScene.PhysicsScene.Combine(null,Vector3.Zero,extents);
|
conn.RegionScene.PhysicsScene.Combine(null,Vector3.Zero,extents);
|
||||||
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
|
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
|
||||||
|
|
||||||
lock(conn.RegionScene.NorthBorders)
|
lock (conn.RegionScene.NorthBorders)
|
||||||
conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
|
conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
|
||||||
lock(conn.RegionScene.EastBorders)
|
lock (conn.RegionScene.EastBorders)
|
||||||
conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
||||||
lock(conn.RegionScene.WestBorders)
|
lock (conn.RegionScene.WestBorders)
|
||||||
conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
||||||
lock(scene.SouthBorders)
|
lock (scene.SouthBorders)
|
||||||
scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south
|
scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south
|
||||||
|
|
||||||
// Reset Terrain.. since terrain normally loads first.
|
// Reset Terrain.. since terrain normally loads first.
|
||||||
|
@ -400,32 +427,32 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
|
|
||||||
conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
|
conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
|
||||||
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
|
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
|
||||||
lock(conn.RegionScene.NorthBorders)
|
lock (conn.RegionScene.NorthBorders)
|
||||||
if (conn.RegionScene.NorthBorders.Count == 1)// && 2)
|
if (conn.RegionScene.NorthBorders.Count == 1)// && 2)
|
||||||
{
|
{
|
||||||
//compound border
|
//compound border
|
||||||
// already locked above
|
// already locked above
|
||||||
conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
|
conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
|
||||||
|
|
||||||
lock(conn.RegionScene.EastBorders)
|
lock (conn.RegionScene.EastBorders)
|
||||||
conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
||||||
lock(conn.RegionScene.WestBorders)
|
lock (conn.RegionScene.WestBorders)
|
||||||
conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
lock(scene.SouthBorders)
|
lock (scene.SouthBorders)
|
||||||
scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south
|
scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south
|
||||||
|
|
||||||
lock(conn.RegionScene.EastBorders)
|
lock (conn.RegionScene.EastBorders)
|
||||||
if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2)
|
if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2)
|
||||||
{
|
{
|
||||||
|
|
||||||
conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
|
conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
|
||||||
lock(conn.RegionScene.NorthBorders)
|
lock (conn.RegionScene.NorthBorders)
|
||||||
conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
||||||
lock(conn.RegionScene.SouthBorders)
|
lock (conn.RegionScene.SouthBorders)
|
||||||
conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -87,7 +87,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
switch (CrossDirection)
|
switch (CrossDirection)
|
||||||
{
|
{
|
||||||
case Cardinals.N: // x+0, y+1
|
case Cardinals.N: // x+0, y+1
|
||||||
if (position.X >= BorderLine.X && position.X <=BorderLine.Y && position.Y > BorderLine.Z )
|
if (position.X >= BorderLine.X && position.X <= BorderLine.Y && position.Y > BorderLine.Z)
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -118,8 +118,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
break;
|
break;
|
||||||
case Cardinals.NW: // x-1, y+1
|
case Cardinals.NW: // x-1, y+1
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
|
@ -143,8 +141,5 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,31 @@
|
||||||
using System;
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
|
|
|
@ -499,7 +499,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
SouthBorders.Add(southBorder);
|
SouthBorders.Add(southBorder);
|
||||||
|
|
||||||
Border eastBorder = new Border();
|
Border eastBorder = new Border();
|
||||||
eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize ); //<---
|
eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<---
|
||||||
eastBorder.CrossDirection = Cardinals.E;
|
eastBorder.CrossDirection = Cardinals.E;
|
||||||
EastBorders.Add(eastBorder);
|
EastBorders.Add(eastBorder);
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,31 @@
|
||||||
using System;
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
|
|
@ -65,7 +65,7 @@ namespace OpenSim.Region.Physics.Meshing
|
||||||
{
|
{
|
||||||
// If a vertex of the triangle is not yet in the vertices list,
|
// If a vertex of the triangle is not yet in the vertices list,
|
||||||
// add it and set its index to the current index count
|
// add it and set its index to the current index count
|
||||||
if( !vertices.ContainsKey(triangle.v1) )
|
if (!vertices.ContainsKey(triangle.v1))
|
||||||
vertices[triangle.v1] = vertices.Count;
|
vertices[triangle.v1] = vertices.Count;
|
||||||
if (!vertices.ContainsKey(triangle.v2))
|
if (!vertices.ContainsKey(triangle.v2))
|
||||||
vertices[triangle.v2] = vertices.Count;
|
vertices[triangle.v2] = vertices.Count;
|
||||||
|
@ -154,7 +154,7 @@ namespace OpenSim.Region.Physics.Meshing
|
||||||
{
|
{
|
||||||
//m_log.WarnFormat("vertices.Count = {0}", vertices.Count);
|
//m_log.WarnFormat("vertices.Count = {0}", vertices.Count);
|
||||||
result = new float[vertices.Count * 3];
|
result = new float[vertices.Count * 3];
|
||||||
foreach(KeyValuePair<Vertex, int> kvp in vertices)
|
foreach (KeyValuePair<Vertex, int> kvp in vertices)
|
||||||
{
|
{
|
||||||
Vertex v = kvp.Key;
|
Vertex v = kvp.Key;
|
||||||
int i = kvp.Value;
|
int i = kvp.Value;
|
||||||
|
|
Loading…
Reference in New Issue