Permissions modules where made NONShared modules. Make them so, removing incoerences and their potencial bugs
parent
cdc23bab74
commit
56e3aaefde
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@ -98,7 +98,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
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if (part.OwnerID == part.GroupID) // Group owned
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{
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// Does the user have the power to put the object on sale?
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if (!m_scene.Permissions.CanSellGroupObject(client.AgentId, part.GroupID, m_scene))
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if (!m_scene.Permissions.CanSellGroupObject(client.AgentId, part.GroupID))
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{
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client.SendAgentAlertMessage("You don't have permission to set group-owned objects on sale", false);
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return;
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@ -349,7 +349,77 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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if (!m_Enabled)
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return;
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if(scene != m_scene)
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return;
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m_scene.UnregisterModuleInterface<IPermissionsModule>(this);
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scenePermissions.OnBypassPermissions -= BypassPermissions;
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scenePermissions.OnSetBypassPermissions -= SetBypassPermissions;
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scenePermissions.OnPropagatePermissions -= PropagatePermissions;
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scenePermissions.OnIsGridGod -= IsGridAdministrator;
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scenePermissions.OnIsAdministrator -= IsAdministrator;
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scenePermissions.OnIsEstateManager -= IsEstateManager;
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scenePermissions.OnGenerateClientFlags -= GenerateClientFlags;
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scenePermissions.OnIssueEstateCommand -= CanIssueEstateCommand;
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scenePermissions.OnRunConsoleCommand -= CanRunConsoleCommand;
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scenePermissions.OnTeleport -= CanTeleport;
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scenePermissions.OnInstantMessage -= CanInstantMessage;
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scenePermissions.OnAbandonParcel -= CanAbandonParcel;
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scenePermissions.OnReclaimParcel -= CanReclaimParcel;
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scenePermissions.OnDeedParcel -= CanDeedParcel;
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scenePermissions.OnSellParcel -= CanSellParcel;
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scenePermissions.OnEditParcelProperties -= CanEditParcelProperties;
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scenePermissions.OnTerraformLand -= CanTerraformLand;
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scenePermissions.OnBuyLand -= CanBuyLand;
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scenePermissions.OnRezObject -= CanRezObject;
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scenePermissions.OnObjectEntry -= CanObjectEntry;
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scenePermissions.OnReturnObjects -= CanReturnObjects;
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scenePermissions.OnDuplicateObject -= CanDuplicateObject;
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scenePermissions.OnDeleteObjectByIDs -= CanDeleteObjectByIDs;
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scenePermissions.OnDeleteObject -= CanDeleteObject;
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scenePermissions.OnEditObjectByIDs -= CanEditObjectByIDs;
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scenePermissions.OnEditObject -= CanEditObject;
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scenePermissions.OnInventoryTransfer -= CanInventoryTransfer;
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scenePermissions.OnMoveObject -= CanMoveObject;
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scenePermissions.OnTakeObject -= CanTakeObject;
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scenePermissions.OnTakeCopyObject -= CanTakeCopyObject;
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scenePermissions.OnLinkObject -= CanLinkObject;
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scenePermissions.OnDelinkObject -= CanDelinkObject;
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scenePermissions.OnDeedObject -= CanDeedObject;
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scenePermissions.OnSellGroupObject -= CanSellGroupObject;
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scenePermissions.OnCreateObjectInventory -= CanCreateObjectInventory;
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scenePermissions.OnEditObjectInventory -= CanEditObjectInventory;
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scenePermissions.OnCopyObjectInventory -= CanCopyObjectInventory;
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scenePermissions.OnDeleteObjectInventory -= CanDeleteObjectInventory;
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scenePermissions.OnDoObjectInvToObjectInv -= CanDoObjectInvToObjectInv;
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scenePermissions.OnDropInObjectInv -= CanDropInObjectInv;
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scenePermissions.OnViewNotecard -= CanViewNotecard;
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scenePermissions.OnViewScript -= CanViewScript;
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scenePermissions.OnEditNotecard -= CanEditNotecard;
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scenePermissions.OnEditScript -= CanEditScript;
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scenePermissions.OnResetScript -= CanResetScript;
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scenePermissions.OnRunScript -= CanRunScript;
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scenePermissions.OnCompileScript -= CanCompileScript;
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scenePermissions.OnCreateUserInventory -= CanCreateUserInventory;
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scenePermissions.OnCopyUserInventory -= CanCopyUserInventory;
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scenePermissions.OnEditUserInventory -= CanEditUserInventory;
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scenePermissions.OnDeleteUserInventory -= CanDeleteUserInventory;
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scenePermissions.OnControlPrimMedia -= CanControlPrimMedia;
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scenePermissions.OnInteractWithPrimMedia -= CanInteractWithPrimMedia;
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}
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public void Close()
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@ -1099,7 +1169,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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#endregion
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#region Permission Checks
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private bool CanAbandonParcel(UUID user, ILandObject parcel, Scene scene)
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private bool CanAbandonParcel(UUID user, ILandObject parcel)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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@ -1107,7 +1177,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return GenericParcelOwnerPermission(user, parcel, (ulong)GroupPowers.LandRelease, false);
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}
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private bool CanReclaimParcel(UUID user, ILandObject parcel, Scene scene)
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private bool CanReclaimParcel(UUID user, ILandObject parcel)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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@ -1115,7 +1185,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return GenericParcelOwnerPermission(user, parcel, 0,true);
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}
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private bool CanDeedParcel(UUID user, ILandObject parcel, Scene scene)
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private bool CanDeedParcel(UUID user, ILandObject parcel)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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@ -1129,7 +1199,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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if (parcel.LandData.OwnerID != user) // Only the owner can deed!
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return false;
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ScenePresence sp = scene.GetScenePresence(user);
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ScenePresence sp = m_scene.GetScenePresence(user);
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if(sp == null)
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return false;
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@ -1179,7 +1249,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return true;
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}
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private bool CanDuplicateObject(SceneObjectGroup sog, ScenePresence sp, Scene scene)
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private bool CanDuplicateObject(SceneObjectGroup sog, ScenePresence sp)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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@ -1195,7 +1265,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return false;
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//If they can rez, they can duplicate
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return CanRezObject(0, sp.UUID, sog.AbsolutePosition, scene);
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return CanRezObject(0, sp.UUID, sog.AbsolutePosition);
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}
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private bool CanDeleteObject(SceneObjectGroup sog, ScenePresence sp)
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@ -1240,14 +1310,14 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return false;
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}
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private bool CanDeleteObjectByIDs(UUID objectID, UUID userID, Scene scene)
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private bool CanDeleteObjectByIDs(UUID objectID, UUID userID)
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{
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// ignoring locked. viewers should warn and ask for confirmation
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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SceneObjectGroup sog = scene.GetGroupByPrim(objectID);
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SceneObjectGroup sog = m_scene.GetGroupByPrim(objectID);
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if (sog == null)
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return false;
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@ -1282,12 +1352,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return false;
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}
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private bool CanEditObjectByIDs(UUID objectID, UUID userID, Scene scene)
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private bool CanEditObjectByIDs(UUID objectID, UUID userID)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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SceneObjectGroup sog = scene.GetGroupByPrim(objectID);
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SceneObjectGroup sog = m_scene.GetGroupByPrim(objectID);
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if (sog == null)
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return false;
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@ -1311,12 +1381,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return true;
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}
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private bool CanEditObjectInventory(UUID objectID, UUID userID, Scene scene)
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private bool CanEditObjectInventory(UUID objectID, UUID userID)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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SceneObjectGroup sog = scene.GetGroupByPrim(objectID);
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SceneObjectGroup sog = m_scene.GetGroupByPrim(objectID);
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if (sog == null)
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return false;
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@ -1326,7 +1396,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return true;
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}
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private bool CanEditParcelProperties(UUID userID, ILandObject parcel, GroupPowers p, Scene scene, bool allowManager)
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private bool CanEditParcelProperties(UUID userID, ILandObject parcel, GroupPowers p, bool allowManager)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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@ -1342,7 +1412,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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/// <param name="user"></param>
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/// <param name="scene"></param>
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/// <returns></returns>
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private bool CanEditScript(UUID script, UUID objectID, UUID userID, Scene scene)
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private bool CanEditScript(UUID script, UUID objectID, UUID userID)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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@ -1353,7 +1423,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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// Ordinarily, if you can view it, you can edit it
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// There is no viewing a no mod script
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//
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return CanViewScript(script, objectID, userID, scene);
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return CanViewScript(script, objectID, userID);
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}
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/// <summary>
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@ -1364,7 +1434,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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/// <param name="user"></param>
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/// <param name="scene"></param>
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/// <returns></returns>
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private bool CanEditNotecard(UUID notecard, UUID objectID, UUID user, Scene scene)
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private bool CanEditNotecard(UUID notecard, UUID objectID, UUID user)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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@ -1395,7 +1465,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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}
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else // Prim inventory
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{
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SceneObjectPart part = scene.GetSceneObjectPart(objectID);
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SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
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if (part == null)
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return false;
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@ -1442,21 +1512,21 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return true;
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}
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private bool CanInstantMessage(UUID user, UUID target, Scene startScene)
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private bool CanInstantMessage(UUID user, UUID target)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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// If the sender is an object, check owner instead
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//
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SceneObjectPart part = startScene.GetSceneObjectPart(user);
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SceneObjectPart part = m_scene.GetSceneObjectPart(user);
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if (part != null)
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user = part.OwnerID;
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return GenericCommunicationPermission(user, target);
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}
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private bool CanInventoryTransfer(UUID user, UUID target, Scene startScene)
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private bool CanInventoryTransfer(UUID user, UUID target)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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@ -1464,7 +1534,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return GenericCommunicationPermission(user, target);
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}
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private bool CanIssueEstateCommand(UUID user, Scene requestFromScene, bool ownerCommand)
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private bool CanIssueEstateCommand(UUID user, bool ownerCommand)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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@ -1498,7 +1568,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return true;
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}
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private bool CanObjectEntry(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint, Scene scene)
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private bool CanObjectEntry(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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@ -1506,8 +1576,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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float newY = newPoint.Y;
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// allow outside region this is needed for crossings
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if (newX < -1f || newX > (scene.RegionInfo.RegionSizeX + 1.0f) ||
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newY < -1f || newY > (scene.RegionInfo.RegionSizeY + 1.0f) )
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if (newX < -1f || newX > (m_scene.RegionInfo.RegionSizeX + 1.0f) ||
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newY < -1f || newY > (m_scene.RegionInfo.RegionSizeY + 1.0f) )
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return true;
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if(sog == null || sog.IsDeleted)
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@ -1516,7 +1586,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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if (m_bypassPermissions)
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return m_bypassPermissionsValue;
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ILandObject parcel = scene.LandChannel.GetLandObject(newX, newY);
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ILandObject parcel = m_scene.LandChannel.GetLandObject(newX, newY);
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if (parcel == null)
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return false;
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@ -1554,12 +1624,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return false;
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}
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private bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene)
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private bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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ScenePresence sp = scene.GetScenePresence(user);
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ScenePresence sp = m_scene.GetScenePresence(user);
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if (sp == null)
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return false;
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@ -1591,7 +1661,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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else
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{
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Vector3 pos = g.AbsolutePosition;
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l = scene.LandChannel.GetLandObject(pos.X, pos.Y);
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l = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
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}
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// If it's not over any land, then we can't do a thing
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@ -1662,7 +1732,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return true;
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}
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private bool CanRezObject(int objectCount, UUID userID, Vector3 objectPosition, Scene scene)
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private bool CanRezObject(int objectCount, UUID userID, Vector3 objectPosition)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions)
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@ -1670,7 +1740,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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// m_log.DebugFormat("[PERMISSIONS MODULE]: Checking rez object at {0} in {1}", objectPosition, m_scene.Name);
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ILandObject parcel = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y);
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ILandObject parcel = m_scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y);
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if (parcel == null || parcel.LandData == null)
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return false;
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@ -1696,7 +1766,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return false;
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}
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private bool CanRunConsoleCommand(UUID user, Scene requestFromScene)
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private bool CanRunConsoleCommand(UUID user)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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@ -1741,7 +1811,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return GenericEstatePermission(part.OwnerID);
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}
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private bool CanSellParcel(UUID user, ILandObject parcel, Scene scene)
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private bool CanSellParcel(UUID user, ILandObject parcel)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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@ -1749,7 +1819,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return GenericParcelOwnerPermission(user, parcel, (ulong)GroupPowers.LandSetSale, true);
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}
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private bool CanSellGroupObject(UUID userID, UUID groupID, Scene scene)
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private bool CanSellGroupObject(UUID userID, UUID groupID)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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@ -1823,7 +1893,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return true;
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}
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private bool CanTerraformLand(UUID userID, Vector3 position, Scene requestFromScene)
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private bool CanTerraformLand(UUID userID, Vector3 position)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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@ -1873,7 +1943,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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/// <param name="user"></param>
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/// <param name="scene"></param>
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/// <returns></returns>
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private bool CanViewScript(UUID script, UUID objectID, UUID userID, Scene scene)
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private bool CanViewScript(UUID script, UUID objectID, UUID userID)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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@ -1915,7 +1985,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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}
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else // Prim inventory
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{
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SceneObjectPart part = scene.GetSceneObjectPart(objectID);
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SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
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if (part == null)
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return false;
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@ -1962,7 +2032,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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/// <param name="user"></param>
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/// <param name="scene"></param>
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/// <returns></returns>
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private bool CanViewNotecard(UUID notecard, UUID objectID, UUID userID, Scene scene)
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private bool CanViewNotecard(UUID notecard, UUID objectID, UUID userID)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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@ -1988,7 +2058,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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}
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else // Prim inventory
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{
|
||||
SceneObjectPart part = scene.GetSceneObjectPart(objectID);
|
||||
SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
|
||||
if (part == null)
|
||||
return false;
|
||||
|
||||
|
@ -2051,7 +2121,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
return true;
|
||||
}
|
||||
|
||||
private bool CanBuyLand(UUID userID, ILandObject parcel, Scene scene)
|
||||
private bool CanBuyLand(UUID userID, ILandObject parcel)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
|
@ -2319,7 +2389,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
return true;
|
||||
}
|
||||
|
||||
private bool CanResetScript(UUID primID, UUID script, UUID agentID, Scene scene)
|
||||
private bool CanResetScript(UUID primID, UUID script, UUID agentID)
|
||||
{
|
||||
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
|
||||
if (m_bypassPermissions) return m_bypassPermissionsValue;
|
||||
|
@ -2334,7 +2404,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
return true;
|
||||
}
|
||||
|
||||
private bool CanCompileScript(UUID ownerUUID, int scriptType, Scene scene)
|
||||
private bool CanCompileScript(UUID ownerUUID, int scriptType)
|
||||
{
|
||||
//m_log.DebugFormat("check if {0} is allowed to compile {1}", ownerUUID, scriptType);
|
||||
switch (scriptType) {
|
||||
|
|
|
@ -41,47 +41,47 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public delegate void SetBypassPermissionsHandler(bool value);
|
||||
public delegate bool BypassPermissionsHandler();
|
||||
public delegate bool PropagatePermissionsHandler();
|
||||
public delegate bool RezObjectHandler(int objectCount, UUID owner, Vector3 objectPosition, Scene scene);
|
||||
public delegate bool DeleteObjectHandlerByIDs(UUID objectID, UUID deleter, Scene scene);
|
||||
public delegate bool RezObjectHandler(int objectCount, UUID owner, Vector3 objectPosition);
|
||||
public delegate bool DeleteObjectHandlerByIDs(UUID objectID, UUID deleter);
|
||||
public delegate bool DeleteObjectHandler(SceneObjectGroup sog, ScenePresence sp);
|
||||
public delegate bool TransferObjectHandler(UUID objectID, UUID recipient, Scene scene);
|
||||
public delegate bool TransferObjectHandler(UUID objectID, UUID recipient);
|
||||
public delegate bool TakeObjectHandler(SceneObjectGroup sog, ScenePresence sp);
|
||||
public delegate bool SellGroupObjectHandler(UUID userID, UUID groupID, Scene scene);
|
||||
public delegate bool SellGroupObjectHandler(UUID userID, UUID groupID);
|
||||
public delegate bool TakeCopyObjectHandler(SceneObjectGroup sog, ScenePresence sp);
|
||||
public delegate bool DuplicateObjectHandler(SceneObjectGroup sog, ScenePresence sp, Scene scenen);
|
||||
public delegate bool EditObjectByIDsHandler(UUID objectID, UUID editorID, Scene scene);
|
||||
public delegate bool DuplicateObjectHandler(SceneObjectGroup sog, ScenePresence sp);
|
||||
public delegate bool EditObjectByIDsHandler(UUID objectID, UUID editorID);
|
||||
public delegate bool EditObjectHandler(SceneObjectGroup sog, ScenePresence sp);
|
||||
public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene);
|
||||
public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID);
|
||||
public delegate bool MoveObjectHandler(SceneObjectGroup sog, ScenePresence sp);
|
||||
public delegate bool ObjectEntryHandler(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint, Scene scene);
|
||||
public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene);
|
||||
public delegate bool InstantMessageHandler(UUID user, UUID target, Scene startScene);
|
||||
public delegate bool InventoryTransferHandler(UUID user, UUID target, Scene startScene);
|
||||
public delegate bool ViewScriptHandler(UUID script, UUID objectID, UUID user, Scene scene);
|
||||
public delegate bool ViewNotecardHandler(UUID script, UUID objectID, UUID user, Scene scene);
|
||||
public delegate bool EditScriptHandler(UUID script, UUID objectID, UUID user, Scene scene);
|
||||
public delegate bool EditNotecardHandler(UUID notecard, UUID objectID, UUID user, Scene scene);
|
||||
public delegate bool RunScriptHandlerByIDs(UUID script, UUID objectID, UUID user, Scene scene);
|
||||
public delegate bool ObjectEntryHandler(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint);
|
||||
public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects);
|
||||
public delegate bool InstantMessageHandler(UUID user, UUID target);
|
||||
public delegate bool InventoryTransferHandler(UUID user, UUID target);
|
||||
public delegate bool ViewScriptHandler(UUID script, UUID objectID, UUID user);
|
||||
public delegate bool ViewNotecardHandler(UUID script, UUID objectID, UUID user);
|
||||
public delegate bool EditScriptHandler(UUID script, UUID objectID, UUID user);
|
||||
public delegate bool EditNotecardHandler(UUID notecard, UUID objectID, UUID user);
|
||||
public delegate bool RunScriptHandlerByIDs(UUID script, UUID objectID, UUID user);
|
||||
public delegate bool RunScriptHandler(TaskInventoryItem item, SceneObjectPart part);
|
||||
public delegate bool CompileScriptHandler(UUID ownerUUID, int scriptType, Scene scene);
|
||||
public delegate bool StartScriptHandler(UUID script, UUID user, Scene scene);
|
||||
public delegate bool StopScriptHandler(UUID script, UUID user, Scene scene);
|
||||
public delegate bool ResetScriptHandler(UUID prim, UUID script, UUID user, Scene scene);
|
||||
public delegate bool TerraformLandHandler(UUID user, Vector3 position, Scene requestFromScene);
|
||||
public delegate bool RunConsoleCommandHandler(UUID user, Scene requestFromScene);
|
||||
public delegate bool IssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand);
|
||||
public delegate bool CompileScriptHandler(UUID ownerUUID, int scriptType);
|
||||
public delegate bool StartScriptHandler(UUID script, UUID user);
|
||||
public delegate bool StopScriptHandler(UUID script, UUID user);
|
||||
public delegate bool ResetScriptHandler(UUID prim, UUID script, UUID user);
|
||||
public delegate bool TerraformLandHandler(UUID user, Vector3 position);
|
||||
public delegate bool RunConsoleCommandHandler(UUID user);
|
||||
public delegate bool IssueEstateCommandHandler(UUID user, bool ownerCommand);
|
||||
public delegate bool IsGodHandler(UUID user);
|
||||
public delegate bool IsGridGodHandler(UUID user);
|
||||
public delegate bool IsAdministratorHandler(UUID user);
|
||||
public delegate bool IsEstateManagerHandler(UUID user);
|
||||
public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene);
|
||||
public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, Scene scene, bool allowManager);
|
||||
public delegate bool SellParcelHandler(UUID user, ILandObject parcel, Scene scene);
|
||||
public delegate bool AbandonParcelHandler(UUID user, ILandObject parcel, Scene scene);
|
||||
public delegate bool ReclaimParcelHandler(UUID user, ILandObject parcel, Scene scene);
|
||||
public delegate bool DeedParcelHandler(UUID user, ILandObject parcel, Scene scene);
|
||||
public delegate bool EditParcelHandler(UUID user, ILandObject parcel);
|
||||
public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, bool allowManager);
|
||||
public delegate bool SellParcelHandler(UUID user, ILandObject parcel);
|
||||
public delegate bool AbandonParcelHandler(UUID user, ILandObject parcel);
|
||||
public delegate bool ReclaimParcelHandler(UUID user, ILandObject parcel);
|
||||
public delegate bool DeedParcelHandler(UUID user, ILandObject parcel);
|
||||
public delegate bool DeedObjectHandler(ScenePresence sp, SceneObjectGroup sog, UUID targetGroupID);
|
||||
public delegate bool BuyLandHandler(UUID user, ILandObject parcel, Scene scene);
|
||||
public delegate bool BuyLandHandler(UUID user, ILandObject parcel);
|
||||
public delegate bool LinkObjectHandler(UUID user, UUID objectID);
|
||||
public delegate bool DelinkObjectHandler(UUID user, UUID objectID);
|
||||
public delegate bool CreateObjectInventoryHandler(int invType, UUID objectID, UUID userID);
|
||||
|
@ -254,7 +254,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (RezObjectHandler h in list)
|
||||
{
|
||||
if (h(objectCount, owner,objectPosition, m_scene) == false)
|
||||
if (h(objectCount, owner,objectPosition) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -274,7 +274,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (DeleteObjectHandlerByIDs h in list)
|
||||
{
|
||||
if (h(objectID, deleter, m_scene) == false)
|
||||
if (h(objectID, deleter) == false)
|
||||
{
|
||||
result = false;
|
||||
break;
|
||||
|
@ -321,7 +321,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (TransferObjectHandler h in list)
|
||||
{
|
||||
if (h(objectID, recipient, m_scene) == false)
|
||||
if (h(objectID, recipient) == false)
|
||||
{
|
||||
result = false;
|
||||
break;
|
||||
|
@ -366,7 +366,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
#endregion
|
||||
|
||||
#region SELL GROUP OBJECT
|
||||
public bool CanSellGroupObject(UUID userID, UUID groupID, Scene scene)
|
||||
public bool CanSellGroupObject(UUID userID, UUID groupID)
|
||||
{
|
||||
bool result = true;
|
||||
|
||||
|
@ -376,7 +376,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (SellGroupObjectHandler h in list)
|
||||
{
|
||||
if (h(userID, groupID, scene) == false)
|
||||
if (h(userID, groupID) == false)
|
||||
{
|
||||
result = false;
|
||||
break;
|
||||
|
@ -438,7 +438,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (DuplicateObjectHandler h in list)
|
||||
{
|
||||
if (h(sog, sp, m_scene) == false)
|
||||
if (h(sog, sp) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -470,7 +470,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (EditObjectByIDsHandler h in list)
|
||||
{
|
||||
if (h(objectID, editorID, m_scene) == false)
|
||||
if (h(objectID, editorID) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -505,7 +505,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (EditObjectInventoryHandler h in list)
|
||||
{
|
||||
if (h(objectID, editorID, m_scene) == false)
|
||||
if (h(objectID, editorID) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -546,7 +546,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (ObjectEntryHandler h in list)
|
||||
{
|
||||
if (h(sog, enteringRegion, newPoint, m_scene) == false)
|
||||
if (h(sog, enteringRegion, newPoint) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -566,7 +566,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (ReturnObjectsHandler h in list)
|
||||
{
|
||||
if (h(land, user, objects, m_scene) == false)
|
||||
if (h(land, user, objects) == false)
|
||||
{
|
||||
result = false;
|
||||
break;
|
||||
|
@ -592,7 +592,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (InstantMessageHandler h in list)
|
||||
{
|
||||
if (h(user, target, m_scene) == false)
|
||||
if (h(user, target) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -610,7 +610,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (InventoryTransferHandler h in list)
|
||||
{
|
||||
if (h(user, target, m_scene) == false)
|
||||
if (h(user, target) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -628,7 +628,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (ViewScriptHandler h in list)
|
||||
{
|
||||
if (h(script, objectID, user, m_scene) == false)
|
||||
if (h(script, objectID, user) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -643,7 +643,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (ViewNotecardHandler h in list)
|
||||
{
|
||||
if (h(script, objectID, user, m_scene) == false)
|
||||
if (h(script, objectID, user) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -661,7 +661,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (EditScriptHandler h in list)
|
||||
{
|
||||
if (h(script, objectID, user, m_scene) == false)
|
||||
if (h(script, objectID, user) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -676,7 +676,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (EditNotecardHandler h in list)
|
||||
{
|
||||
if (h(script, objectID, user, m_scene) == false)
|
||||
if (h(script, objectID, user) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -694,7 +694,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (RunScriptHandlerByIDs h in list)
|
||||
{
|
||||
if (h(script, objectID, user, m_scene) == false)
|
||||
if (h(script, objectID, user) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -730,7 +730,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (CompileScriptHandler h in list)
|
||||
{
|
||||
if (h(ownerUUID, scriptType, m_scene) == false)
|
||||
if (h(ownerUUID, scriptType) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -748,7 +748,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (StartScriptHandler h in list)
|
||||
{
|
||||
if (h(script, user, m_scene) == false)
|
||||
if (h(script, user) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -766,7 +766,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (StopScriptHandler h in list)
|
||||
{
|
||||
if (h(script, user, m_scene) == false)
|
||||
if (h(script, user) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -784,7 +784,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (ResetScriptHandler h in list)
|
||||
{
|
||||
if (h(prim, script, user, m_scene) == false)
|
||||
if (h(prim, script, user) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -802,7 +802,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (TerraformLandHandler h in list)
|
||||
{
|
||||
if (h(user, pos, m_scene) == false)
|
||||
if (h(user, pos) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -820,7 +820,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (RunConsoleCommandHandler h in list)
|
||||
{
|
||||
if (h(user, m_scene) == false)
|
||||
if (h(user) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -838,7 +838,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (IssueEstateCommandHandler h in list)
|
||||
{
|
||||
if (h(user, m_scene, ownerCommand) == false)
|
||||
if (h(user, ownerCommand) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -918,7 +918,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (EditParcelPropertiesHandler h in list)
|
||||
{
|
||||
if (h(user, parcel, p, m_scene, allowManager) == false)
|
||||
if (h(user, parcel, p, allowManager) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -935,7 +935,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (SellParcelHandler h in list)
|
||||
{
|
||||
if (h(user, parcel, m_scene) == false)
|
||||
if (h(user, parcel) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -952,7 +952,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (AbandonParcelHandler h in list)
|
||||
{
|
||||
if (h(user, parcel, m_scene) == false)
|
||||
if (h(user, parcel) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -968,7 +968,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (ReclaimParcelHandler h in list)
|
||||
{
|
||||
if (h(user, parcel, m_scene) == false)
|
||||
if (h(user, parcel) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -983,7 +983,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (DeedParcelHandler h in list)
|
||||
{
|
||||
if (h(user, parcel, m_scene) == false)
|
||||
if (h(user, parcel) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -1018,7 +1018,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Delegate[] list = handler.GetInvocationList();
|
||||
foreach (BuyLandHandler h in list)
|
||||
{
|
||||
if (h(user, parcel, m_scene) == false)
|
||||
if (h(user, parcel) == false)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -52,6 +52,7 @@ namespace OpenSim.Region.OptionalModules
|
|||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private bool m_enabled;
|
||||
|
||||
private Scene m_scene;
|
||||
public string Name { get { return "PrimLimitsModule"; } }
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
|
@ -80,6 +81,7 @@ namespace OpenSim.Region.OptionalModules
|
|||
{
|
||||
return;
|
||||
}
|
||||
m_scene = scene;
|
||||
scene.Permissions.OnRezObject += CanRezObject;
|
||||
scene.Permissions.OnObjectEntry += CanObjectEnter;
|
||||
scene.Permissions.OnDuplicateObject += CanDuplicateObject;
|
||||
|
@ -94,9 +96,9 @@ namespace OpenSim.Region.OptionalModules
|
|||
return;
|
||||
}
|
||||
|
||||
scene.Permissions.OnRezObject -= CanRezObject;
|
||||
scene.Permissions.OnObjectEntry -= CanObjectEnter;
|
||||
scene.Permissions.OnDuplicateObject -= CanDuplicateObject;
|
||||
m_scene.Permissions.OnRezObject -= CanRezObject;
|
||||
m_scene.Permissions.OnObjectEntry -= CanObjectEnter;
|
||||
m_scene.Permissions.OnDuplicateObject -= CanDuplicateObject;
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
|
@ -104,12 +106,12 @@ namespace OpenSim.Region.OptionalModules
|
|||
m_dialogModule = scene.RequestModuleInterface<IDialogModule>();
|
||||
}
|
||||
|
||||
private bool CanRezObject(int objectCount, UUID ownerID, Vector3 objectPosition, Scene scene)
|
||||
private bool CanRezObject(int objectCount, UUID ownerID, Vector3 objectPosition)
|
||||
{
|
||||
|
||||
ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y);
|
||||
ILandObject lo = m_scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y);
|
||||
|
||||
string response = DoCommonChecks(objectCount, ownerID, lo, scene);
|
||||
string response = DoCommonChecks(objectCount, ownerID, lo);
|
||||
|
||||
if (response != null)
|
||||
{
|
||||
|
@ -120,12 +122,12 @@ namespace OpenSim.Region.OptionalModules
|
|||
}
|
||||
|
||||
//OnDuplicateObject
|
||||
private bool CanDuplicateObject(SceneObjectGroup sog, ScenePresence sp, Scene scene)
|
||||
private bool CanDuplicateObject(SceneObjectGroup sog, ScenePresence sp)
|
||||
{
|
||||
Vector3 objectPosition = sog.AbsolutePosition;
|
||||
ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y);
|
||||
ILandObject lo = m_scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y);
|
||||
|
||||
string response = DoCommonChecks(sog.PrimCount, sp.UUID, lo, scene);
|
||||
string response = DoCommonChecks(sog.PrimCount, sp.UUID, lo);
|
||||
|
||||
if (response != null)
|
||||
{
|
||||
|
@ -135,18 +137,18 @@ namespace OpenSim.Region.OptionalModules
|
|||
return true;
|
||||
}
|
||||
|
||||
private bool CanObjectEnter(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint, Scene scene)
|
||||
private bool CanObjectEnter(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint)
|
||||
{
|
||||
float newX = newPoint.X;
|
||||
float newY = newPoint.Y;
|
||||
if (newX < -1.0f || newX > (scene.RegionInfo.RegionSizeX + 1.0f) ||
|
||||
newY < -1.0f || newY > (scene.RegionInfo.RegionSizeY + 1.0f) )
|
||||
if (newX < -1.0f || newX > (m_scene.RegionInfo.RegionSizeX + 1.0f) ||
|
||||
newY < -1.0f || newY > (m_scene.RegionInfo.RegionSizeY + 1.0f) )
|
||||
return true;
|
||||
|
||||
if (sog == null)
|
||||
return false;
|
||||
|
||||
ILandObject newParcel = scene.LandChannel.GetLandObject(newX, newY);
|
||||
ILandObject newParcel = m_scene.LandChannel.GetLandObject(newX, newY);
|
||||
|
||||
if (newParcel == null)
|
||||
return true;
|
||||
|
@ -154,7 +156,7 @@ namespace OpenSim.Region.OptionalModules
|
|||
if(!enteringRegion)
|
||||
{
|
||||
Vector3 oldPoint = sog.AbsolutePosition;
|
||||
ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y);
|
||||
ILandObject oldParcel = m_scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y);
|
||||
if(oldParcel != null && oldParcel.Equals(newParcel))
|
||||
return true;
|
||||
}
|
||||
|
@ -163,7 +165,7 @@ namespace OpenSim.Region.OptionalModules
|
|||
|
||||
// TODO: Add Special Case here for temporary prims
|
||||
|
||||
string response = DoCommonChecks(objectCount, sog.OwnerID, newParcel, scene);
|
||||
string response = DoCommonChecks(objectCount, sog.OwnerID, newParcel);
|
||||
|
||||
if (response != null)
|
||||
{
|
||||
|
@ -174,25 +176,25 @@ namespace OpenSim.Region.OptionalModules
|
|||
return true;
|
||||
}
|
||||
|
||||
private string DoCommonChecks(int objectCount, UUID ownerID, ILandObject lo, Scene scene)
|
||||
private string DoCommonChecks(int objectCount, UUID ownerID, ILandObject lo)
|
||||
{
|
||||
string response = null;
|
||||
|
||||
int OwnedParcelsCapacity = lo.GetSimulatorMaxPrimCount();
|
||||
if ((objectCount + lo.PrimCounts.Total) > OwnedParcelsCapacity)
|
||||
{
|
||||
response = "Unable to rez object because the region is too full";
|
||||
response = "Unable to rez object because the parcel is full";
|
||||
}
|
||||
else
|
||||
{
|
||||
int maxPrimsPerUser = scene.RegionInfo.MaxPrimsPerUser;
|
||||
int maxPrimsPerUser = m_scene.RegionInfo.MaxPrimsPerUser;
|
||||
if (maxPrimsPerUser >= 0)
|
||||
{
|
||||
// per-user prim limit is set
|
||||
if (ownerID != lo.LandData.OwnerID || lo.LandData.IsGroupOwned)
|
||||
{
|
||||
// caller is not the sole Parcel owner
|
||||
EstateSettings estateSettings = scene.RegionInfo.EstateSettings;
|
||||
EstateSettings estateSettings = m_scene.RegionInfo.EstateSettings;
|
||||
if (ownerID != estateSettings.EstateOwner)
|
||||
{
|
||||
// caller is NOT the Estate owner
|
||||
|
|
Loading…
Reference in New Issue