minor: Tidy up disabled logging on AssetTransactionModule for future use. Make it clear that transaction parameter to HandleUDPUploadRequest is an ID.

0.7.4-extended
Justin Clark-Casey (justincc) 2013-01-29 04:03:33 +00:00
parent 89362dbc4e
commit 56e245e5e9
1 changed files with 10 additions and 8 deletions

View File

@ -214,9 +214,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
public void HandleTaskItemUpdateFromTransaction(
IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
{
m_log.DebugFormat(
"[ASSET TRANSACTION MODULE] Called HandleTaskItemUpdateFromTransaction with item {0} in {1} for {2} in {3}",
item.Name, part.Name, remoteClient.Name, m_Scene.RegionInfo.RegionName);
// m_log.DebugFormat(
// "[ASSET TRANSACTION MODULE]: Called HandleTaskItemUpdateFromTransaction with item {0} in {1} for {2} in {3}",
// item.Name, part.Name, remoteClient.Name, m_Scene.RegionInfo.RegionName);
AgentAssetTransactions transactions =
GetUserTransactions(remoteClient.AgentId);
@ -230,15 +230,17 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="assetID"></param>
/// <param name="transaction"></param>
/// <param name="transactionID"></param>
/// <param name="type"></param>
/// <param name="data"></param></param>
/// <param name="tempFile"></param>
public void HandleUDPUploadRequest(IClientAPI remoteClient,
UUID assetID, UUID transaction, sbyte type, byte[] data,
UUID assetID, UUID transactionID, sbyte type, byte[] data,
bool storeLocal, bool tempFile)
{
// m_log.Debug("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile);
// m_log.DebugFormat(
// "[ASSET TRANSACTION MODULE]: HandleUDPUploadRequest - assetID: {0}, transaction {1}, type {2}, storeLocal {3}, tempFile {4}, data.Length {5}",
// assetID, transactionID, type, storeLocal, tempFile, data.Length);
if (((AssetType)type == AssetType.Texture ||
(AssetType)type == AssetType.Sound ||
@ -274,8 +276,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
}
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
uploader.StartUpload(remoteClient, assetID, transaction, type, data, storeLocal, tempFile);
AssetXferUploader uploader = transactions.RequestXferUploader(transactionID);
uploader.StartUpload(remoteClient, assetID, transactionID, type, data, storeLocal, tempFile);
}
/// <summary>