Add copyright headers. Formatting cleanup.

remotes/origin/0.6.7-post-fixes
Jeff Ames 2009-09-03 02:04:17 +09:00
parent 8e7b385883
commit 56ddd6828c
6 changed files with 99 additions and 23 deletions

View File

@ -1,4 +1,31 @@
using System; /*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using log4net; using log4net;
@ -343,13 +370,13 @@ namespace OpenSim.Region.CoreModules.World.Land
conn.RegionScene.PhysicsScene.Combine(null,Vector3.Zero,extents); conn.RegionScene.PhysicsScene.Combine(null,Vector3.Zero,extents);
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
lock(conn.RegionScene.NorthBorders) lock (conn.RegionScene.NorthBorders)
conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
lock(conn.RegionScene.EastBorders) lock (conn.RegionScene.EastBorders)
conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock(conn.RegionScene.WestBorders) lock (conn.RegionScene.WestBorders)
conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock(scene.SouthBorders) lock (scene.SouthBorders)
scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south
// Reset Terrain.. since terrain normally loads first. // Reset Terrain.. since terrain normally loads first.
@ -400,32 +427,32 @@ namespace OpenSim.Region.CoreModules.World.Land
conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
lock(conn.RegionScene.NorthBorders) lock (conn.RegionScene.NorthBorders)
if (conn.RegionScene.NorthBorders.Count == 1)// && 2) if (conn.RegionScene.NorthBorders.Count == 1)// && 2)
{ {
//compound border //compound border
// already locked above // already locked above
conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
lock(conn.RegionScene.EastBorders) lock (conn.RegionScene.EastBorders)
conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock(conn.RegionScene.WestBorders) lock (conn.RegionScene.WestBorders)
conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
} }
lock(scene.SouthBorders) lock (scene.SouthBorders)
scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south
lock(conn.RegionScene.EastBorders) lock (conn.RegionScene.EastBorders)
if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2) if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2)
{ {
conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
lock(conn.RegionScene.NorthBorders) lock (conn.RegionScene.NorthBorders)
conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize; conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock(conn.RegionScene.SouthBorders) lock (conn.RegionScene.SouthBorders)
conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;

View File

@ -87,7 +87,7 @@ namespace OpenSim.Region.Framework.Scenes
switch (CrossDirection) switch (CrossDirection)
{ {
case Cardinals.N: // x+0, y+1 case Cardinals.N: // x+0, y+1
if (position.X >= BorderLine.X && position.X <=BorderLine.Y && position.Y > BorderLine.Z ) if (position.X >= BorderLine.X && position.X <= BorderLine.Y && position.Y > BorderLine.Z)
{ {
return true; return true;
} }
@ -118,8 +118,6 @@ namespace OpenSim.Region.Framework.Scenes
break; break;
case Cardinals.NW: // x-1, y+1 case Cardinals.NW: // x-1, y+1
break; break;
} }
return result; return result;
@ -143,8 +141,5 @@ namespace OpenSim.Region.Framework.Scenes
return 0; return 0;
} }
} }
} }
} }

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@ -1,4 +1,31 @@
using System; /*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;

View File

@ -499,7 +499,7 @@ namespace OpenSim.Region.Framework.Scenes
SouthBorders.Add(southBorder); SouthBorders.Add(southBorder);
Border eastBorder = new Border(); Border eastBorder = new Border();
eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize ); //<--- eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<---
eastBorder.CrossDirection = Cardinals.E; eastBorder.CrossDirection = Cardinals.E;
EastBorders.Add(eastBorder); EastBorders.Add(eastBorder);

View File

@ -1,4 +1,31 @@
using System; /*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using OpenMetaverse; using OpenMetaverse;

View File

@ -65,7 +65,7 @@ namespace OpenSim.Region.Physics.Meshing
{ {
// If a vertex of the triangle is not yet in the vertices list, // If a vertex of the triangle is not yet in the vertices list,
// add it and set its index to the current index count // add it and set its index to the current index count
if( !vertices.ContainsKey(triangle.v1) ) if (!vertices.ContainsKey(triangle.v1))
vertices[triangle.v1] = vertices.Count; vertices[triangle.v1] = vertices.Count;
if (!vertices.ContainsKey(triangle.v2)) if (!vertices.ContainsKey(triangle.v2))
vertices[triangle.v2] = vertices.Count; vertices[triangle.v2] = vertices.Count;
@ -154,7 +154,7 @@ namespace OpenSim.Region.Physics.Meshing
{ {
//m_log.WarnFormat("vertices.Count = {0}", vertices.Count); //m_log.WarnFormat("vertices.Count = {0}", vertices.Count);
result = new float[vertices.Count * 3]; result = new float[vertices.Count * 3];
foreach(KeyValuePair<Vertex, int> kvp in vertices) foreach (KeyValuePair<Vertex, int> kvp in vertices)
{ {
Vertex v = kvp.Key; Vertex v = kvp.Key;
int i = kvp.Value; int i = kvp.Value;